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  #16  
Old 27th May 2009, 10:20 PM
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Yeah, this one was pretty crap.
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  #17  
Old 8th September 2009, 07:12 PM
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Recent cinematic teaser.....god i can't wait to learn more about this game!

Blir «The Secret World» en våt konspirasjonsdrøm? - kultur - Dagbladet.no

Enjoy
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  #18  
Old 9th September 2009, 08:38 AM
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mmm cinematic trailers
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  #19  
Old 16th September 2009, 11:56 PM
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One short vinderview and two walls of text. Enjoy.

The Secret World Video Game, PAX 09: Director Interview | Game Trailers & Videos | GameTrailers.com
http://www.mmorpg.com/gamelist.cfm/g...on-Reveal.html
The Secret World is Secret No Longer :: ZAM News

This game looks like it's doing some innovative stuff with MMO gameplay. I've never been one for the "ordinary person" becoming a mighty demonslayer, but I like the triple-faction stuff looks interesting. I haven't seen them talking the story up much, but I would guess it's mostly about grabbing your powers and hitting up PvP A.S.A.P (from what I can tell)?
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  #20  
Old 17th September 2009, 07:56 AM
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Have to say that there's nothing new yet, just the basic "we'll do it different!".

No class/skill, done before and it works, but from what i gathered, it's grind based.

No grind? Please...t's an MMO.

Get to play without 100s of hours? Yeah, in theory. I can play with a group of level 80s in WoW with a level 1, but will it happen?

All in all, seen thsi hype over and over, what they deliver and how it fits together...different story.
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  #21  
Old 17th September 2009, 10:03 AM
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Bit poorly worded last post, the underlining tone should be;

Not yet impressed as it's mostly the same things heard on every MMO
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  #22  
Old 17th September 2009, 01:26 PM
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Originally Posted by old.Tohtori View Post
Bit poorly worded last post, the underlining tone should be;

Not yet impressed as it's mostly the same things heard on every MMO
Aside from the lore which is pretty funky, what interests me is they are proposing a three faction pvp system

I think you'll have to accept it's all been done before in other games to some degree with every single mmo from this day onwards (arguably the last mmos of any truly notable originality were EvE and Planetside, but they have been done now and it's arguable that EvE stems from games like Elite and Homeworld and PS stems from a whole slew of fps games and are in themselves nothing truly original either), it's entirely likely that there is just never going to be another truly original concept that works.

....live action mmo roleplay maybe? We can all stand in a field and whack each other with nerf bats
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  #23  
Old 17th September 2009, 03:57 PM
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Innovating is a slow process in gaming, but thankfully games are coming out all the time. I suppose bankers don't like to give money to whacky inventors, they'd rather give it to someone with an idea that the banker can understand. This isn't always interesting or fun, but it's safe. If only the bankers would take a risk and lend money to people with a whacky idea... oh hang on...
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  #24  
Old 17th September 2009, 05:54 PM
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Well as I read it there will be open pvp to try to control ancient rescources - sounds a lot like Daoc on that level

Still too little detail - either they are years away from release or its going to release half done?

I had an idea for something that hasnt really been done - how bout actual people playing the npcs?

Not all of them of course but key ones to add atmosphere and a level of immersion missing from other games - wouldnt be quite as horribly expensive as it sounds since people could work from home

Could even have voice comms with the npcs...
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  #25  
Old 17th September 2009, 08:38 PM
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Originally Posted by rynnor View Post
Well as I read it there will be open pvp to try to control ancient rescources - sounds a lot like Daoc on that level

Still too little detail - either they are years away from release or its going to release half done?

I had an idea for something that hasnt really been done - how bout actual people playing the npcs?

Not all of them of course but key ones to add atmosphere and a level of immersion missing from other games - wouldnt be quite as horribly expensive as it sounds since people could work from home

Could even have voice comms with the npcs...
The talk is release in late 2012, so it's certainly early days and information is somewhat limited.

To my knowledge the only games to have devs/CSR's playing NPC's in special events are SWG and DAoC, each with varying degrees of success. I think the theory is a lot more appealing that the reality, i recall in SWG no-one even seemed to realise when some NPC's were being controlled by the team, but it happened

Effectively an NPC controlled by a person ceases to be an NPC and becomes a PC, it loses it's autonomy and to a certain extent loses it's definative purpose and becomes something different. It becomes flawed and unpredictable which are human qualities NPC's do no possess.

Don't get me wrong, i love the idea, but as stated, the reality is often somewhat underwhelming and the novelty soon wears off.
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  #26  
Old 19th September 2009, 10:41 AM
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Originally Posted by Tallen View Post
Effectively an NPC controlled by a person ceases to be an NPC and becomes a PC, it loses it's autonomy and to a certain extent loses it's definative purpose and becomes something different. It becomes flawed and unpredictable which are human qualities NPC's do no possess.

Don't get me wrong, i love the idea, but as stated, the reality is often somewhat underwhelming and the novelty soon wears off.
I think its the voice comms bit that would be new - many games have people taking running npcs for events but no-one uses voice comms with them

I also had some more radical ideas of the big raid mobs being run purely by people - no scripting - if you want to raid that person you have to wait till their in :P

It would eliminate the buggy scripts making encounters easy stuff that happens so often - perhaps if they are in trouble they might even try to ransom their lives with treasure?

The scope of interaction with real humans is sooo much greater.

Need some decent scriptwriters though...
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  #27  
Old 28th September 2009, 01:32 AM
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Just dumping this link, though it might be old: The Secret World Interview - PC Movies at GameSpot

PAX The Secret World Interview
Posted Sep 10, 2009
PAX 2009: Funcom's development team discusses work on its upcoming massively multiplayer online role-playing game.
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  #28  
Old 28th November 2009, 10:48 PM
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No-ones updated here for a while - bad news though - on Sept 29 Funcom reduced their staff by 20% which has pushed this one even further back - dont hold your breath...
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  #29  
Old 29th November 2009, 11:03 AM
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Quote:
Originally Posted by Tallen View Post
Recent cinematic teaser.....god i can't wait to learn more about this game!

Blir «The Secret World» en våt konspirasjonsdrøm? - kultur - Dagbladet.no

Enjoy
yay kids with guns, that wont get Jack Thompson going at ALL!
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  #30  
Old 29th November 2009, 11:09 AM
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Quote:
Originally Posted by rynnor View Post
I think its the voice comms bit that would be new - many games have people taking running npcs for events but no-one uses voice comms with them

I also had some more radical ideas of the big raid mobs being run purely by people - no scripting - if you want to raid that person you have to wait till their in :P

It would eliminate the buggy scripts making encounters easy stuff that happens so often - perhaps if they are in trouble they might even try to ransom their lives with treasure?

The scope of interaction with real humans is sooo much greater.

Need some decent scriptwriters though...
that would make it pvp tho, and isnt why the raiders play the game

you'd have those ppl leave whatever game it happened in faster then you could say account cancelation

tho i agree, it would be really fun to play as a endgame boss in a instance. but it would also make healing impossible because everyone with a bit on scense would kill those first. and then the raid is over.
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