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  #1  
Old 10th April 2009, 03:06 PM
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The Secret World

You walk along a street in the evening, on your way home, after another dull day at work. In the corner of your eye, something dark moves, like a leech worming it's way back behind your eyelids. You choose to ignore it and walk on.

You have witnessed a glimpse of a dark world, where magic is plenty abound and forces are vying for the control of this world. You have seen The Secret World.

Dark Days Are Coming.

The Secret World is an upcoming MMO from Funcom (The Longest Journey, Anarchy Online, Age of Conan). It takes place in the present day and is about fighting dark forces wanting to take control of our world.

It will be a skill-based, story-driven game where you can play like you want to. You can also look like you want, with whatever clothing suits your mind. Players start in either London, New York or Seoul and can explore places like New England or Egypt in search of monsters and conspiracies.

Wikipedia:
The_Secret_World The_Secret_World
Wiki: Main Page - WikiTSW
Official forum: The Secret World Official Forums
Cinematic teaser:
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  #2  
Old 14th April 2009, 06:08 PM
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I dont think the concept works as a MMO - in particular the massive part will quickly destroy the atmosphere if you keep bumping into fellow monster hunters and where the same monsters keep respawning.

You can get away with this in traditional fantasy mmo's but in something more like modern day people will expect more realism.

Leaving aside that its being done by Funcom so will be years late and buggy as hell I think this would be better done as a singleplayer with multiplayer over the internet option.
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Old 14th April 2009, 06:34 PM
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Originally Posted by rynnor View Post

You can get away with this in traditional fantasy mmo's but in something more like modern day people will expect more realism.
then they can take their daddys gun and fucking go outside the house for realism.
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Old 14th April 2009, 08:03 PM
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WOW, just WOW.

I had no idea they were making a game like this! While it may not be a lovecraft inspired game for certain, it certainly sounds like thats what they might well be going for.

I take Rynor's point though, sounds like something more suited to a single player thing, but at this stage, who knows.

Anyone tried the puzzles yet? I tried, then followed the forumites solutions (which is why i haven't posted here sooner, been brain busting). Pretty slick stuff. Check this out
****SPOILER****They Are Coming Back (How it was Solved) - The Secret World Official Forums ****SPOILER****They Are Coming Back (How it was Solved) - The Secret World Official Forums
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  #5  
Old 14th April 2009, 10:30 PM
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Weird they're going for a new MMO, rather than concentrating on Age of Conan. Perhaps they've come to the conclusion that the best defense is offense? Sticking to Conan would be defensive, but starting up a new somewhat unconvential MMO might in their minds be the right step (i.e. offense).

I've got a soft spot for Funcom, mostly because of Anarchy Online - it was lovely back in the days. Buggy or not, I find their games always have a soul in them (and an excellent soundtrack). Looking forward to whatever they're up to. (Plus I'm praying for Anarchy Online 2 - and waiting for the upcoming Anarchy Online graphics update).
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  #6  
Old 15th April 2009, 12:18 AM
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So far the puzzles have been a high for the community. First two years ago and now this one during the easter week.

Updated information can be found here: Main Page - The Secret World Wiki

The new puzzle can be found here: ...---... (I guarrantee you will use long time if you attempt this alone)

Quote:
Originally Posted by Nive11en View Post
Weird they're going for a new MMO, rather than concentrating on Age of Conan. Perhaps they've come to the conclusion that the best defense is offense? Sticking to Conan would be defensive, but starting up a new somewhat unconvential MMO might in their minds be the right step (i.e. offense).
After the free Age of Conan trial, people are coming back in drips. According to re-reviews and returning players, the game has improved massively since release.

I applaud Funcom for trying something different with their MMOs. Back in 2001, Anarchy Online was something new entire (albeit buggy). Age of Conan had it's combat system and now TSW.

While TSW might seem Lovecraft ish, it takes myths, pop culture, urban legends etc. from all over the world.

Exciting stuff.
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  #7  
Old 15th April 2009, 02:54 PM
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Indeed, three days of puzzle solving and background reading and im hooked in a way I haven't been since SWG beta
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  #8  
Old 15th April 2009, 03:29 PM
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Good to hear. Sad thing the old puzzles were gone, but the viral campaigns happen in "real-time", so stuff gets deleted and twists come and go.

The Crygaia.com wiki is by far the most updated. I've also contributed to alot there. Let know if something is missing or is less comprehensible for people that haven't followed the game before.

I don't like the "A friend" character as he deletes, twists and edits out people's post, so everything needs to be copied and screenshotted, else it's gone.
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Old 25th April 2009, 02:41 AM
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Stole all the answers and got an email. Might give it a bash when they get back to me (again).
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  #10  
Old 15th May 2009, 04:20 PM
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Though I still have reservations as to whether they can carry it off - potentially this could be amazing - I really loved the puzzle they posted
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  #11  
Old 26th May 2009, 03:00 PM
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who is nicolas belmont? - The Secret World Official Forums who is nicolas belmont? - The Secret World Official Forums

New puzzle or lore bit released yesterday. Noone really knows...
Flickr: sveinjt's Photostream
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  #12  
Old 27th May 2009, 07:15 AM
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Its interesting but the last one was better - this one feels a bit contrived due to the need for people from Funcom having to keep guiding people - a good puzzle shouldnt need that.
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  #13  
Old 27th May 2009, 11:09 AM
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Does look really interesting. Need some time to read through it all and start thinking about the puzzles though!
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Old 27th May 2009, 09:25 PM
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Awful ending - this whole puzzle feels shoddy and half baked - the last one was immeasurably better - bummer

Bits of info were fed out to the masses by a blog writer who's in-bed with Funcom and it all ended up as correspondence with Funcom pretending to be an NPC and a piss easy translation...
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