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  #16  
Old 12th June 2009, 11:51 AM
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Quote:
Originally Posted by Grotnob View Post
Actually, it's the game code at fault...

...more than likely, it's EA's fault.
What he said.

I guess with E-fucking-A in charge we should be grateful it didn't get released as Madden Ork Pro-Ball 2008...
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  #17  
Old 12th June 2009, 12:22 PM
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Quote:
Originally Posted by TheBinarySurfer View Post
I But remember ladies and gents, firing HALF of their testers and QA people had no impact at all on the quality/testing...
They really did this? thought it was Funcom who went and fired almost everyone from testers
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  #18  
Old 12th June 2009, 12:43 PM
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Originally Posted by Downanael View Post
They really did this? thought it was Funcom who went and fired almost everyone from testers
They did it cause "The Beta Test phase is over so they are redundant" translated = we lost 75% of playerbase cause we are morons and we are in shit.
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  #19  
Old 12th June 2009, 12:45 PM
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Quote:
Originally Posted by Downanael View Post
I really would love to know what they did with the engine,daoc had problems but it feels like it was totally perfect engine compared to this.
They stretched the Daoc Engine far too much with Graphics improvements and the over load of work needed to keep track of the 100.000 types of cc dots hots etc flying around.
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  #20  
Old 12th June 2009, 01:46 PM
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It's one server, but it's probably a blade server. Which means different blades handle different tiers, which is why when a zone crashes, it's normally not the whole server coming down, just part of it.

So the limitations are going to be what each blade can handle.

Which is why you have the loading screens nearly all over the place, because you are moving between blades on the server and your character is being moved.

At least it's running linux and not winbloat.

This is what I wrote about it, summing up my thoughts...

http://thatsskarwithak.wordpress.com...lly-look-like/
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  #21  
Old 12th June 2009, 02:19 PM
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Quote:
Originally Posted by TheBinarySurfer View Post
It's just shocking how clunky the code is for this game. But remember ladies and gents, firing HALF of their testers and QA people had no impact at all on the quality/testing...
Well- the game was a problem before they fired their QA/Testers.
Most likely they were fired because nothing could fix the game anyway, so no need to do QA anyway
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  #22  
Old 12th June 2009, 02:20 PM
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Quote:
Originally Posted by Gahn View Post
They did it cause "The Beta Test phase is over so they are redundant" translated = we lost 75% of playerbase cause we are morons and we are in shit.
Yup. I understand why they felt they needed to do it (EA's cost cutting group-wide - 10% headcount cut), i just think it was the equivalent of trying lose weight so you can run faster by cutting your leg off...
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  #23  
Old 12th June 2009, 02:26 PM
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Quote:
Originally Posted by Gahn View Post
They stretched the Daoc Engine far too much with Graphics improvements and the over load of work needed to keep track of the 100.000 types of cc dots hots etc flying around.
Agreed - the engine just wasn't designed for this level of AoE. If you look at DAoC there were a lot of AoE's going off, sure, but they were generally very small radius (even the best AoE mezz had a tiny radius) and hit a limited number of people.

The other issue is that even with a high-end PC you have to be careful about running with effects on full, whereas in DAoC the old, battered PoS PC i had could handle it in anything but the very biggest (300+ a-side) relic raids.
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  #24  
Old 12th June 2009, 02:34 PM
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The AOE diameter is very large and given the nature of network traffic expanding exponentially the more players in a area, then reducing the AOE diameter should help reduce network issues.
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  #25  
Old 28th June 2009, 08:57 PM
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Have to say - not encountered this population lock yet... and this is on Norn which has "High" destro most evenings...
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