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ah i see... well i tried something and this is really odd.... as i said the sound stutters when i have around 63fps or so.... but... when i ran fraps and tried to record quake 4 it dropped my fps to 22 or so ;/ yet sound was fine... i really dont get why either its doing my head in trying to think why its doing that
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I have an Audigy 2 ZS and the sound cuts out and repeats as well. And the positional audio is wank - it cuts from one direction directly the next, no smooth graduation of direction when you turn from an audio source... GG id/Raven :/ |
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Agree :/ it only does it on mp tho which is what i find even stranger :///// |
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Enter the following in the console, which one (if any) stops the stuttering?
s_useOpenAL = "0" s_restart then s_useOpenAL = "1" s_restart You might also want to check that s_numberOfSpeakers and s_maxChannelsMixed are set correctly for your hardware. Try: seta s_numberOfSpeakers "2" seta s_maxChannelsMixed "24" s_restart
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UpsetChaps' Quake4, Doom3, Tribes Vengeance, Tribes2, Quake3 Guides |
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Just thought I'd point out I have an Audigy 2 ZS and have absolutely no issues : then again, I am using OpenAL too.
Also no issues using openAL on my Soundstorm onboard either : I'm suspecting it's therefore not down to the hardware involved. |
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| 4, problem, quake, sound |
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