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  #16  
Old 2nd July 2009, 05:15 PM
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PQ's were a great idea, but there were just far too many of them. It would have been more worthwhile to have had 1 or 2 dotted around the zones instead of running from one to another. Also the lack of meaningful group activities to do was a big no no, sure you can go grind the pqs or the orvr but after a while it gets as dull as Chodax banging on about his todger.
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  #17  
Old 2nd July 2009, 05:23 PM
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I saw all of this coming in the beta. Too bad the rest of you weren't informed enough to gather that WAR was going to be =fail
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  #18  
Old 2nd July 2009, 05:31 PM
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It's just crap, no other way I can describe it.
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  #19  
Old 2nd July 2009, 09:01 PM
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I saw all of this coming in the beta. Too bad the rest of you weren't informed enough to gather that WAR was going to be =fail
lol, if were gonna go by how things look in beta, then ALL future mmo's will fail...

because i havent played a single beta yet that havent had some horrendous problem or other.

i cant even go as far as saying "this or that has been worse then the others" because looking at them now its all been pretty even. its all been shit at one point or another, and usually they all surface in open beta when loads of problems surface

but many of wars problems are so deep down it cant be fixed. or atleast not in one big massive patch.
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  #20  
Old 2nd July 2009, 11:49 PM
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lol, if were gonna go by how things look in beta, then ALL future mmo's will fail...
Betas are meant to be the moment to gather what the future playerbase thinks of yer game ...
Almost all of the things that are ruining this game were clearly pointed out by Beta Testers tbh.
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  #21  
Old 4th July 2009, 10:38 PM
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Almost all of the things that are ruining this game were clearly pointed out by Beta Testers tbh.
This is the biggest issue i have tbh - the things i'm saying now - 70/80% of them were said over a year and a half ago. It feels like i'm being asked for my opinion then told where to shove it wheni give it.

I am a biscuit away from reactivating on the new DAOC US Supercluster tbh and jacking WAR in.
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  #22  
Old 4th July 2009, 10:49 PM
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Betas are meant to be the moment to gather what the future playerbase thinks of yer game ...
are we talking open or closed beta? open beta is primarily there to stress test server codes and find bugs that perhaps wont show with a small server population that closed betas generally have. closed beta on the other hand is supposed to be as you said, and other things ofc..
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  #23  
Old 4th July 2009, 11:34 PM
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I just think the core game is not appealing or addicting enough to make it compete with WoW (lets face it, thats the main aim of MMORPGS now).

I used to love the game, SH class was great fun (and what has kept me subscribed) and they have conveyed WAR lore brilliantly imo, but there are too many fundamental core failures. The endgame turns into a clusterfuck of the highest degree, all skill flys out the window when its 50vs50. City raids need a complete re-design, there needed to be a third realm from the very start, and PvE seems to be; Collect all Quests from hub, complete them all, turn them in, move onto next chapter, rinse and repeat for 40 levels.
They have put waaay too many PQ's in (PQ's are a great idea), meaning the PvE'ing minority are spread so thin its quite rare to have randomers fighting alongside you, therefore interaction between anyone who isn't in your guild is really quite rare. The benefits of being in a group are non-existant, also echoing the whole non communication problem. Like someone else said before, you can theoretically go from 1-40, rr1-80 without ever talking to a single person.
The best fun in this game (I believe) is within small scale GvsG fighting, but alas, theres 388291 BW's who disagree.
I wont be subsribing next month for a series of reasons, chiefly because I'm moving into a new place so net won't be sorted for a while anyway I imagine, but also for this reason;
I logged in a few days ago to change one aspect of my UI which I had forgotten about since the patch, and then logged straight back out again, whereas before I would have continued playing for a bit.

I'm sorry WAR, I wanted to love you, and I very nearly did.
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  #24  
Old 5th July 2009, 11:36 AM
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I'm sorry WAR, I wanted to love you, and I very nearly did.
Going to miss kicking your fleeing ass on my BW
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  #25  
Old 5th July 2009, 12:09 PM
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Going to miss kicking your fleeing ass on my BW
What else can I do when its 1vs6058 xD
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  #26  
Old 6th July 2009, 01:04 AM
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Originally Posted by pikeh View Post
I just think the core game is not appealing or addicting enough to make it compete with WoW (lets face it, thats the main aim of MMORPGS now).
no, WoW isnt the main aim of mmorpg's, never has and never will be.

WoW is an "accident" never meant to happen in terms of subscriber numbers (blizzard statement back at the release, probably in their arcives somewhere if u wanna dig, i cant be arsed). and comparing it to other MMO's serves no purpose because i very very much doubt another mmo will be such a massive hit ever again.

and if theres a mmo company that actually expects the same, or even close to the same subscriber numbers, thats one mmo i'l stay far far FAR away from because they obviously have their heads so far up their arse they almost turn inside out.

most sane companies call it a success if they get ~100k subscribers, with 500k+ being a "huge hit". WoW isnt even on their radar when it comes to what games they should compete with, because they usually have some sort of pride in their work.

Blizzard sold their pride with TBC, and put their soul up for sale with WOTLK. Blizzard is kinda stuck here, they really cant develop the game the way they want to, they have 11 million odd subscribers to care for, and balancing a game, or even making new content for that many ppl must be a fucking nightmare i wouldnt wish my worst enemy.

if they started develop the game the way they wanted to i'd suspect a whole fucking lot of those 11 odd million players would fuck the hell off and i doubt the shareholders would be pleased if that happened.



Blizzard may seem successfull to hell and back, but i think they would prefer to be alot smaller then they are.

WoW is an anomaly best to ignore for every other game company because theres just no point comparing between them. at best they look at it for inspiration and stuff, but thats probably it.

so could we please stop comparing every game that comes out with WoW? yes i know i have to but i'm trying not to now
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  #27  
Old 6th July 2009, 06:12 AM
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Originally Posted by Ctuchik View Post
no, WoW isnt the main aim of mmorpg's, never has and never will be.

WoW is an "accident" never meant to happen in terms of subscriber numbers (blizzard statement back at the release, probably in their arcives somewhere if u wanna dig, i cant be arsed). and comparing it to other MMO's serves no purpose because i very very much doubt another mmo will be such a massive hit ever again.

and if theres a mmo company that actually expects the same, or even close to the same subscriber numbers, thats one mmo i'l stay far far FAR away from because they obviously have their heads so far up their arse they almost turn inside out.

most sane companies call it a success if they get ~100k subscribers, with 500k+ being a "huge hit". WoW isnt even on their radar when it comes to what games they should compete with, because they usually have some sort of pride in their work.

Blizzard sold their pride with TBC, and put their soul up for sale with WOTLK. Blizzard is kinda stuck here, they really cant develop the game the way they want to, they have 11 million odd subscribers to care for, and balancing a game, or even making new content for that many ppl must be a fucking nightmare i wouldnt wish my worst enemy.

if they started develop the game the way they wanted to i'd suspect a whole fucking lot of those 11 odd million players would fuck the hell off and i doubt the shareholders would be pleased if that happened.



Blizzard may seem successfull to hell and back, but i think they would prefer to be alot smaller then they are.

WoW is an anomaly best to ignore for every other game company because theres just no point comparing between them. at best they look at it for inspiration and stuff, but thats probably it.

so could we please stop comparing every game that comes out with WoW? yes i know i have to but i'm trying not to now
I wasn't comparing WAR with WoW, I was saying that it was Mythics aim to become the only real competitor for WoW on the market.

Oh yeah, I'm SURE Blizzard really hate getting 11 Million x $10 (or whatever) subs a month. Must be a real bitch eh?

You just simply can't ignore that. Mythic knew that a lot of WoW players would be trying WAR and they needed to gobble them up.

Now Blizzard can fuck off and work harder on D3 before my eyes drop out in excitement!

Last edited by pikeh; 6th July 2009 at 06:15 AM.
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  #28  
Old 6th July 2009, 08:14 AM
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Now Blizzard can fuck off and work harder on D3 before my eyes drop out in excitement!
Give DAoC 2 IMO...Hopefully BioThic (as i'm calling them) will now have the intelligence to realise that with a revamped graphics engine, a bunch of PvP tweaks and heavy marketing to restore the playerbase a bit, DAoC could be a nice cash-cow for another 5 years for them...
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  #29  
Old 6th July 2009, 11:31 AM
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Oh yeah, I'm SURE Blizzard really hate getting 11 Million x $10 (or whatever) subs a month. Must be a real bitch eh?
Sure is,people keep giving me money too even i always tell them i wanna be a bum
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  #30  
Old 6th July 2009, 11:41 AM
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Give DAoC 2 IMO...Hopefully BioThic (as i'm calling them) will now have the intelligence to realise that with a revamped graphics engine, a bunch of PvP tweaks and heavy marketing to restore the playerbase a bit, DAoC could be a nice cash-cow for another 5 years for them...
With Mark Jacobs gone from Mythic, maybe what he's intending is to try exactly that and make a DAoC 2 of sorts under whatever umbrella company he can create or find.

I wouldn't really like to see a DAoC 2. Although I loved DAoC back in the day, I always felt the mish-mash of mythologies never quite gelled and I find myself increasingly tired of the American take on multiple mythologies where they are just a loincloth to wrap around badly portrayed drama/games. Many of them just seem to throw everything in and hope it works.

I'd rather see a wholly original *new* mythology created.
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