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As we all know from the repetitive FH whine, FG hate stealthers adds and stealthers hate FG adds, so this begs the question, why don’t (generally) stealther groups attack conventional groups?
Say for instance, four scouts create a box, each scout just within range of each other, in the centre of the box sat three infiltrators and a minstrel. The box is located on some well travelled path. When an enemy FG passes through the box, the stealthers get to choose to attack or not. If they do the scouts using assist knock out the first healer with two salvos, the FG will then attack, but AE CC won’t affect the scouts too much because they are so far apart. The scouts then attack the second healer at this point the assassins show them selves and perform an assist train on the third (and hopefully final!) healer. This would leave the last five potentially unbuffed; the eight stealthers (buffed to hell via BBs) can then assist train the remaining left alive…. Albion obviously has the stealther advantage as their scouts shoot furthest and they have the minstrel for some form of crowd control. But I can’t see why Mid stealther groups could not fair just as well (watching eight wolves in an assist train maul to death an Alb must be funny to watch ) because although inferior to the Alb stealther group the Alb conventional group is weaker.I haven’t played in a while now, but when I did there was little interest in attacking conventional groups, I never really understood why. Discuss / Flame Incidently if anyone likes a good Hunter video heres one (Torstor1) : http://www.rpgfilms.net/nuke/modules...titleA&show=10 |
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Post mortem attack FGs regulary when we have fg stealthers. Zoy/outlaw grp got 4 people killed atleast. vs NP we only killed Zzang but we missed them kinda and all the healers was safe betwean the doors so couldnt continue killing :/
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Changed FH nick. Aqe |
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a good group of high RR stealthers can kill an extremly crap normal group.
if they are all low realm rank, ghetto equiped, and generally dont know what they are doing its possible ofc.
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Tonfa FOTM Kite Hunter THE BIG BANGER! TONFA PART II http://www.excalmovies.com/censi/TONFA2.zip |
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IF they know the mezzer, they can just all assist on that fecker. HE can't mezz all 4, and they wont notice everyone. So infact, I think this might be a possibility, even though the healers would probably waste some instas to make it just a bit harder
![]() the infils Would have to stun the rest
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Etcetra, Level 50 Thane, Isen Herra Donh, Level 47 Healer Skiltvakten Millie, Level 25 Runemaster Hingebot Proud Officer of <White Rose> Kirkolafur #1613, also known as Mehugeville. |
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if say, 7 scouts and a ministrel camp zonewall mmg - amg, mincer does his ghetto mez and scouts assist on ppl, at least half the group should go down even if its a good one, and the entire grp if its a crap one
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2 scouts on bard, 1 scout on druid, one scout on second druid, one scout on mage1, one scout on mage2, one scout on mage3, minstrel on bard.
first round of attack: aoe-mezz, mincer stuns bard, bard and 3 mages die. second round of combat: 3 of the "free" scouts now help out on the druids to kill them. the last scout is on s&d duty, killing&interrupting as needed. third round of combat: whatever ^^
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Some people are like slinkies...not really good for anything, but you can't help but smile when you see one tumble down the stairs |
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3 vanish infis 2mincers can kill a medium realm rank fg seen it happen in pryd
if u add scouts in the mix who knows and as for the fact that they dont have heals consider that an assasin can kill extremely fast with crit spec so none will get heals in that figyht thats for sure! and u never now how big the stealthgroup is until u see them pop! |
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imo, they can. 7 scouts, 1 minstel (rr5 +ML10 +good teamplay and tactic) can kill any non-stealh grp. (some easier then others)
- this is exatly the kind of thing i would love to do, instead of the "leet" lets go solo/duo and be zerged by 4-5 sb:s crap. |
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| 1fg, beat, conventional, stealthers |
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