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  #46  
Old 16th May 2009, 09:03 PM
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We wanted our fans to hear this from us first... We’re changing our Champions Online launch date from July 14th to September 1st of this year.

Why? Here’s what our own Bill Roper, Design Director and Executive Producer on Champions Online, had to say about it:

“It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that's what we're going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online.”

What does this mean for you? Simply, more beta play time right now and a better, more polished game at launch.
Champions Online New Release Date | Champions Online Official Site

Well hopefully more time to get in the beta for me

But more polish can only be a good thing...
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  #47  
Old 16th May 2009, 09:43 PM
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Blergh stuck with Warhammer for longer time it seems, bah
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  #48  
Old 24th May 2009, 04:03 PM
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Stuck? Why not ... here's a radical concept... why not play nothing?!
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  #49  
Old 27th May 2009, 11:39 AM
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Originally Posted by svartalf View Post
Stuck? Why not ... here's a radical concept... why not play nothing?!
Thats crazy talk, house kobbie

Nah i like to play a little MMORPG when coming home for work, and i made a pledge never to return to a MMORPG i once played, so only Warhammer atm, no good single players out there for me atm
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  #50  
Old 4th June 2009, 10:26 PM
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Originally Posted by Lubbock View Post
Thats crazy talk, house kobbie

Nah i like to play a little MMORPG when coming home for work, and i made a pledge never to return to a MMORPG i once played, so only Warhammer atm, no good single players out there for me atm
could always try Hegemonia, its cheap on gog.com atm. and is pretty fun
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  #51  
Old 5th June 2009, 12:02 PM
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Master of Orion 2. DOSbox sorts it wonderfully for Windows 7.
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  #52  
Old 7th June 2009, 06:04 PM
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I made a class in City of Heroes which had 3-4 robot pets. I forget the class name but it was a great class to play. When I got about level 20 I did some pvp with my friend. We found as soon as you got someone on low health, they just flew away As you can imagine, with pets who have shit pathing, trying to catch/attack someone who can fly was impossible!

Can anyone who's played this game explain how the pvp works with all these flying abilities?

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You won't start with it, but several travel abilities have been confirmed. Flight, Teleportation, Tunneling (burrowing underground), Super-Jump, Web-slinging or Grapling gun, Super agility (running up buildings, jumping from one building to the next ect.), Ice Sliding, Fire Flying (human torch styler), and so forth. I assume you will be able to get these powers after you hit level 5 or something like that,
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  #53  
Old 8th June 2009, 01:34 AM
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the pet classes were villains => "mastermind"

best for pve, bit cack for pvp
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  #54  
Old 8th June 2009, 04:49 PM
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Originally Posted by Mabs View Post
the pet classes were villains => "mastermind"

best for pve, bit cack for pvp
depends what AT's you picked. thugs/poison were the bomb for pvp.

chain KD's, tons of debuffs and with the shared damage between the MM and the pets, it took forever to kill the MM itself.
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  #55  
Old 8th June 2009, 04:56 PM
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Originally Posted by Bahumat View Post

Can anyone who's played this game explain how the pvp works with all these flying abilities?
get powers with -fly components in them to keep them flying off, or roll a class that has such a immense DPS that they dont have the time to fly off, villains stealth class (forgot the name) is good for that, their from stealth attack can one shot squishys..

or team up with a CC'er and chain hold whoever u attack

but either way, the pvp in CoX is pretty shit in general, so i really wouldn't sub to that game for the pvp. even WoW has better pvp then CoX.

alternatively you could wait for CO to release, their pvp is also alot better compared to CoX.
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  #56  
Old 8th June 2009, 05:52 PM
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Originally Posted by Ctuchik View Post
get powers with -fly components in them to keep them flying off, or roll a class that has such a immense DPS that they dont have the time to fly off, villains stealth class (forgot the name) is good for that, their from stealth attack can one shot squishys..

or team up with a CC'er and chain hold whoever u attack

but either way, the pvp in CoX is pretty shit in general, so i really wouldn't sub to that game for the pvp. even WoW has better pvp then CoX.

alternatively you could wait for CO to release, their pvp is also alot better compared to CoX.
Erm...It kinda sounds like you think I am either playing, or going to subscribe to CoX? I played that a few years back and the flying issue was why I quit (iirc its in the CoX section of the forum).

Because Champions Online has flying in (plus made from the same people?), I wanted to know if people could just fly away like cnuts
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  #57  
Old 8th June 2009, 07:49 PM
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well, yes and no, you can fly away in CO aswell but the incombat speed decrease is much longer and applies to ALL speed boosting effects.

so someone with superspeed can't just bolt off if things go bad.

but as i havent had any real expenience with the pvp in CO i cant really say much more then that.

the pvp test didnt last long enough other then to form a general thought about them. and atm its just "better then CoX"

and as far as i understood it the only pvp in CO will be in battleground/scenarios. as outside there isnt any "good vs evil".

and the pvp maps arent big enough to fly away anywhere in. its usually indoors in cramped rooms/hallways with 1 team assaulting and the other defending.

hopefully they add more maps later.

/edit: sorry about thinking you meant CoX, its what you started the post with and it missled me
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  #58  
Old 8th June 2009, 07:53 PM
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Originally Posted by Ctuchik View Post
well, yes and no, you can fly away in CO aswell but the incombat speed decrease is much longer and applies to ALL speed boosting effects.

so someone with superspeed can't just bolt off if things go bad.

but as i havent had any real expenience with the pvp in CO i cant really say much more then that.

the pvp test didnt last long enough other then to form a general thought about them. and atm its just "better then CoX"

and as far as i understood it the only pvp in CO will be in battleground/scenarios. as outside there isnt any "good vs evil".

and the pvp maps arent big enough to fly away anywhere in. its usually indoors in cramped rooms/hallways with 1 team assaulting and the other defending.

hopefully they add more maps later.

/edit: sorry about thinking you meant CoX, its what you started the post with and it missled me
Hehe no worries mate, I thought because you helped me when I first started CoX a few years back, you'd remember...but that's asking alot of anyone!

Hopefully the game will be a success
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  #59  
Old 8th July 2009, 12:39 AM
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how cool is this? create your own superhero & nemesis. has anyone played it yet? I signed up to play it beta...

Champions Online Official Site
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  #60  
Old 8th July 2009, 04:58 PM
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has anyone played it yet?
been in beta a while, and loving it

if you like COH/COV, you will like this, if you didnt, you wont,basically
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