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Old 18th November 2005, 04:41 PM
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Burning Crusade (More Info)

Some intresting info (dunno how true it is).

8 New High Level dungeons

Karazhan Tower

Located in the bleak Deadwind Pass in southern Azeroth, this used to be Medivh’s castle, but it has been lying in ruins since the original World of WarCraft. Now it will be opened up, and inside, players will find a massive, 15-story max-level dungeon, which will host a 20-man raid and feature all sorts of spectral and magical creatures and scripted boss encounters. Rumor has it you may also encounter Khadgar, Medivh’s former apprentice, who now fights the good fight against the Burning Legion.

Zul’Aman

Zul’Aman is the home of the forest trolls bordering the blood elf region of Quel’Thalas. Blizzard has said this dungeon will likely feature another 20-man raid, with a public area that spills out into Quel’Thalas’ Ghostlands and Eversong Forest zones. The targeted player level hasn’t been determined yet.

Hellfire Citadel

All we know about this one is that it’s the “easiest” dungeon in Outland, is located in the starting zone, Hellfire Peninsula, and targets players between levels 57 and 63.

Lady Vashj

Not really much of a lady anymore, to be blunt, Lady Vashj is a former highborne elf who is now the leader of the evil sea creatures known as the naga. WarCraft nerds familiar with the manuals and novels know that many highborne elves were transformed into naga when the Well of Eternity was destroyed some 10,000 years before the events in WOW. Lady Vashj is now one of Illidan’s lieutenants, and players between levels 62 and 66 will get to encounter the sea witch in person in her Outland dungeon.

Auchindoun

Blizzard is trying something new with Auchindoun, an area located in Outland’s Bone Wastes zone and intended for players between levels 65 and 70: It will actually be both a dungeon and a player city. According to lead designer Jeffrey Kaplan, depending on how players raise or lower their reputations with different NPC groups in the area, the city will be either friendly—giving you another base to buy and sell or letting you work on trade skills—or hostile, in which case you’ll find yourself battling high-level elite mobs.

Tempest Keep

Located off the tip of Netherstorm in Outland, this will be a max-level dungeon that includes roughly three five-man wings and one raid-level wing, which is the keep itself. In the keep, you can expect to encounter Kael’Thas, another former highborne elf (like Lady Vashj) who is now the leader of the blood elves and another one of Illidan’s lieutenants in Outland.

Black Temple

This is it, kids: your final destination, home of Illidan, The Burning Crusade’s big, bad boss. This former night elf is responsible for all sorts of chaos in the WarCraft universe and has been in need of an ass kicking for over 10,000 years. You’ll need to be level 70 for said ass kicking—and even then you must prepare for the fight of your life

Cavens of Time

Thrall’s Escape From Durnholde Keep

This keep in the Hillsbrad Foothills, now controlled by the Syndicate, is where, years ago, a human officer named Aedelas Blackmoore captured and raised an orc baby he called Thrall. Blackmoore planned to use the orc for his own nefarious purposes, but Thrall escaped and over time rose to become leader of the orcs. In this instanced quest, you’ll go back 10 years to help Thrall escape Durnholde Keep and begin his march toward destiny.

The Opening of the Dark Portal

What is now the Blasted Lands used to be called the Black Morass, and it is on this spot many years ago that Medivh, a powerful mage, fatefully opened the Dark Portal that brought the orcs swarming into Azeroth from their homeworld of Draenor. In this instance, you will go back to this crucial pre-WarCraft event and actually defend Medivh as he opens the portal. Why would you want to do this? Just think, if that portal were never opened, there would be no WarCraft games at all!

The Battle of Mount Hyjal

In the final level of WarCraft III, the orcs, humans, and night elves stop bickering and band together to defend the World Tree, source of the world’s magic, and put a stop to the demon lord Archimonde and the Burning Legion once and for all. It’s an epic battle, and now it will be re-created as a huge raid event in the Caverns of Time. (“The kids wanted something epic,” says lead designer Jeffrey Kaplan. “We’re giving them something epic.”)

Battle on Hellfire Peninsula

This one is still in the planning stages and is definitely subject to change, but the idea behind this instance is to stage a big PVP battleground on the Hellfire Peninsula similar to the circumstances here 30 years ago in the WarCraft II expansion, when orcs and humans were battling it out before Draenor blew itself apart and became the floating planetoid now known as Outland.



Outlands will be a PvP area even on PvE servers

While all of the WOW races will have strong motivating incentives to go to Outland—those of the Alliance to kick Burning Legion arse, the orcs to see how their culture began on their home planet, the blood elves to tap into that groovy demonic magic—the designers are delighted to also point out that the relative “truce” between them all (well, except on PVP servers) will have no place on Outland.

“It’s like the Wild West out there,” says Metzen. “It’s far from home. There are Horde and Alliance leaders stuck out in Outland going nuts, like Robert Duvall in Apocalypse Now.”

“In WarCraft III,” says Kaplan, “we brought all the races together. We’ve learned in WOW, though, that the more everybody hates each other, the better.”


http://www.findarticles.com/p/articl...2/ai_n15717842
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Old 21st November 2005, 06:31 PM
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caverns of time looks neat

not sure i understand the outlands bit... will outlands be like camlann? (ie everyone vs everyone) or still just Alliance vs Horde?
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Old 22nd November 2005, 01:51 PM
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I believe its faction vs faction, would imagin though that only some area's will be PvP flagged on the PvE servers to give those players a chance to do zone based PvP with out forceing them to do it all the time.
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