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Patch Notes 1.71 2/2
CLASS CHANGES AND FIXES
General Changes - Because players generally have to decide on whether or not to use a damage shield spell before they enter combat, due to the fear of breaking crowd control spells (like root), most elect not to use it at all. In order to give players more flexibility in using damage shield spells, the following damage shield spell lines have been made non-interruptible when cast : Fungal Covering (Shaman), Briar Sprout (Druid), and Asgard's Lesser Damage (Healer). This change will allow players to cast the damage shield at any point during combat (for example : using the spell after root spells on enemy targets have expired). - Many classes rely on damage add spells as a fundamental aspect of their offensive capabilities, putting them at a heightened risk when a damage add spell expires or drops in the middle of battle. In order to allow more flexibility when casting these spells, the following damage add spell lines have been made non-interruptible when cast : Nails of the Wild (Druid), Piercing Strike (Ranger), Augmented Blow (Healer), Force of Nature (Shaman), Thunder's Bash (Thane), Hammer of Faith (Cleric), and Refiner's Strength (Cleric). This change will allow this spell to be cast when the character is under attack. - Due to the fast paced nature of combat, spread heals were added to the game to make primary healers more effective in many situations, with an emphasis on RvR. Spread heals turned out to be so effective that there is rarely a reason for a primary healer to cast a single target heal. In order to reward primary healers who are judicious in selecting the right heal spell for the situation, as well as to provide a small boost to secondary healing specs, we have reduced the power costs of the following single target heal lines by 33% : Major Restoration (Cleric/Friar), Major Resurgence (Druid/Warden/Bard), Major Somatic Renewal (Mentalist), Major Reconstitution (Healer/Shaman). Champion - We have improved the Champion's Vigor line to bring the spell line up to par with the buff spells from buffing classes. 5 Vigor of the Champion - +17 str/con 10 Strength of the Champion - +22 str/con 16 Fortification of the Champion - +31 str/con 23 Focus of the Champion - +39 str/con 32 Power of the Champion - +51 str/con 40 Force of the Champion - +63 str/con 50 Might of the Champion - +75 str/con NEW FRONTIERS NOTES - We have added several high level monster camps throughout the Frontiers zones so players can more easily find monsters to charm. - (Camlann) Players can no longer aim a ram at a door for a keep or tower that their guild controls. General RvR Changes and Balance We have made changes to alleviate the situation where one Realm can dominate in RvR by taking all or most of the keeps and Relics. The more "control" one Realm has on the RvR battlefield, the harder it will be for them to hold on to keeps and Relics. - You can now only teleport into the 4 coastal keeps (if controlled by your realm) in the enemy frontiers. You can no longer teleport into the inner three keeps (even if controlled by your realm) in enemy frontiers. - For realms that own 5 or less keeps, the flames on the realmwar map will only appear when the tower/keep door or walls have been slightly damaged. When a realm owns more than 5 keeps, the flames will trigger on the realmwar map at a lower health. The trigger delay increases for each keep (past 5) that the realm owns. If a realm owns all of the keeps, they will not see any flames on the realmwar map for any of their keeps or towers. - The time to upgrade a keep to level 10 is now based on how many keeps the realm owns. The total time increases 6.25 hours per keep owned by that realm (for example : the base time for owning 7 keeps is 40.5 hours). The time to upgrade to level 10 if the realm owns one keep is 3 hours. The time to upgrade to level 10 if the realm owns all 21 keeps is 128 hours. Defensive Realm Bonuses The following bonuses apply to realms that control less than one third of the keeps in the frontiers, in an effort to scale the refresh times, costs, and damage taken down if a Realm is being significantly beaten. - Tower and keep hookpoint reuse timers now vary from 1 minute to 5 minutes for realms that own 0-7 keeps. - Tower and keep hookpoint items now vary in cost for realms that own 0-7 keeps. The minimum cost (for realms that own no keeps) is 1 gold. The normal cost is applied when the realm owns 7 keeps. - NPC guards (and hookpoint guards) now have an additional amount of levels for realms that own 0-7 keeps. The maximum amount of additional levels (for realms that own no keeps) is 15. The minimum amount of additional levels (for realms that own 7 keeps) is 0. - Keep/Tower maintenance costs now vary for realms that own 0-7 keeps. The minimum cost (for realms that own no keeps) is 0. The normal maintenance cost is applied when the realm owns 7 keeps. - Siege damage now varies for realms that own 0-7 keeps. Siege for realms that own no keeps do twice as much damage. Siege for realms that own 7 or more keeps does normal damage. Relic Changes Now that the dust has settled a bit on New Frontiers, it is apparent that it is too easy for a dominant Realm to take all Relics and hold on to them. Because of this, we are making changes to ensure that it remains relatively difficult to take enemy Relics, but is much easier to get yours back if they do get taken. - You no longer need your own realm's relics before you can capture an enemy one. However, a bonus is only gained from a relic if the realm owns their own of that type. - When capturing an enemy relic, you will now need to place them in a keep you own in your realm's home territory. The relic must be placed on the third floor of the lord tower inside the keep. - For recapturing your realm's own relics, you will still need to place them in your realm's appropriate relic tower. - There is a one relic per keep limit. - Once a relic is in a keep, the keep needs to be captured before the relic can be moved. Once the keep is captured, anyone can pick up the relic. - Once a relic leaves the temple or a keep, it has 2 hours to reach a new holding place. If it doesn't, it will be placed in an available keep in the realm that had previously held it or returned to its home temple if no such keep exists. - The following defensive realm bonuses are not applied to a keep that is holding a relic : hookpoint reuse timers, hookpoint item cost, additional guard level, and maintenance cost. - The realmwar map will now display what relic a keep is holding (if any) when the keep is selected on the map. Realm Ability Changes and Fixes - Static Tempest now creates an electrical orb effect when cast. - (Bug Fix) Soul Quench has been changed to do spirit damage. It was previously incorrectly set to essence damage. - (Bug Fix) The stun component of Desperate Bowman was incorrectly set to allow it to be purged. This has been fixed. Players will no longer be able to purge the stun from this realm ability. - Thornweed Field has been changed so that it cannot be stacked on a player by more than one caster. This was done to prevent situations where multiple Thornweed fields could be used at one time to do much more damage then intended. Siege Changes - The line of sight check required when firing a ram has been removed. Item Notes - Barbed Mace of Conflict and Crescent Sword of Conflict (Hibernia) now have the correct damage and speed values. - All the named loot dropped in the Passages of Conflict (all 3 realms) have had their imbue values and bonuses increased to a more appropriate level. This affects existing items so be sure to check any you have in your inventory or vault. MASTER LEVEL AND ARTIFACT ADJUSTMENTS Trials of Atlantis Master Levels are considered by many players just as much a part of leveling a character as standard experience, and because of this, we are looking at ways to make that process faster and less cumbersome. For this version, we have made changes to some of the most frustrating of Master Level encounters to make them easier and less time-consuming. Oceanus Encounters - Trial 1.1 - Fixed an issue that caused Sunkaio, Zopureo, and Aithos to despawn after a player has been killed by Aithos. - Trial 1.8 - The levels of the hammerhead and azure sharks have been decreased. - Trial 1.8 - The broadcast messages indicating which shark has the ruby can now be seen at a greater range. - Trial 1.8 - The spell effect indicating which shark has the ruby has been changed to a more noticeable effect. - The djinn stone outside of the Cetus encounter area in Mesothalassa has been moved. The djinn stone is now closer to the cave entrance leading to the Cetus' Pit. - There is now a djinn stone inside the Cetus' Pit. Stygia Encounters - There is now a djinn stone in Martikhora's encounter room inside the Great Pyramid. - A Glyph Incised Chest has been found among the rocks outside of the Fortress of Storms. There is a rumor that the chest belongs to Seti the Pharaoh and that only his keys can open it. Volcanus Encounters - Trial 6.10 - The levels and defensive abilities of the elite taur defenders have been decreased. - Trial 6.10 - We have decreased the number of elite taur defenders that spawn at the bridges in Ashen Isles. This change will allow players greater ease in defending the bridges for this encounter. - There is now a djinn stone inside the Chimera's Lair in Ashen Isles. - Players will now be able to interact with the aged statue for the Shades of Mists encounter. Sobekite Eternal - Trial 2.7 - The sobekite guards in front of the Cellar Gate, leading to Djedkare's chambers, have been removed. This change will allow easier access to this area for solo players who wish to attempt Djedkare's solo encounter. - Trial 2.8 - The sobekite guards in front of the South Hall Gate, leading to Amenemhat's encounter room, have been removed. This change will allow easier access to this area for solo players who wish to attempt this encounter. - Trial 2.8 - The water crocodiles in the pool in Amenemhat's encounter room have had their roam radius reduced. This change will allow easier access to the stairs leading up to the Amenemhat's platform. - There is now a djinn stone inside Runihura's temple. Temple of Twilight - The Triton Brigand can no longer be charmed. - Trial 3.1 - The level and amount of Moirai's summoned cobras have been decreased. - Trial 3.2 - The Triton Brigand has moved from his previous location in the Temple of Twilight. The Brigand may now be found within the tunnels near Sinovia's lair. - Trial 3.2 - Players now retain the option of killing Moughart for 'A Cure for Kepa' after they speak with the Triton Brigand. - Trial 3.2 - Moughart and his guards will no longer vary in level when spawned. - Trial 3.2 - Players now have two choices for obtaining a cure in "A Cure for Kepa". Players may either kill Moughart or seek out the Triton Brigand inside the Temple of Twilight. - Trial 3.4 - The level of Deidamia's entranced cobras has been decreased. Additionally, Deidamia's chance to summon the cobras has been decreased slightly. - Trial 3.5 - Antioos's cobra will no longer vary in level when spawned. - Trial 3.5 - Players may now kill molded statues inside the Temple of Twilight for a chance to receive the triton shaman necklace that is needed for the quest, "Tasks for Antioos". - Trial 3.7 - Shraogh will no longer vary in level when spawned. - The levels of the statue sentinels and molded statues have been decreased. The defensive abilities of these monsters have also been decreased. - Two groups of statue sentinels and molded statues have been added along the right wall of the cave area leading to Laodameia's encounter room. - There is now a djinn stone inside Medusa's chambers in the Temple of Twilight. Necropolis - Trial 5.2 - The Echo of Duamutef now has a limit to the number of times it can split into scarabs. Additionally, each time the Echo of Duamutef splits, it will lose a portion of its health. - There is now a djinn stone inside Ammut's encounter room in Necropolis. Deep Volcanus - There is now a djinn stone in Typhon's encounter room. Aerus Encounters - There is now a djinn stone on Talos' floating island in Arbor Glen. City of Aerus - There is now a djinn stone in the Phoenix's encounter area. NPC Speech Changes To increase the level of communication between grouped and battlegrouped players, we have added the ability for other players to see what a NPC is saying to another player for certain master level encounters. The NPC's speech will appear to other players in the lower chat window in white. - Grouped players will now be able to see an echo of the NPC speech that is directed towards another player in the group for the following master level encounters : Trial 1.1, Trial 1.2, Trial 2.5, Trial 7.3, Trial 7.4, Trial 7.5, and Trial 7.6. - Battlegrouped players will now be able to see an echo of the NPC speech that is directed towards another player in the battlegroup for the following master level encounters : Trial 2.6, Trial 2.7, Trial 2.9, Trial 3.2, Trial 3.5, Trial 6.3, Trial 8.10, and Trial 9.2. Artifact Adjustments - In order to ease some of the frustrations in finding monsters of the appropriate level and difficulty, all artifacts will now use one of six leveling requirements. Artifacts will be assigned to one of the following regions : mainland outdoors, mainland dungeons (including Darkness Falls), Shrouded Isles outdoors, Shrouded Isles dungeons, Trials of Atlantis outdoors, or Trials of Atlantis dungeons. In addition, all artifacts can now earn experience from player versus player kills and from killing monsters in the Frontier zones (including Passage of Conflict and Summoner's Hall). - Artifacts which previously earned experience only from player kills will no longer level at an accelerated rate. This change was made because these artifacts have been changed to use one of the six new leveling requirements, allowing players more options to earn experience for these artifacts. The artifacts affected are : the Band of Stars, Battler, the Ceremonial Bracers, the Crown of Zahur, the Fool's Bow, Scepter of the Meritorious, Snatcher, and Tartaros Gift. - The following artifacts can only be picked up by players who participate in defeating their associated encounters : Cloudsong, Gem of Lost Memories, Orion's Belt and Ring of Unyielding Will - Necromancers may no longer use the Wand of Lightning summoned by the Stone of Atlantis artifact while in shadeform, however, they can now use the Rod of Magic while in shadeform. - The amount of experience required to level the Ring of Dances, Alvarus' Leggings, and a Healer's Embrace has been reduced to correspond to the changes in leveling requirements. This change is retroactive. CAMELOT CLASSIC WORLD NOTES Quests - General - Players stuck on the final step of Trevian's Best Friend will now be able to speak with Trevian to receive their reward. Albion Quests - Trevian, located in the Outland Wharf in Avalon Marsh, is in need of assistance in finding his best friend who was kidnapped. Trevian has a unique reward to give to players who can find and return his best friend to safety. - Two rival courtiers, Lord Mathias and Lady Kristianna, are competing to present King Constantine with a worthy gift. In order to do so, they'll need the help of an intrepid adventurer willing to assist them in collecting the ingredients and thwarting the rival. If you are at least level 20, you can begin this quest by visiting Lady Kristianna at Adribard's Retreat, or Lord Mathius at Castle Sauvage. - Fortune of Few - Master Graent will once again accept crafted war mattocks in addition to the store bought ones. Midgard Quests - Reyer, located in Gna Faste, is in need of assistance in finding his best friend who was kidnapped. Reyer has a unique reward to give to players who can find and return his best friend to safety. - Crelam at Galplen needs the aid of some brave souls to thwart a dangerous plot taking shape in Myrkwood forest. If you are at least level 19, bring some friends to Galplen and help Crelam put a stop to a deadly alliance that could change the balance of power in Myrkwood. Hibernia Quests - Naois, located outside the Tir na Nog North Gate, is in need of assistance in finding her best friend who was kidnapped. Naois has a unique reward to give to players who can find and return her best friend to safety. Midgard - General - The Jordheim merchants have had their stores expanded. All tiers of crafting materials have also been added to bring the city's stores in line with the stores in Camelot and Tir na Nog. Monsters - Darkness Falls - Inquisitor Eciraum no longer makes forays into the areas designed for lower level players. Item Notes - The duplicate Body Resistance bonus on the Crude Silk Sleeves (Hibernia) has been changed to Matter Resistance. - The mining pick dropped by some siabra miners now salvages for ore instead of iron. - The Twinkling Tiara (Albion) is now correctly flagged as chain armor instead of scale. - The bonus on the Siabran Recurve Bow (Hibernia) has been increased to the appropriate 10% for future instances of this item being rewarded. - Whistle - Players will no longer lose control of their puppies upon joining a group. SHROUDED ISLES WORLD NOTES Albion Quests - Torctgyd Brookshire will no longer attempt to give out the Trials of Atlantis quest, Marauding Bandits. - Reports - Necromancers may now use the three reports (the Woman in Black report, Undead report, and Calikana report) in shade form. TRIALS OF ATLANTIS WORLD NOTES Stygia Monsters - Some minor dust janns were doing significantly less damage than their brethren, nor were they as aggressive as intended. Both of these issues have been fixed. Aerus Monsters - The cyclops skotos will no longer be as difficult for players to kill. Aerus Encounters - Gift of Love - The aggro radius on Danos' Guards has been increased to match his. This will eliminate Danos being pulled without aggroing his guards. Item Notes - The Sun Great Sword (Midgard) is now using the correct elemental icon. - The Sand-edged Spear (Midgard) and the Sand-edged Stout Bow (Midgard) can now be dropped on the ground and placed in vaults. - Players will now be able to combine Wall Glyphs 2 and 3 with Wall Glyphs 1 and 3 to complete the Complete Book of Glyphs for the Traitor's Dagger artifact. |
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Prydwen/Albion Member of Griffon Knight Keres - 50 Fire Wizard RR5 ML10 Chos - 50 Inf RR2 ML4 (LGM Fletcher) Hobnobs - 50 Necro RR1 Trongela - 50 Pally RR2 ML10 (LGM Alchemist) Trongos - 50 PBT RR2 (LGM Tailor) Trongot - 20 Cleric RR1 (LGM SCer) Biscuit!!
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"Now that Camelot is nearly three years old, the bulk of our players are above level 35".
rly? ^^
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"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" - Benjamin Franklin |
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..L47 onwards is the grinding ...not L1 - L47!...it will take just as long to get 47-50 as it did to get L1-47! ...muppets ![]() they should have at least gave us a choice.. free levels at L1-L45 or L45-L50 or summit
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Hib Too many chars... all ended with a "Bo" \o/ Guilds Walkers Of Legend / Soul Pact / EE / Severance / NFD Retired. |
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this patch sucks, lets have a server that runs on 1.36, hrm or maybe 1.38 - I like dragons.
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Humberton Blackguard - http://www.roguishness.com/war/ "Without the use of a winking smiley or other blatant display of humor, it is impossible to make a parody of whine that someone won't mistake for the real thing." "Flim's idea of emo is noticing he's ran out of beer and yawning" - Roo Boing |
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FINALLY QUIT DAOC AFTER 7 YEARS!! Former Excalibur/Kay Midgard Dragons of the North - RIP Realm Defenders - EU- RIP Sarumans Hand - EU - RIP Sarumans Hand - US- RIP AGE OF CONAN Cron - Tempest of Set - Shat game WARHAMMER ONLINE Squiggin my way round on US Servers babeh! WAAGH!!
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use last free level "wisely", level your char to 46.99
and get last free what rise you to ~47.5 ![]() /map command is really nice and i bet many gona love it. campbonuses allso are huge, just waite day because if remember correct? campbonuses start from 0 when servers are up again.
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Warhammer Karag-Dron server warrior priest Ahneus retired Retired in DAOC. Kalevala/Prydwen Ibin etc. A soldier will fight long and hard for a bit of coloured ribbon. - Napoleon Boneparte |