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If you have a good cabalist he can disease spam, nearsight etc and can debuff for both himself and the sorc to take down over-extended tanks. A minstrel has a ranged insta stun on a very short re-use timer as well as 2x DD and he has a pet can can go into melee mode unlike a bard who will lose his chants if he does. |
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Wardens can guard well with some dex3, mob3 np. Thing is a champ or a hero can do that job aswell, just as well probably better and you do not loose a spot to a class that has situational value only, as I see it though. PBT useless. Celerity when guardian, useless ( well it is nice when slam spamming tbh, I can admit to that..but dragon large shield is low endo use 3.0 spd... caped slam spd @ 228 qu and red haste 10% melee spd, go 250 qu and your basically there without the 10% spd). The resists are nice when beeing nuked without a debuff, but 8 man groups will probably not worry you unless they do land a debuff where it no longer matters if you have 26% or 46% it will go down to neutral figures and cap dmg anyway. Hots, abit overrated in 8v8 if you ask me... emergancy heals, well I rather have another dps or another high util class in the group. Ah well I guess it is a matter of preference and playstyle, for a pbaoe group I would consider a warden. |
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Aye I know, it is abit too much of theory to stake out examples and so on where x group will get pwned, since x can always happend.. etc. But I can say as much as I done alot of alb 8v8. And I would never play without a theug, ran two at times to wtf pwn bd+valk grps. For me alb has no kite and lacks alot of lockdown capacity without a theug, you will never get the upper hand in a fight that starts off on equal terms without one, you will never be given a window of oportunity to actually let loose on the body sorc + caba + sorc dps wich will kill. |
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Albs can kite perfectly well without Theurgs, every caster has spells with more than 1500 range. I also don't see what kind of lockdown capacity either Mid or Hib have that Albs now don't have. If you have only played 8v8 as an alb it must be hard to judge how balanced a Theurg is. You said yourself you wouldn't run in a group without one so surely that indicates that they were a very strong class. |
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Well I mentioned the two theugs more as a statment on how important they been in Albion groups from my POV. I played rr9 cleric, rr8 hybrid paladin, rr8 minstrel, rr6ish tri spec caba, rr8 armsman. In mid I played rr7 aug/pac, rr8 skald, rr7 valk In Hib I played rr6 bard, rr5 ench, rr6 druid And from that I noticed how much albs need the theug. But I mean I will play hib on an Origin server if they manage to get one up wich ain't no guarantee at all. All I want is balance and I can't see that happening without the theug for alb as rupter and kite engine. And theug ice pets + earth pets is what can lock you down completly, that is what makes it possible to kite and kite good. If you have a crappy theug in todays RvR I don't see you up with the top groups competing on equal grounds. And not much changed except for TOA and MLs for example hib and mid, they still have their base concept of rupt and cc. Well I guess I'm wrong, albion do not need theugs at all, and alb will be fine.
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I know ice pets + earth pets can lock down another group incredibly well but I am asking which OTHER class has ever been able to do that? Only the Bd came close and thats not going to be in origins. In origins the 3 realms will have the same number of classes and the same number of abilities although they will be distributed among the class slightly differently. You have yet to give a reason why Albs won't be able to compete when they have the same abilities as Mid/Hib. |
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You're all missing the point really. You don't know the gear and the caps, but it will be weaker than now. Heavy tanks with current styles will trash all casters even if the tanks have 75 strength and 0% ToA bonuses.
A Sorc with shitty dex and cast speed will always be instae'd on incoming by some random class on a full population server and if it's hanging back it will get SoS'ed, so here goes your initial mezz that could buy you some precious seconds. From there it will get trained, not being able to do much as it will get strafed and walked-through, game over. Cleric, Cleric, Friar, Minstrel, 3 Tanks, 1 Earth Wizzards (for EB, ghetto NS, snares and roots and DPS) could work to a degree. Would be interesting to see how they intend to fix disease. |
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Pre tendrils nerf with Purge 3 it was just a joke: run into a group, get stunned, purge and interrupt them all. Worked as good as a Theurg against shit groups. |
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Am not entirely sure that a 50 shield tank guarding a caster will let him be trained THAT easy since the triad changes.
If the trend is waving back the balance to Heavy tank groups 2 guarders COULD be a must for Hib and Alb, moreso if the cc reductions gets in (and if disease remains as it is) and if they remove or tone down once again Determination.
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Oryon SwordMaster 39 rr32 Gahnelion Archmage 26 rr24 Karak Eight Peaks Na Fianna Dragun |
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I seem to remember a screenie from pre-toa with a high mob pally chain blocking for a sorc vs a str/con debuffed train, so it probably wasn't that bad in the first place...
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You are dead. You have mastered 0.0% of this adventure. |
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Moreso if the train swaps target and goes for the Guarder (i remember being trashed my self even before the guarded one from the Savages train, which thx god we won't see no more at least without that effectivness). |
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| 8v8, origins, setups |
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