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  #166 (permalink)  
Old 10th July 2008, 03:00 PM
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Quote:
Originally Posted by Valgyr View Post
Sucky setup imo, so little buffing too much overlapping CC
I would assume the standard Aug spec on mid would be:
46 Mend - Group cure disease, cure nearsight, very good heals
27 Aug - 8% resist buffs, 28% celerity, 12% haste.
You can then get 8 in pac for the lowest level ae spells if you want or get 28 aug for slightly better buffs.

Pac healer on ToA server used to go Tri-spec because they could cap bases, this required 25% buff bonus which won't be possible on origins. We also don't know about the buffing issues.
Tri spec:
38 Pac - all instas
33 Mend - good heals (but no cure nearsight)
19 Aug - lowest level celerity (but can't cap bases)

If you don't want to spec in aug then you have 2 options:
36 pac - missing ae insta stun but otherwise as good as 38 pac.
40 mend - cure nearsight.

or
44 pac - better casted ae stun and mezz
31 mend - first spread heal

Tri-spec still seems the best because the lowest level celerity is probably more useful than an extra second or two on a mezz and your buffs will be better. 36 pac / 40 mend might also be good.
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  #167 (permalink)  
Old 10th July 2008, 08:10 PM
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44/31 for glory!
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  #168 (permalink)  
Old 11th July 2008, 07:17 AM
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Quote:
Originally Posted by Cadelin View Post
I would assume the standard Aug spec on mid would be:
46 Mend - Group cure disease, cure nearsight, very good heals
27 Aug - 8% resist buffs, 28% celerity, 12% haste.
You can then get 8 in pac for the lowest level ae spells if you want or get 28 aug for slightly better buffs.

Pac healer on ToA server used to go Tri-spec because they could cap bases, this required 25% buff bonus which won't be possible on origins. We also don't know about the buffing issues.
Tri spec:
38 Pac - all instas
33 Mend - good heals (but no cure nearsight)
19 Aug - lowest level celerity (but can't cap bases)

If you don't want to spec in aug then you have 2 options:
36 pac - missing ae insta stun but otherwise as good as 38 pac.
40 mend - cure nearsight.

or
44 pac - better casted ae stun and mezz
31 mend - first spread heal

Tri-spec still seems the best because the lowest level celerity is probably more useful than an extra second or two on a mezz and your buffs will be better. 36 pac / 40 mend might also be good.

I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!
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  #169 (permalink)  
Old 11th July 2008, 03:33 PM
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Quote:
Originally Posted by Valgyr View Post
I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!
You're right, for Brite's caster group one AoE spell will do it, regardless of it's a mezz or a fart.
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  #170 (permalink)  
Old 11th July 2008, 04:12 PM
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bard
druid
druid
warden
bm
hero
eld
enchanter/
eld / whaever

healer
healer
shammy
bersi
savage
warrior
thane
caster

cleric
cleric
sorc
cabby
wiz
paladin
merc
merc/whaever


thats what i would go for tbfh
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  #171 (permalink)  
Old 11th July 2008, 04:46 PM
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Quote:
Originally Posted by Valgyr View Post
I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!

Well, the healer in that setup have to spec for CNS wich is 40 mend, so 27 in aug, 22ish pac.

And bard will do main cc and sorc 2nd cc.

But it doesn't matter no pvp server will come with origins rules, and cadelin didnt mean pvp server either
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  #172 (permalink)  
Old 11th July 2008, 05:37 PM
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40 mend is much more important then crap celerity on non-toa servers
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  #173 (permalink)  
Old 11th July 2008, 09:13 PM
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looks like im going to be playing alb. Not sure what class i would like to be, but im thinking of a tank.

wouldnt mind this setup

sorc
caba
cleric
cleric
paladin
arms
merc
merc
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  #174 (permalink)  
Old 12th July 2008, 01:10 AM
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Not sure what you need the Mercs for.
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  #175 (permalink)  
Old 12th July 2008, 01:22 AM
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Quote:
Originally Posted by Manisch Depressiv View Post
Not sure what you need the Mercs for.

heals ofc..
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  #176 (permalink)  
Old 12th July 2008, 10:21 AM
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Quote:
Originally Posted by Manisch Depressiv View Post
Not sure what you need the Mercs for.
yea,Merc kinda suck w/o ToA abilitys... theyhave what? charge! hmmm...

havent seen many set grp's on classic runing whit one. So i rather have a extra Arms or an extra caster
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  #177 (permalink)  
Old 14th July 2008, 01:06 PM
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give this server now please :>
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  #178 (permalink)  
Old 14th July 2008, 01:29 PM
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give This Server Now Please :>
Qft!
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  #179 (permalink)  
Old 14th July 2008, 01:30 PM
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Setups on Hib apart from the standard setup of 2druids,bard, eld,chanter,hero,bm,bm(champ or ward0n).

Druid
Druid
Bard
BM
Hero
Hero
Champ
Eld

Extra hero for magic damage reduction on train with caster dps lower in Origins. Other as guard and slam/assist if fighting tank heavy groups whilst guarding. Drop 1 hero for chanter ofc for standardish setup.

Nat Druid
Nurt Druid
Bard
BM
Eld
Chanter
Ment
Hero (Could try a higher rr warden with some mob, vr, purge3, twf etc, base buffs for nat druid)

Nice package, damage, protection and additional utility/pets.

2 x druids
bard
2 hero
2 bm
1 champ/1 warden

for a laugh, but increase celerity range!!!
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  #180 (permalink)  
Old 14th July 2008, 03:15 PM
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Quote:
Originally Posted by Manisch Depressiv View Post
Not sure what you need the Mercs for.
For me charge is the hands down best RA in a 8v8 fight, a normal 8v8 fight vs good grps is 5-7 mins so being able to charge in to interupt, avoid slams or charge back when you need heals and/or to get out of nuke range is just too good to pass. Fine a hero/warr/arms hits harder per swing and will do more dps if he has celerity but for me only mids can realy on celer.

So for a tank train i would still prefer the BM/merc/zerk as MA for the train for sure.
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