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  #46 (permalink)  
Old 4th March 2008, 12:14 AM
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J Peasemould Gruntfuttock

 
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Originally Posted by cHodAX View Post
Gah!!!

Mods in the works based on B5, Battlestar Galactica, Star Wars, Star Trek, Stargate and a mod based on earth factions such as the Soviet Union/Greater German Reich/Democratic Federation. This is going to consume my life if they pull this off.
id expect half of those to fall by the wayside, and about half of those left will prob be shite.. hopefully 1 or 2 classic ones will emerge from the dross
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  #47 (permalink)  
Old 4th March 2008, 05:50 PM
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gamesabastard!

I was going for the "Go big or go home" and "A good offence is the best defence", I did a map using only cap ships and no tactical structures and it didnt unlock either because I started with 4 gausss cannons and a few crappy frigates ( I didnt build any of them hence I fulfilled the wording for the requirements ).

slsd;ssl;slsslslslslslsss fcking game.
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  #48 (permalink)  
Old 4th March 2008, 06:05 PM
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heh, i cant wait till the startrek mod is done! Made by the same people who did the homeworld mod for ST, if their previous work is anything to go by it will be uber.
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  #49 (permalink)  
Old 14th March 2008, 01:22 AM
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Anyone else notice the starcraft "terran bunker" noise on the TEC Gauss platforms?

Nostalgia to the face

Great game, played it for a few hours, I like it but it does seem to lack depth in a way, but its good fun for a few hours, I havent had a massive empire yet, I've just started a game with 5 star systems, something like 105 planets in total, eek!

I wish there was a way to demand that the AI players do missions for you - it seems a bit onesided that you respond to thier requests all the time.

So far playing against normal AI I seem to get on ok with groups of 4 capital ships, atleast one of which with the shield recharge ability, have a couple to respond to invasions and a couple to go out hunting.

As long as you have alot of gauss platforms and repair yards the defending groups seem to get on fine even with the massive zergs that turn up, while the hunting groups have to pick thier targets a little more carefully. This probably isnt going to be a tactic thats valid all through the game, just something that I've been doing in my first few hours. Once you get the upgrades sorted though those capital ships are really quite scary!

The frigates/cruisers seem a little underpowered in a way so far, but I'm sure I'll need them once I go up against hard AI.

I like the general gist of the game though, its really quite good fun and it gets you thinking about things a bit.

I dont think i'll bother with multiplayer though, I tend to play for a couple of hours then get bored rather suddenly, then go back to it later on. definately good fun though.
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  #50 (permalink)  
Old 22nd March 2008, 06:00 PM
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Dont think much of it really, takes far to long to do anything, prefer C&C type RTS games.
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  #51 (permalink)  
Old 22nd March 2008, 06:30 PM
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J Peasemould Gruntfuttock

 
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Originally Posted by Raven View Post
Dont think much of it really, takes far to long to do anything, prefer C&C type RTS games.
you know you can use "-" and "+" to change speed ? up to about x32 i think ?

and with the new patch, you can change ship speed, research speed, etc
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  #52 (permalink)  
Old 22nd March 2008, 11:45 PM
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well picked it up and gave it a try... theres no story campaign in this game
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  #53 (permalink)  
Old 23rd March 2008, 12:15 PM
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Originally Posted by Mabs View Post
you know you can use "-" and "+" to change speed ? up to about x32 i think ?

and with the new patch, you can change ship speed, research speed, etc
No, i didn't know that

repped
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  #54 (permalink)  
Old 25th March 2008, 01:14 PM
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there is a demo out for this now, for those who arent sure :P

its in fileplanet atm, sure its avail elsewhere if you look around
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  #55 (permalink)  
Old 28th March 2008, 01:25 PM
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Reminds me a lot of Homeworld (look at those ships, what a rip-off!) and Pax Imperia/Galciv. The tech tree seems small, but takes ages to complete.

Nice that you get a free capital ship with the shipyard.
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  #56 (permalink)  
Old 18th June 2008, 03:06 PM
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Its being released in the shops today fyi, still worth playing its been patched a lot and tweaked in terms of balance.
Rumour has it there will be a free update soon with a campaign and a new race!
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  #57 (permalink)  
Old 18th June 2008, 07:47 PM
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I've been playing this since its US release. I downloaded it directly from Stardock. Good game
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  #58 (permalink)  
Old 18th June 2008, 11:56 PM
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I just want a mod that lets you have more capital ships! Just love it when they jump out of warp especially in convoy with fighters.
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  #59 (permalink)  
Old 17th August 2008, 11:16 AM
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Quote:
Originally Posted by Raven View Post
I just want a mod that lets you have more capital ships! Just love it when they jump out of warp especially in convoy with fighters.
Theres a setting to have big fleets - might have to create your own map to use it tho but thats easy.

Just bought it - great game - if you get a key planet between 3 sides you can get some great ongoing battles
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  #60 (permalink)  
Old 7th September 2008, 04:39 AM
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Sins Plus 1.1 is out, collection of some of the best mods, including more capital ship action I think.

The Star Trek "Sacrifice of Angels" mod is out in an early beta mode, but it doesn't work very well at all and still needs a huge amount of work. Still, its good to see it coming down the pipe.

I'm looking forward to the micro-expansions - optional expansions that you can buy individually and pick and choose what you feel like paying with.

I'm not very good at these games and am a fairly typical turtle but despite being a turtle killer, still very much enjoying this game.

I want someone to do a Master of Orion mod!
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