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  #1  
Old 25th March 2004, 08:17 PM
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proposed new RA's

http://www.camelotherald.com/newfron.../abilities.php

dunno if theres a thread alrdy i cant see one but here u go

also noticed the removal of dodger from the game
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  #2  
Old 25th March 2004, 08:26 PM
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some interesting changes and additions.
I quite like them actually.
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  #3  
Old 25th March 2004, 08:28 PM
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Stoicism Reduces the duration of all forms of crowd control by 25%. Stacks with Determination. passive Tanks & Light tanks at level 35


OMG, they are removing Dodger!?!?!
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Old 25th March 2004, 08:29 PM
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Quote:

Allows the infiltrator to set up in an ambush position near any door, wall, or other structure. The Infil cannot move and has his visibility to others reduced by 80%. From this position the inf can perform the assasination style on any single person within 150 and LOS. The style is like a perf with an extra 50% damage. This ability takes 15 seconds to set up and once set up, breaks if the infiltrator moves.
= more mg camping \o/ yay
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  #5  
Old 25th March 2004, 08:32 PM
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wooo hybrids get determination and thanes get lots of caster ra's :>

o yeh and do healers get parry now?
Mastery of Parrying Passive Increases chance to parry by the listed percentage. 2 3 5 6 7 Fighters, Hybrids, Healers
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  #6  
Old 25th March 2004, 08:35 PM
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Quote:
Originally Posted by dimerian
= more mg camping \o/ yay
Bet Rambo and co are happy
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  #7  
Old 25th March 2004, 08:40 PM
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There'll be less chokepoints in the new frontiers remember and bare in mind most of the spanish warder mercfiltrators don't actualy have PA.
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  #8  
Old 25th March 2004, 08:42 PM
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Snapshot

Armsman can draw and fire a crossbow shot when on the run for 60 seconds. (Normal draw time applies.) 600 Armsman


With a 2 second draw time on my crossbow, this one is gonna be fun. 60 seconds of interruption and sweet damage on the run? Perfect for those casters that keep sprinting away.
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Most other players give up if they got an underpowerforming toon and roll the next fotm. you make people roll armsman.
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  #9  
Old 25th March 2004, 08:43 PM
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theres some HUGE imbalances in there. (specifically with what different classes get as the rr5 ability)

A lot of the classes get some serious rr5 fluff. Others get some real usefull thing.

For examples bard and sorcs ability is pretty good. Healers is pretty useless.

I think some class balancing has been sneaked into this RA review.

But there is some unfairness here.

From my point of view the Ranger rr5 is bad (ie its an escape tool only) it doesnt address the real faults with the class being underpowered.

Melee style used with a bow. Does 300 damage and a 5 second (non resistable) stun. Bow cannot be used for 30 seconds afterwards, and the ranger cannot attack in any way for 10 seconds.

But if you look at the hunters you just think omg.

Insta-cast spell that is a PBAE 50% snare lasting 20 seconds.

difference here is uncomparable.

------------------------------------------------------

will be fun though, lots of whine to come i expect. Removal of AP is a big nerf for NS.


AND OMG.

TRUE SIGHT IS NOW SEE HIDDEN AND ONLY ARCHERS CAN GET IT! (talk about

Reading through it.

Archers also get DET.

all in all theres some archer love here though with some substance.

I think this will restore some fun to the game.

Certainly like the idea of being able to see Assasin before they can see me.
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  #10  
Old 25th March 2004, 08:45 PM
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Whirling Staff
PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds.

anti assist train ability

Sputin's Legacy
Healer can insta-cast a ressurect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they will be auto-ressed 30 seconds after death with 10% H/E/P.

not much use in rvr but i think big epic scale raids will love it big time oh no we got wiped oh dont worry bobs gonna rez in 30 secs
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  #11  
Old 25th March 2004, 08:49 PM
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minstrals with amorating melodies is really gonna fook up the stealth wars though.

There will be 0% chance of any Midgard or Hibernia stealth grps winning over an ablion stealth group that has amorating meldies
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  #12  
Old 25th March 2004, 08:54 PM
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Too much info to compute... But it seems threatening at the moment.
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  #13  
Old 25th March 2004, 08:56 PM
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people already whining bout it :/ think you should at least wait and see whats worth whining about :/ btw cant wait for this my thane gettin lots of cool new stuff outta this :>
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  #14  
Old 25th March 2004, 08:57 PM
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Quote:
Originally Posted by Kagato
Snapshot

Armsman can draw and fire a crossbow shot when on the run for 60 seconds. (Normal draw time applies.) 600 Armsman


With a 2 second draw time on my crossbow, this one is gonna be fun. 60 seconds of interruption and sweet damage on the run? Perfect for those casters that keep sprinting away.
combined with pf it's even better
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  #15  
Old 25th March 2004, 09:02 PM
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Hmmm, I'm surveying the vital RAs my char relies upon, and I can't see Mastery of the Art (i.e. cast speed increase). Oh, and MoC is no longer 100% certainty of no interruption? I already have a bad taste in my mouth.
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