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My pling is uber, only took me well over 50 days /played to hit 50 People have it way to easy these days getting to 50.
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Lord Kagato's Siege Guide I know that I shall meet my fate, Somewhere among the clouds above; Those that I fight I do not hate, Those that I guard I do not love. Ouch! Quote:
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im still here because as a friar i LOVE PvE!! sure RvR is good, but im never going to play competitively so high RR and high ML's are never going to be my thing, im gonna have lots of fun organising raids for artifacts and scrolls and ML's so im happy personally, but a lot of people see TOA as another divide between the Powergamer and the Casual gamer, and theyre right, those with HIGH ML's and HIGH RR's will pull further away from those who dont, forcing more "zerg" type RvR and a lot of people dont like that, but like i said, it doesnt bother me, there will always be lower lvl's in my guild to keep me busy helping out crafting and Questing etc.. so for me this just expands my horizons and gives me more ROG drops to collect and give away to lower lvl's
Also a lot of people just whined about every new add-on to DOAC since it started and this was another one they could use as an excuse to make themselves believe they could walk away..but theyll come back.. as for me when World Of Warcraft hits the shelves, im not so sure ill still be around, ive always wanted to play an Orc, and this is the first GOOD one to let me do that, seeing as PvP isnt my scene i might give it a whizz... i bought TOA becuase i like new content..new content RULES! and this will keep me busy!!
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in my case real life became first priority again, and I did actully look forward to toa, but after abit of rethinking, spending days and days just to get back on the top again isnt worf it!
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stj DAOC <Our Group> - <Xnysgarqueachtsa> - <Mardraum> WAR
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I love it and I hate it.
New aspects of the game, new abilities, new shiny armor/weapons.. meet alot of new people when doing ML's that I didn't even knew existed Exploring new places etc. All this stuff will be fun 2-3 times.. but when I'm doing it with my 8th 50 character I will puke ![]() And I will probably not use any of my 50 characters in RvR until they all got new SC armor with Artifacts etc.. and at least some MasterLevels... sad but true. So in the next couple of months I will live in TOA except a house trip now and then to pay my house and leave stuff in my house vault ![]() //Urme with alts can be found somewhere in Atlantis.
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WAR Urme - Shaman (Server: KEP) AoC Inactive: lvl 80 HoX on Dagon DAoC Inactive: 8 level 50 chars on Exc. SM on US Classic WoW - Stormscale Flurme 70 Troll Rogue - Inactive Last edited by Urme the Legend; 3rd March 2004 at 04:00 PM. |
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Humberton Blackguard - http://www.roguishness.com/war/ "Without the use of a winking smiley or other blatant display of humor, it is impossible to make a parody of whine that someone won't mistake for the real thing." "Flim's idea of emo is noticing he's ran out of beer and yawning" - Roo Boing |
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Excal Aluvian - Emerald Ridere Warden Manaflux - Silver Hand Eldritch Aluviian - Grove Protector Blademaster |
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Treon - Unicorn Knight Paladin - retired Sortalax - Phoenix Knight Paladin - retired Ghostfeet - Phoenix Knight Paladin - retired Pharal - Phoenix Knight Mercenary - retired <Band of Brehons> |
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Warden + Battlemaster = the ultimate BATTLEWARDEN, k!
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Excalibur [Random Roleplayers] Mastade, Banbharun Warden Mastard, Emerald Ridere Bainshee Hobbit, Thunderer Nightshade Quote:
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Your quoted FPS' there, where u need "mad skillz" to win. Well shouldn't that be the same in every game? When I play a game for months and work out tactics to win better and get my rewards for that (RR's), then I think I deserve to win vs. a beginner who hasn't even read the handbook. Following your theory, a random lvl 50 in RoG armor should be able to win over an RR10 person in sc gear with artifacts, ML's etc. People are NOT playing the wrong game, Mythic is making the game wrong. It was advertised as an RvR game, not as a large scale PvE game (like Everquest). So yes, ToA is too much PvE effor for a game which is primarily RvR focused. Then again, the expansion is just following a basic rule of marketing. By making an addon every few months, you might loose a few players, but you can always count on enw ones coming cause of the "cool new" ideas you bring in and of cause it makes the old customers pay their subs. longer cause as you stated, they will need the new things to compete. Now imagine all bugs in DAoC would be fixed...would that bring new customers? So why bother using your programing time on too much bugfixing (of cause you need to do a bit of that to make the old customers happy) if you can do another addon in the same time. This is not my own thought by the way, I read this in an article and think it applies very well. An offline game needs to be bug-free, or people will read bad articles about it in game magazines and won't buy it. But in an MMORPG, you can make beta tests to attract people and after testing a bit (and finding it fun) people will stay even with a few bugs cause they get told, everything will be fixed and really, soon after the first patches come to ease their mind. Now don't understand me wrong, I will still play DAoC because I simply wanna try out the stuff, but the game has become a lot less attractive for me, as I hate PvE and don't have unlimited time, thus making ML raids very hard for me. I can understand that a company wants to make money but to be honest, I would've prefered paying the 30€ simply for a CD which fixes all the bugs in DAoC, no joke, maybe adding the new 3D-engine to it. Then again I'm really looking forward to DnL cause I smell a new good MMORPG in it. DAoC has simply lost this special feeling which I always had while playing. Now to come back to the initial question, why leave DAoC now. Well I think it's a point where you can say: "I will stop here". Leaving in the middle of something always gives you a bad feeling and this way at least you can say: "Hey, I walked all the way with it, see to what it comes now". Of cause a lot of people fear that random zergs will dominate the new RvR scene, especially with the "New Frontiers" addon coming soon, displaying where the battles are. just my opinion...
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Liloe - Woodelf Ranger and Founder of <Numenor> Gilgaladiell - Friar --//-- Lumiell - Scout --//-- Misfile - Webcomic |
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>im fairly new to the game, but it sounds to me like mythic/goa need to make a 'CLASSIC' type of server, that way they can keep everyone happy
The best thing would be to make a special high realm rank battleground. That would enable the FG vs FG adherents to duke it out fairly zerg free (we assume for simplicity that the zerg consists of low realmrankers aka the warder zerg, and since all of them belong to the "Dont add" society they would always get the FG vs FG battles). We would also get a better measure on which teams that are actually the most skilled as the opposition in that area would be a bit more challenging than killing warders. Oh and for thepve haters out there, you do realise that Mythic probably already have started designing next years' expansion pack, dont you? Or maybe it is Doac 2 that are on the drawing board now.
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Loh Katta Tired of leveling artifacts Playing the stock market in WoW. |
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its fotm to leave daoc, didnt u know? I bet that atleast half of them u have seen make goodbye-threads here, will return very soon
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[FONT=Comic Sans MS]r u wanne maek l0ve[/FONT] Naoms - Skald @ Glastonbury inactive Nalistah - Spiritmaster @ Glastonbury inactive Mephylina - Shaman @ Glastonbury inactive Nalistah - Shadowblade @ Excalibur inactive Nali - Runemaster @ Excalibur inactive Nli - Savage @ Excalibur inactive |
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![]() ps. Soz about douuble posting, wasnt ment as pharming
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