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Oblivion tweak guide
For those who are having problems getting half decent frame rates, have a nosey at this...
http://www.tweakguides.com/Oblivion_1.html ...seems to have helped alot of people squeeze out an extra 10fps+ and made the game playable.
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In limbo ad infinitum. | Currently Playing - Tribal Wars : World 14 - King of Continent 4! |
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Just turn the grass off, it instantly doubles your framerate.. I get proper Quake style framerate (40-50) outdoors now, can kite things properly while turning them into pincushions.
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Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad. |
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Aye, best thing to do for us with somewhat lacking systems is to disable all shadows and set grass distance to 0.
Also set texture detail to medium which still looks nice, and no AA. With those changes i get fully playable fps at 1280x1024, full viewdistance, distant trees, distant buildings, objects and npc's, as well as reflective water. Using a radeon9800pro128meg, 1gig ram, 2.8ghz p4. Only real problem i have is that my sound gets distorted or removed if i start the game after having used winamp or watched a movie etc. Apparently its because of FFDshow, a codec i have installed for movies etc, which conflicts with Oblivion. Dont want to remove it though so have to restart the comp if i wanna play Oblivion.
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If you edit the oblivion.ini and change the various light LOD's you can have a reasonable frame rate until you get too close to a flame.
Unforutnately anyting with a torch will kill your computer. I found the best tweak was buying a 6800GS to replace my 5600UT. FX cards just don't get along with oblivion.
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Was really into it for a few days till I realised that increasing my armourcrafting made that goblin get harder... and that there was no point exploring because I'd find the same monsters everywhere (all nicely suited to beat the snot out of my level char of course but all exactly the same) There's apparently some plugins to help this but I cba now other things to do addiction cured
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| guide, oblivion, tweak |
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