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I would assume the standard Aug spec on mid would be:
46 Mend - Group cure disease, cure nearsight, very good heals 27 Aug - 8% resist buffs, 28% celerity, 12% haste. You can then get 8 in pac for the lowest level ae spells if you want or get 28 aug for slightly better buffs. Pac healer on ToA server used to go Tri-spec because they could cap bases, this required 25% buff bonus which won't be possible on origins. We also don't know about the buffing issues. Tri spec: 38 Pac - all instas 33 Mend - good heals (but no cure nearsight) 19 Aug - lowest level celerity (but can't cap bases) If you don't want to spec in aug then you have 2 options: 36 pac - missing ae insta stun but otherwise as good as 38 pac. 40 mend - cure nearsight. or 44 pac - better casted ae stun and mezz 31 mend - first spread heal Tri-spec still seems the best because the lowest level celerity is probably more useful than an extra second or two on a mezz and your buffs will be better. 36 pac / 40 mend might also be good. |
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Quote:
I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!
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Currently MoCloltapping on Grasp the VWer! Originally Posted by Manisch Depressiv How would you know anything about this group? You only played some asshole stealther duo on Dyvet. True story! |
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You're right, for Brite's caster group one AoE spell will do it, regardless of it's a mezz or a fart.
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Quote:
Well, the healer in that setup have to spec for CNS wich is 40 mend, so 27 in aug, 22ish pac. And bard will do main cc and sorc 2nd cc. But it doesn't matter no pvp server will come with origins rules, and cadelin didnt mean pvp server either
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looks like im going to be playing alb. Not sure what class i would like to be, but im thinking of a tank.
wouldnt mind this setup sorc caba cleric cleric paladin arms merc merc
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daoc thyrza fremstah xersoq aoc fremster 80 priest fremen 62 ranger war fremen 24 runepriest |
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yea,Merc kinda suck w/o ToA abilitys... theyhave what? charge! hmmm...
havent seen many set grp's on classic runing whit one. So i rather have a extra Arms or an extra caster
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Napalm - Bright Wizard -lvl40 R37 Alot of daoc chars. So bored that am playing wow!
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Setups on Hib apart from the standard setup of 2druids,bard, eld,chanter,hero,bm,bm(champ or ward0n).
Druid Druid Bard BM Hero Hero Champ Eld Extra hero for magic damage reduction on train with caster dps lower in Origins. Other as guard and slam/assist if fighting tank heavy groups whilst guarding. Drop 1 hero for chanter ofc for standardish setup. Nat Druid Nurt Druid Bard BM Eld Chanter Ment Hero (Could try a higher rr warden with some mob, vr, purge3, twf etc, base buffs for nat druid) Nice package, damage, protection and additional utility/pets. 2 x druids bard 2 hero 2 bm 1 champ/1 warden for a laugh, but increase celerity range!!!
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Tuorin 11X Warden ML10 Mesch 11X Hero ML10 Tuo 6X Banshee 0 time |
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For me charge is the hands down best RA in a 8v8 fight, a normal 8v8 fight vs good grps is 5-7 mins so being able to charge in to interupt, avoid slams or charge back when you need heals and/or to get out of nuke range is just too good to pass. Fine a hero/warr/arms hits harder per swing and will do more dps if he has celerity but for me only mids can realy on celer.
So for a tank train i would still prefer the BM/merc/zerk as MA for the train for sure. |
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| 8v8, origins, setups |
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