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Old 8th September 2008, 12:36 PM
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Tanks wanted in RvR?

Just curious if tanks (heavy tanks like swordmasters) are viable in rvr. Just remembered how hard it was to get groups in DAOC on my Hero compared to playing a Blademaster or Druid.
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Old 8th September 2008, 12:53 PM
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well, as you will know...

a twink here & there make a previous none fotm char the new flavour...so the answer is yes, then maybe 4 months down the line, no etc..

even armsman became viable, see anythings possible !
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Old 8th September 2008, 01:01 PM
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even armsman became viable, see anythings possible !
It did? argh the apocalypse....

y tanks are viable
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Old 8th September 2008, 01:02 PM
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Thanks for your reply, i just remember the Banelord discussion which made a whole archetype (heavy tanks) non viable in rvr with the exception of warriors in Midgard. Was just wondering if the entire archetype was useless in rvr.

The guard ability where the tank takes 50% of the damage directed at target you are guarding sounds useful to me. Just hopes it makes tha tank archetype a wanted charachter in rvr groups.
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Old 8th September 2008, 01:04 PM
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hehe yea, like with any mmo pick the class you like the feel of because even
if its considered gimped at the moment its going to get boosted.

Anyone wanna guess how long its gonna take for the magus (generaly considered weak) to become the new fotm?
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Old 8th September 2008, 01:05 PM
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tanks are useful - you've got the taunts working in RvR (either more damage or reduce their damage to everyone else), along with guard and for shield users 'hold the line' allowing your tank to help mitigate a lot of damage.

Can also load up on a 2h weapon and play as a very tenacious melee dps - you'll never do anywhere near the damage but you'll be that much harder to kill while you're annoying the hell out of their healers.
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Old 8th September 2008, 01:06 PM
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Originally Posted by klasa View Post
Thanks for your reply, i just remember the Banelord discussion which made a whole archetype (heavy tanks) non viable in rvr with the exception of warriors in Midgard. Was just wondering if the entire archetype was useless in rvr.

The guard ability where the tank takes 50% of the damage directed at target you are guarding sounds useful to me. Just hopes it makes tha tank archetype a wanted charachter in rvr groups.
and an ironbreaker with his oathfriend thingy gives even more nice bonus, but thats quite defensive
offensive, they'll harras/kill casters while they can't kill them on their own

the best rvr grps consist of a balance between archtypes
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Old 8th September 2008, 01:12 PM
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Originally Posted by Enli View Post
and an ironbreaker with his oathfriend thingy gives even more nice bonus, but thats quite defensive
offensive, they'll harras/kill casters while they can't kill them on their own

the best rvr grps consist of a balance between archtypes
Thats the way I like it.
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Old 8th September 2008, 01:18 PM
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For the ironbreaker half of their abilities protect a group member or give all around damage mitigation to everyone in the group, or reduce enemies damage. They also have snares, roots, knock downs and knock backs, some are aoe effect. And I think skills that are alike to Grapple / Purge / Stoicism in daoc comes as standard for tanks in war.

And don't forget collision detection that was interesting in guild wars.
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Old 8th September 2008, 01:20 PM
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hehe yea, like with any mmo pick the class you like the feel of because even
if its considered gimped at the moment its going to get boosted.

Anyone wanna guess how long its gonna take for the magus (generaly considered weak) to become the new fotm?
Lets hope it doesnt take 7 years like the mentalist love in DAOC

(starts sharping the daggers of his Witch ELF)
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Old 8th September 2008, 01:26 PM
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Lets hope it doesnt take 7 years like the mentalist love in DAOC

(starts sharping the daggers of his Witch ELF)
hmm, I havent played daoc since toa but I liked the light mentalists right after beta (before groups got too leet), and when they got the ability to crit with dots... that aoe dot was a blast in keep defense and ofc aoe dot kiting in pve was fun as hell
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