Quote:
Originally Posted by Cadelin
Legendary weapons are ToA only so won't be in. (They aren't in classic either AFAIK)
If casters in general are underpowered you would suggest that rather than improve casters as a whole you would rather just add a class to alb only? If all the opted groups across all realms are running pure tank setups it saying that casters in general need a boost and you won't fix that by adding one class to one realm.
Mythic are doing exactly the same as what they are doing for WAR. An equal number of classes, with equal abilities overall. That is how they aim to achieve balance.
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Casters ain't underpowered per say, not at all. On ToA servers they are OP'ed due to having so much defensive abilities.
The thing is that "casters" are the ones who do the CC, the Rupt, and are basically the kite engines.
All 3 realms have diffrent classes who can contribute to this. Some have abit more roles to fill then others, wich makes it problematic in an equal fight where you need to do you primary job and then some. When playing cleric in a full caster setup ( rr9 ) I often had to use my bolt range shears to interrupt, so did the other cleric, and heal, re position, cure ns, cure disease, kite, stunn enemy support to halt their push and so on.
I mean you do the rupt and the kite in diffrent layers so to speak, a theug makes the group so much better since he will be focused on so much, he cannot be allowed to cast, and most often he will be running for his life, but as soon as he gets his window he can put up 3-5 pets who will turn the battle since they have to focus on the pets. This frees up the cc sorc, the body sorc and the caba to do their thing. Now you have the enemy group on the defence dealing with the pets, so your offensive tanks can go after their key classes while you can push. This goes back and forth in waves, and the one who execute their "turn" the best will get the upper hand.
Remove the theug and you tilt that balance in the way you attack and defend as an albion group, if your used to a theug.
Thats how I see it though, not that x caster is underpowered and that sorc needs to do more dmg or have longer range or cast faster. It is more a question of who will do what in the albion group. The main caster dps comes from 2x sorc and a caba deuffing them and assisting on the body sorc. If you can stop that, and at the same time juggle their tanks ( debuffs, shears, roots, mezz, your own tanks snaring them ) you will establish control and you can make your move while the albion group are sitting ducks basically. Now if there is no theug, you have no source of relayable interrupts that will free up your cc sorc body sorc and caba to do dps, lay disease and ns and push.
Ah well I guess time will tell, I'm looking forward to it atleast