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  #1  
Old 10th June 2009, 07:07 AM
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The eagerly awaited Land of the Dead

From the recent FAQ:

Quote:
q. How do i travel to the land of the dead?
A. You will be able to fly to the land of the dead after you unlock the flight path by speaking to the flight master in your capital city. Once you unlock the flight path to the land of the dead, as long as your realm holds control, you can fly there from anywhere in the world! Keep in mind, you will only be able to fly to the land of the dead if your realm controls it. in the event that the population cap has been reached in the land of the dead, your flight master will inform you of such.
So to clarify, this spawn of DF which is accessible by anyone over R25 will save the endgame, give people things to do other than endlessly charge round collecting RP, tokens and ordnance, bring balance to the Force, and has a population cap so only a handful of warbands per side can be in it at one time (bearing in mind you can sneeze and get to R25 in WAR).


Epic Fail!

And I resubbed for this...

Last edited by Grotnob; 10th June 2009 at 07:09 AM.
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  #2  
Old 10th June 2009, 07:28 AM
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If they didn't put in the cap what then?

The zone would crash constantly, the current RvR areas would be deserted. Its a good thing, IMO.
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  #3  
Old 10th June 2009, 08:00 AM
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It's pretty clear by now that the Engine just don't cope it.
From the balance pov i'm double sided on the matter; putting a cap will force part the overpopulated Realm out of LOTD meaning that it'll be even more hard for the underpop to switch and conquer it, on the other side the few times the underpop gonna actually be able to enter, they won't get zerged to oblivion the second it switches hands.
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  #4  
Old 11th June 2009, 02:10 PM
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Quote:
Originally Posted by pikeh View Post
If they didn't put in the cap what then?

The zone would crash constantly, the current RvR areas would be deserted. Its a good thing, IMO.
Bullshit.

It's a way of them masking the fact the system can't handle it. Fuckin disgrace.
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  #5  
Old 11th June 2009, 02:52 PM
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The game is a joke full stop.
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  #6  
Old 11th June 2009, 06:38 PM
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Quote:
Originally Posted by Bugz View Post
Bullshit.

It's a way of them masking the fact the system can't handle it. Fuckin disgrace.

I didn't say they shouldn't fucking fix it did I?

If they pretty much know its going to crash then put a fucking cap on it to stop it constantly crashing.
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  #7  
Old 11th June 2009, 06:59 PM
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Originally Posted by pikeh View Post
I didn't say they shouldn't fucking fix it did I?

If they pretty much know its going to crash then put a fucking cap on it to stop it constantly crashing.
Or provide the right level of service for the game.
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  #8  
Old 11th June 2009, 08:09 PM
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Bullshit.

It's a way of them masking the fact the system can't handle it. Fuckin disgrace.
Actually, it's the game code at fault. There's sod all wrong with the system it's running on. GOA's not to blame for this one.

If it were the hardware - the "system" - that GOA's maintaining, then one might reasonably expect there to be a pop cap in the EU, but not in the States - cos Mythic's machines are sooo much better, right?

Fact is, the pop cap's being implemented both sides of the pond, indicating that it's not hardware, it's shitty, clunky, rushed, bug-ridden coding which is leading to the performance issues.

It's Mythic's fault.

In fact, more than likely, it's EA's fault.
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  #9  
Old 11th June 2009, 11:16 PM
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I really would love to know what they did with the engine,daoc had problems but it feels like it was totally perfect engine compared to this.
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  #10  
Old 11th June 2009, 11:29 PM
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Quote:
Originally Posted by pikeh View Post
If they didn't put in the cap what then?

The zone would crash constantly, the current RvR areas would be deserted. Its a good thing, IMO.
its gonna crash regardless if theres 10 or 50 warbands down there. and its gonna keep crashing until Mythic stops being so fucking anal about having 1 server for a whole tier.

now i know that "DF2" isnt concidered a tier but i bet both my arms that they still only have 1 server for it, and as far as i've understood it, that dungeon is HUGE. so obviously its gonna crash when things heat up.
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  #11  
Old 11th June 2009, 11:32 PM
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Quote:
Originally Posted by Downanael View Post
I really would love to know what they did with the engine,daoc had problems but it feels like it was totally perfect engine compared to this.
remember the 600+ ppl RR's back in the day?


.001 FPS and 1 minute lag followed by zonecrash after zonecrash after zonecrash


but then again, there were 600+ ppl there. not less then 200 that makes WAR's servers go tits up and die.
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  #12  
Old 12th June 2009, 09:19 AM
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War is everywhere .... because people can't stay and fight in one zone, so they have to spread out due to population cap and lousy game engine.
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Last edited by Xandax; 12th June 2009 at 09:22 AM.
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  #13  
Old 12th June 2009, 10:20 AM
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They should cancel this and put their resources into a new DAOC engine, I'm no longer playing either but if I were to resub - it'd be to US DAOC servers.

Flogging a dead horse with Warhammer as frankly they're taking the game in the wrong direction and making the same mistakes they made with DAOC - they haven't sorted out what they've got in game, and are too focused on adding more poorly thought out pap to the game.
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  #14  
Old 12th June 2009, 10:28 AM
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Quote:
Originally Posted by Grotnob View Post
Fact is, the pop cap's being implemented both sides of the pond, indicating that it's not hardware, it's shitty, clunky, rushed, bug-ridden coding which is leading to the performance issues.
It's just shocking how clunky the code is for this game. But remember ladies and gents, firing HALF of their testers and QA people had no impact at all on the quality/testing...
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  #15  
Old 12th June 2009, 11:10 AM
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Is it just me or does this seem like another rushed and desperate fix to bring in revenue. I mean the game is still buggy (granted not nearly as bad as it was), but the population caps are unacceptable, the engine is obviously faulty and puts too much stress on servers and both mythic and goa are way behind on the subscribers predicted for war.

Releasing an expansion at this point seems like it is just going to compound the problems they are already having.
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