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Old 4th August 2008, 11:18 AM
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DAoC Origins-questions

Just a few questions.

I take it origins will have 75 max stat and not 101?

what about RA's too, old system or new system?

also what about items, for example: they keeping the same loot from the dragon as they have now or are they going back to the old way?

styles, do shadowblades/nightshade still get side stun style?
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Old 4th August 2008, 12:51 PM
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Originally Posted by Amphrax View Post
Just a few questions.

I take it origins will have 75 max stat and not 101?

what about RA's too, old system or new system?

also what about items, for example: they keeping the same loot from the dragon as they have now or are they going back to the old way?

styles, do shadowblades/nightshade still get side stun style?
right well nothing is 100% confirmed but from the little bits picked up here and there this is what people are expecting.

75 stats with some extra stat caps, we are not sure how much etc. (noone wants this so noidea why mythic want to implement it)

RAs - Old / New (mixture apparently)

Dragon Drops will remain but obviously be scaled to other items which wont be overpowered

Styles will be the latest

all of this i read from vn somewere so if u want proof go find it yourself ;=]
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Old 4th August 2008, 12:51 PM
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Are you trying to make a template?

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Old 4th August 2008, 01:15 PM
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lol
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Old 4th August 2008, 02:17 PM
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75 stats with some extra stat caps, we are not sure how much etc. (noone wants this so noidea why mythic want to implement it)
i kinda want it.... or at least i'm not opposed to it.
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Old 4th August 2008, 02:57 PM
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well its not really origins. Classic server has stat caps on, go there ;p
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Old 4th August 2008, 10:20 PM
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Are you trying to make a template?

no just curious so I know what to expect
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Old 5th August 2008, 08:25 AM
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well its not really origins. Classic server has stat caps on, go there ;p
but it also has CLs, the other ToA bonuses and all that crap.
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Old 5th August 2008, 11:03 AM
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Think most people would just be happy to have OF and could live with anothing else kinda.

Amazing how Mythic could make such a mess of it all, like they did it on purpose.
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Old 9th August 2008, 05:36 PM
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Kinda sad when a game has to revert back to it's old roots in order to improve.

It's pretty much them putting their hands up and admitting 'yes we fucked it up !'


However anything that lessons the damage is a good thing, i'd come back in an instant if they took the game back to the Shrouded Isle days with old frontiers, that for me was DAOC at its peak.
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Old 9th August 2008, 06:28 PM
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Kinda sad when a game has to revert back to it's old roots in order to improve.

It's pretty much them putting their hands up and admitting 'yes we fucked it up !'


However anything that lessons the damage is a good thing, i'd come back in an instant if they took the game back to the Shrouded Isle days with old frontiers, that for me was DAOC at its peak.
For once i have to totally agree with u
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Old 9th August 2008, 07:28 PM
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Toa rox!!!!!11
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Old 10th August 2008, 09:16 AM
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Maybe they realized people donīt want to spend ages and ages on PvE. They want to get it over with asap and get to RvR. If I wanted PvE, I wouldnīt be playing daoc.
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Old 11th August 2008, 10:54 PM
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Maybe they realized people donīt want to spend ages and ages on PvE. They want to get it over with asap and get to RvR. If I wanted PvE, I wouldnīt be playing daoc.
And why not? Is wow pve better in any way? Cause i for 1 can't see endless raiding even worse than Toa ever was being better? I actually think if daoc had come out with Toa it would have worked fine, but it was the timing that was so badly off target. At the point Toa came daoc was all about rvr for alot of the population. And that hammered the nail in, for alot that didnt have the time to put in.

Anyway 1 of the things that hit daoc as hard as Toa was Nf since the realm with highest population, could dominate the whole of the others realms frontiers. That ended up in pointless boat rides, not being able to port anywhere and all the shit that followed. Easy relic raiding over night by 1 fg didnt eccactly help either

Nm me im totally off topic.
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Old 12th August 2008, 09:37 AM
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And why not? Is wow pve better in any way? Cause i for 1 can't see endless raiding even worse than Toa ever was being better? I actually think if daoc had come out with Toa it would have worked fine, but it was the timing that was so badly off target. At the point Toa came daoc was all about rvr for alot of the population. And that hammered the nail in, for alot that didnt have the time to put in.
actually yes. at least when i played wow it was loads better and i can't imagine it has gotten worse. and the thing is that DAoC has kissass RvR which is what most players are after (ofc i could be wrong). with each expansion (or most, cata didn't bring any abilities) you get more abilities and items that you "need" to get in order to compete, because everyone else is going to get them.

ToA was the biggest blow since the difference between a non ToA:ed character and a ToA:ed one is just silly. and then add that the design of ToA was so incredibly bad* you had to grind for hours on end to get what you wanted.





* you could argue that it was never mythics intention that every character should have a fully ToA:ed template with all the toys and that's why they made it so tedious to get. but the problem is that if you implement the possibility of getting it all, some will spend all that time aquiring it and thereby "forceing" the other players to do the same.
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