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  #16 (permalink)  
Old 11th May 2008, 08:26 PM
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Quote:
Originally Posted by gravi- View Post
swing rate is done deliberately, weapon has a celerity proc and always uses red haste.

hit points with 75 con and 324 hits is 3144 which imho is more than enuff solo.

gl slamming me first when i have 36 + 11 parry 45 + 11 shield and 2050 weapon skill @ rr1

toa bonuses the style dmg is my only problem but im hitting for 250 a swing at rr1 so go figure

Don't be so sure on that one sonny, seen a lurikeen hero with 50+20 parry 50+20 shield get slammed 3 times in a row (by a rr8 paladin) before and he had mob3/moparry3.

And his template was alot better than yours raw stat wise.


And relying on a celerity proc is a flaw on its own regardless of the proc rate.. end of the day you've also gotta remember your gonna meet people with the same sort of idea as you (s/s) and the chances are the template they have will put yours to shame in that respect.
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  #17 (permalink)  
Old 12th May 2008, 01:09 AM
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gravi- will become famous soon enough
gotta say all ur comments are nice ofcourse but unfortunately all wrong, tested the hero's template out and i can honestly say it works REALLY REALLY well. i beat 2 rr8 armsmen now without getting hit lolz
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  #18 (permalink)  
Old 12th May 2008, 02:01 AM
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Quote:
Originally Posted by gravi- View Post
gotta say all ur comments are nice ofcourse but unfortunately all wrong, tested the hero's template out and i can honestly say it works REALLY REALLY well. i beat 2 rr8 armsmen now without getting hit lolz
That doesn't have anything to do with the template though.

The template is bad because you use several low utility items. The SCing is also not great.

Your template includes dragon drops and uses ALL avaliable slots (ie S/S non weaponless). You also neglect quickness and dex in your template however you still aren't able to cap everything else, hits, con, style damage, melee speed.
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  #19 (permalink)  
Old 12th May 2008, 08:47 AM
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Quote:
Originally Posted by gravi- View Post
gotta say all ur comments are nice ofcourse but unfortunately all wrong, tested the hero's template out and i can honestly say it works REALLY REALLY well. i beat 2 rr8 armsmen now without getting hit lolz
well i've given comment on it, its been tested by a much higher RR hero than yourself with a better template than yours Cadelin is right beating 2x RR8 armsman has nothing to do with it.

Beaten a rr9 inf on a ranger with no sc before melee as a pure bow specced ranger does that mean my none SC template is viable? I think not.

Ur missing the point and ur ego is clearly clouding ur judgement.

As Cadelin said a weaponless template would have been alot more viable more quick and dex (you pointed out 250 dex is a hard cap? then i'd like to say ur wrong.) there is no hard cap for dex on defence... anything upto 250 is a significant increase to block etc.. anything after that it lessens the higher you get. (you still gain an increase for 250+ its just alot less than what it would be from say 1-250, 250-350 for example would be alot less of an increase).

Anywhere around 75-80 dex is perfectly fine for a template you don't need to go out of ur way to get 101 because its really not worth it the increase is that minimal. The only shield users that need 101 dex in daoc are classes that rely on a 50/50 weaponskill tree like reavers or pierce champ/hero etc.

as said tho its been a long time since i've tested things like this on daoc so wether mythic changed them or not I don't know.

Last edited by BloodOmen; 12th May 2008 at 08:55 AM.
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  #20 (permalink)  
Old 12th May 2008, 10:01 AM
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Quote:
Originally Posted by gravi- View Post
gotta say all ur comments are nice ofcourse but unfortunately all wrong, tested the hero's template out and i can honestly say it works REALLY REALLY well. i beat 2 rr8 armsmen now without getting hit lolz
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you sound like saruman, who was telling in /as skald does more dam than a zerker. and that was the truth cause he tested that ( like 3-4 times)
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  #21 (permalink)  
Old 12th May 2008, 11:06 AM
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No ra's included in the below and these are based off firby quick (if its a shar just add 10 on the results don't differ that much)

Celerity up + red haste with 15 quick in temp = 1.5 swing speed with a 4.1 speed weapon.

Celerity down + red haste with 15 quick in template = 2.7 swing speed with a 4.1 speed weapon.

Celerity down + red haste with 15 quick in template + 40% haste debuff = around 4.0 swing speed (roughly) with a 4.1 speed weapon.


250 dex offering 1400 (roughly) weapon skill with a shield.

290 dex offering 1600 (roughly) weapon skill with a shield.


Shar hero with 45 dex from a template @ rr1 would have 48% chance to parry 52% chance to block with the stats in this template.

Shar hero with 80 dex from a template @ rr1 would have 50% chance to parry 54% chance to block with 36+11 parry 45+11 shield.


Lurikeen hero I tested it with had 90 dex in template 50+20 parry 50+20 shield 73% chance to parry 73% chance to block and he was slammed 3 times in a row.

Last edited by BloodOmen; 12th May 2008 at 11:16 AM.
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  #22 (permalink)  
Old 12th May 2008, 11:17 AM
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Quote:
Originally Posted by BloodOmen View Post
No ra's included in the below and these are based off firby quick (if its a shar just add 10 on the results don't differ that much)

Celerity up + red haste with 15 quick in temp = 1.5 swing speed with a 4.1 speed weapon.

Celerity down + red haste with 15 quick in template = 2.7 swing speed with a 4.1 speed weapon.

Celerity down + red haste with 15 quick in template + 40% haste debuff = around 4.0 swing speed (roughly) with a 4.1 speed weapon.


250 dex offering 1400 (roughly) weapon skill with a shield.

290 dex offering 1600 (roughly) weapon skill with a shield.


Shar hero with 45 dex from a template @ rr1 would have 48% chance to parry 52% chance to block with the stats in this template.

Shar hero with 80 dex from a template @ rr1 would have 50% chance to parry 54% chance to block with 36+11 parry 45+11 shield.


Lurikeen hero I tested it with had 90 dex in template 50+20 parry 50+20 shield 73% chance to parry 73% chance to block and he was slammed 3 times in a row.
ran out of time to edit, the lurikeen did have mob3/parry3 and the 3 slams that landed on him were from a hybrid not a pure tank. Paladin may have got extremely lucky with 3 slams in a row but it just goes to show someone with alot higher defence still gets hit.

The armsman you fought must have had terrible weapon skill if they didn't hit you once.
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  #23 (permalink)  
Old 14th May 2008, 12:42 AM
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Here is something I threw together based on the items you use in your template. Its certainly not perfect but its better than your current template.

I worked out that given your current template, even WITH the celerity proc you are still not capping your swing speed. Without the celerity proc you will be swinging around every 2.5 seconds with your current template and every 1.6 seconds with celerity. With this template you will be swinging every 2.0 seconds without celerity and every 1.5 with.


Click to:

Stats
------------------------------------------------------------------------
STR: 100 / 100 (+25) INT: 0 / 75 Hits: 374 / 370 (+170) AF: 41 / 50
CON: 94 / 94 (+19) PIE: 0 / 75 End: 5 / 25
DEX: 65 / 80 (+5) EMP: 0 / 75 Pow: 0 / 26
QUI: 84 / 85 (+10) CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 23 / 26 Energy: 20 / 26 Crush: 26 / 26 (+4)
Cold: 25 / 26 (+3) Matter: 21 / 26 Slash: 24 / 26
Heat: 25 / 26 (+3) Spirit: 25 / 26 Thrust: 24 / 26
Essence: 0 / 26

Skills
------------------------------------------------------------------------
13 / 11 All Melee Weapon Skills
13 / 11 Blades
13 / 11 Blunt
13 / 11 Celtic Spear
13 / 11 Large Weaponry
11 / 11 Parry
13 / 11 Piercing
11 / 11 Shield

Other Bonuses
------------------------------------------------------------------------
10 / 10 Melee Combat Speed
10 / 10 Melee Damage
4 / 10 Style Damage

Piece Listing
------------------------------------------------------------------------
Chest
Name: Netherworldy Scale Hauberk Tank
Level: 51 Quality: 99
Slot 1: 22 Constitution
Slot 2: 1 Crush Resist
Slot 3: 1 Slash Resist
Slot 4: 1 Thrust Resist
Slot 5: 15 Strength
Slot 6: 10 Strength Cap Increase
Slot 7: 2 Style Damage
Slot 8: 4 Melee Damage
Slot 9: 10 Constitution Cap Increase
Utility: 30.7


Arms
Name: Crafted Item45
Level: 51 Quality: 99
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 10 Strength - Flawed Fiery Essence Jewel
Gem 2: 36 Hits - Imperfect Blood Essence Jewel
Gem 3: 5 Crush Resist - Flawed Fiery Shielding Jewel
Gem 4: 6 Shield Skill - Polished Fiery Battle Jewel
Slot 5: 40 Hits Cap Increase - (Crafted Item Bonus)
Utility: 55.7 SC Cost: 15g 70s 60c SC Price: 23g 55s 90c


Head
Name: The Winged Helm
Level: 51 Quality: 94
Slot 1: 15 Strength
Slot 2: 15 Dexterity
Slot 3: 5 Matter Resist
Slot 4: 5 Spirit Resist
Slot 5: 40 Hits
Slot 6: 10 AF
Slot 7: 5 Fatigue
Utility: 50.0


Legs
Name: Crafted Item44
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 9 Slash Resist - Polished Watery Shielding Jewel
Gem 2: 9 Thrust Resist - Polished Airy Shielding Jewel
Gem 3: 7 Cold Resist - Imperfect Icy Shielding Jewel
Gem 4: 22 Constitution - Precious Earthen Essence Jewel
Slot 5: 15 Strength - (Crafted Item Bonus)
Utility: 74.7 SC Cost: 41g 78s 20c SC Price: 62g 67s 30c


Hands
Name: Crafted Item42
Level: 51 Quality: 99
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 25 Constitution - Flawless Earthen Essence Jewel
Gem 2: 44 Hits - Polished Blood Essence Jewel
Gem 3: 25 Quickness - Flawless Airy Essence Jewel
Gem 4: 7 Heat Resist - Imperfect Heated Shielding Jewel
Slot 5: 15 Dexterity - (Crafted Item Bonus)
Utility: 68.3 SC Cost: 64g 58s 0c SC Price: 96g 87s 0c


Feet
Name: Crafted Item43
Level: 51 Quality: 99
Imbue Points: 33.0 of 32 Overcharge: 1
Gem 1: 7 Cold Resist - Imperfect Icy Shielding Jewel
Gem 2: 7 Heat Resist - Imperfect Heated Shielding Jewel
Gem 3: 7 Spirit Resist - Imperfect Vapor Shielding Jewel
Gem 4: 22 Quickness - Precious Airy Essence Jewel
Slot 5: 10 AF - (Crafted Item Bonus)
Utility: 56.7 SC Cost: 31g 99s 40c SC Price: 47g 99s 10c


Right Hand
Name: Fine Steel Long Sword
Level: 51 Quality: 99
Slot 1: 5 All Melee Weapon Skills
Slot 2: 15 Strength
Slot 3: 1 Energy Resist
Slot 4: 1 Crush Resist
Slot 5: 1 Slash Resist
Slot 6: 1 Spirit Resist
Slot 7: 1 Thrust Resist
Slot 8: 4 Melee Damage
Slot 9: 10 Quickness Cap Increase
Slot 10: 10 Strength Cap Increase
Utility: 45.0


Left Hand
Name: Protector of Weary souls
Level: 51 Quality: 99
Slot 1: 5 Shield Skill
Slot 2: 15 Strength
Slot 3: 1 Crush Resist
Slot 4: 1 Slash Resist
Slot 5: 1 Thrust Resist
Slot 6: 3 All Melee Weapon Skills
Slot 7: 10 AF
Slot 8: 5 Dexterity Cap Increase
Slot 9: 3 Melee Combat Speed
Slot 10: 5 Strength Cap Increase
Utility: 56.0


Neck
Name: Hibernian Medal of Honor
Level: 51 Quality: 99
Slot 1: 5 Body Resist
Slot 2: 5 Cold Resist
Slot 3: 5 Heat Resist
Slot 4: 5 Energy Resist
Slot 5: 5 Matter Resist
Slot 6: 5 Spirit Resist
Slot 7: 5 Crush Resist
Slot 8: 5 Slash Resist
Slot 9: 5 Thrust Resist
Utility: 90.0


Cloak
Name: Shades of Mist
Level: 51 Quality: 99
Slot 1: 3 Parry Skill
Slot 2: 15 Strength
Slot 3: 15 Quickness
Slot 4: 10 AF
Slot 5: 5 Melee Combat Speed
Utility: 35.0


Jewel
Name: Gem of Lost Memories
Level: 51 Quality: 99
Slot 1: 10 Constitution
Slot 2: 24 Hits
Slot 3: 4 Matter Resist
Slot 4: 4 Body Resist
Slot 5: 2 All Melee Weapon Skills
Slot 6: 2 Melee Damage
Slot 7: 2 Style Damage
Utility: 38.7


Belt
Name: Cenzia's Belt of Reason
Level: 51 Quality: 99
Slot 1: 7 Body Resist
Slot 2: 7 Energy Resist
Slot 3: 6 Heat Resist
Slot 4: 6 Cold Resist
Slot 5: 6 Matter Resist
Slot 6: 6 Spirit Resist
Slot 7: 1 AF
Utility: 76.0


Left Ring
Name: Ring of the Seven Storms
Level: 51 Quality: 99
Slot 1: 13 Dexterity
Slot 2: 15 Constitution
Slot 3: 6 Crush Resist
Slot 4: 40 Hits
Slot 5: 4 Parry Skill
Utility: 60.7


Right Ring
Name: Trollstone Ring
Level: 51 Quality: 99
Slot 1: 80 Hits
Slot 2: 1 Crush Resist
Slot 3: 1 Slash Resist
Slot 4: 1 Thrust Resist
Slot 5: 1 Matter Resist
Slot 6: 1 Body Resist
Slot 7: 1 Spirit Resist
Slot 8: 1 Energy Resist
Slot 9: 80 Hits Cap Increase
Slot 10: 9 Constitution Cap Increase
Utility: 34.0


Left Wrist
Name: Warshadow Bracer
Level: 51 Quality: 99
Slot 1: 6 Crush Resist
Slot 2: 6 Slash Resist
Slot 3: 6 Thrust Resist
Slot 4: 6 Body Resist
Slot 5: 50 Hits
Slot 6: 6 Energy Resist
Slot 7: 3 All Melee Weapon Skills
Slot 8: 50 Hits Cap Increase
Utility: 87.5


Left Wrist
Name: Bracelet of Silent Oblivion
Level: 51 Quality: 99
Slot 1: 2 Melee Combat Speed
Slot 2: 4 Parry Skill
Slot 3: 22 Dexterity
Slot 4: 22 Quickness
Slot 5: 60 Hits
Utility: 64.3


Right Wrist
Name: Bracelet of Silent Oblivion
Level: 51 Quality: 99
Slot 1: 2 Melee Combat Speed
Slot 2: 4 Parry Skill
Slot 3: 22 Dexterity
Slot 4: 22 Quickness
Slot 5: 60 Hits
Utility: 64.3
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  #24 (permalink)  
Old 14th May 2008, 08:35 AM
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Tis better raw stat wise although i'd drop the 5% crush resist to cap out slash tbh screws sc and prob would have to move a few things around although scale is crush strong and slash weak so.
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  #25 (permalink)  
Old 15th May 2008, 05:43 AM
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After being gayed on my Armsman by him I've made a new template for my Armsman and also respecced him.

I want a fight today or tomorrow :P.

Last edited by Manisch Depressiv; 15th May 2008 at 05:51 AM.
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  #26 (permalink)  
Old 15th May 2008, 07:46 AM
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gravi- will become famous soon enough
tbh dont have medal of honour otherwise it wud have already bin in my template, thanx for the remake ofcourse but no use to me :<
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  #27 (permalink)  
Old 15th May 2008, 11:30 PM
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Quote:
Originally Posted by Manisch Depressiv View Post
After being gayed on my Armsman by him I've made a new template for my Armsman and also respecced him.

I want a fight today or tomorrow :P.
better be S/S u dirty beast for max hero slaying or i'll grill u no bent 2h specs of doom (despite recent changes)

Last edited by BloodOmen; 15th May 2008 at 11:32 PM.
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  #28 (permalink)  
Old 18th May 2008, 01:19 AM
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Yes, went 50 slash, 50 shield, 31 parry and changed template a bit (WH and more dex).

Didn't IP vs Sacre.

Die badly to Mevor now though (Warrior), need either Celerity on 1H or 2H to win vs him.

And still get raped by Champ debuffs (hello Twinsun).
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  #29 (permalink)  
Old 18th May 2008, 09:21 AM
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Quote:
Originally Posted by Manisch Depressiv View Post
Didn't IP vs Sacre.

Die badly to Mevor now though (Warrior), need either Celerity on 1H or 2H to win vs him.

And still get raped by Champ debuffs (hello Twinsun).
I know one armsman who pwns em all
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  #30 (permalink)  
Old 18th May 2008, 04:38 PM
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I killed Craeth a few times as well

Can kill any arms np if I just RA dump (Hi ST resetting stun timer+ rr5+ml10 hitting for 1k dmg a swing).

The debuffs are OP xD
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  FreddysHouse > Role Playing Games > Dark Age of Camelot > Excalibur & Prydwen > Templates!

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