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From what I know the Quake 4 engine is a Modded Doom3 Engine.. but this is not suprise as they are from the same company..
Quake 4 Info A pic below.. is early development and yes looks very much like doom3, but this could change ofc. ![]()
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Oh hold - Final Fantasy XI (7x Bard / 37 WHM / 28 SMN) Waiting - Aion Online |
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http://www.google.co.uk/search?hl=en&q=Quake+4&meta= You might also want to pop by the Raven Quake 4 forums and the official Quake 4 page. Links for the preview can be found there. http://www.quake4game.com/ http://forums.ravensoft.com/ib/ikonboard.pl?;act=SC;c=4 I am well impressed with the look of it so far, I am such a fan boy that if JC shit in a bag and called it a game I'd probably buy it. The single player game looks like theatre of epic proportions, I just hope the multiplayer aspect will cut the mustard. I know people are more than likely to redirect you over to the 2006 Quake Wars release being made by Splash Damage as a solid Quaking MP experience and the demo does indeed rock.. but I still want to see a solid multiplayer experience from Q4, no if but's or maybes it has to be there imo. By solid I mean good solid basic gametypes. DM, CTF, TDM & TN games. Modifications are still up for debate. Last edited by ]AC[dRuM; 2nd June 2005 at 12:44 AM. |
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Sod SP game, they can tack that on after for all I care, just give me a solid MP game with uber netcode, a good range of cfg options, a great SDK so we get good mods.
Oh, and Rocket Arena 4 please
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Cerebeffluence - started updating it again mofos. |
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My story is like this, I didn't really give a shit about the SP game all I was concerned about was having a solid Q4 multiplayer experience, until I played Doom 3 and saw what the engine is capable of, amazing is an understatement. Now with Quake 4 being an enhanced version of the D3 engine I am sure the SP experience will be above par vs most FPS's out at the moment or scheduled for release. But...
I still have a lot of concerns over the quality of the MP product when you consider that Q3 was 95% a multiplayer game and is still be being played nearly six years later, testimony to a great product I think you will agree? The difference between then and now is the time difference between releases, there was already a hungry Quake MP audience that wanted a more refined MP game and id pulled a master stroke with Q3 in my opinion. I am gob smacked at Tim Willets comments recently tbh, stating that Q3 was his biggest mistake claiming it wasn't user friendly enough and didn't appeal to as wide an audience, Jesus in my opinion Q3 was as user friendly as they come vs Q1! Released during a time when Quaking was at fever pitch it made perfect sense, considering Tim Willets is liasing with Raven these kind of comments made publicly give you an incite into what must be being discussed behind closed doors. Raven will have a hard task ahead of them to recreate the phenomenon that is/was and will always be Quake 3 but I also see the need to create a solid SP product that will tickle the imagination of a whole new community of Quake players and old alike, this will hopefully be the catalyst for another successful 6+ years of Quake MP heaven. That aside I am concerned there will be more emphasis placed on Quake Wars as 'the' Quake influenced Multiplayer product vs what Q4 should be. Quake Wars does definitely look as though it will have a more commercial appeal to GSP's. Someone here might be able to correct my assumption? All this is speculation and subject to debate at the moment but I have a feelin' in ma bones! I think there is plenty of room to give the community a more developed MP package from the box and I also hope that there will be a full range of SDK kits to accompany the release. RA4 would rock, 3 Wave and Freeze Tag also. |
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Should have just stopped after "Solid" Quakeworld. As indeed a nice Solid game that was. The solid experience was well .... solid.
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All i can say is that it was truely SOLID and all i cared about in terms of the other games was how SOLID the EXPERIENCE would be. As a SOLID EXPERIENCE is what matters.
Because without a SOLID EXPERIENCE, a potentially SOLID game wouldn't be... well SOLID. Diggit? |
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Yeah I think so?
I think the gameplay in QW is nothing more than splash damage, Pills & LG shaft myself when compared to the overall weapon balance provided by Q3. QW is in effect a great game of RA, great fun. But if I want a well balanced DM experience I play Quake 3, simple ![]()
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Well, he's going to have too expand a bit on solid before I will entertain the notion he is in fact serious about his Quake. You either QUAKE or quake, two totally different things
. Then of course you have those that still actually play at least an hour every night and not just talk about how good the old times were ![]() Don't get me wrong QW and Q2 both have a special place in my heart but I will not accept they are a more balanced game vs Q3, no way. Quake 2 gave a lot to Quake, Freeze Tag, Action Quake, Lithium, Rail Gun, CTF 'par excellence', cutting edge gfx for it's day, a single player game that was A+ the list goes on.... Was it a balanced game? Yeah better than QW but not as refined a game as Q3 is. If you love your QW a lot and fancy a change try the DMC mod for HL, that is very, very good. Splash Damage, Pillls, Shaft and not much else but great fun. |
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Don't know how old these are but I just come across a link to some pics/vids of Q4 MP. http://www.xboxyde.com/news_1834_en.html
Looks like a (slightly) tarted up version of Q3 but seems to run pretty nippy.
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"The new value placed on the transitory, the elusive and the ephemeral, the very celebration of dynamism, discloses a longing for an undefiled, immaculate and stable present." |
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Nice to see the Railgun a feature. Looks like a Nailgun icon as well?
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