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  #46 (permalink)  
Old 9th May 2008, 12:00 PM
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With my job i dont have the time for any mmos but i vote i would come back because DAOC is the best game i have ever played and i miss it and the people i played with.

Long live DAOC and all its players
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  #47 (permalink)  
Old 9th May 2008, 12:23 PM
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Originally Posted by liloe View Post
That kind of server would be bullshit. You know, nostalgy is all cool and nice, but was it really better? The old RA's were totally unbalanced, mostly in favour of Hibernia. The game was much more focused around some FOTM classes and there wasn't a lot of group variation.
From the poll information I assume that it'll be the original classes with current realm abilities and spells/styles. Maybe they'll remove a few things which would cause problems, but don't expect such an old server to be an exact replica of what DAoC was like years ago.
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  #48 (permalink)  
Old 9th May 2008, 02:09 PM
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Originally Posted by GReaper View Post
From the poll information I assume that it'll be the original classes with current realm abilities and spells/styles. Maybe they'll remove a few things which would cause problems, but don't expect such an old server to be an exact replica of what DAoC was like years ago.
Ofc it won't be the same, and the server will probably only last a few months cuz' of this. Then in another 2 years time they'll release a Classic Classic server, leaning more toward what it really used to be like
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  #49 (permalink)  
Old 9th May 2008, 02:14 PM
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Originally Posted by Billargh View Post
Ofc it won't be the same, and the server will probably only last a few months cuz' of this. Then in another 2 years time they'll release a Classic Classic server, leaning more toward what it really used to be like

but if you remember the "Classic Server" wernt not bent ot be a classic server which is why there were orignal named the alternative rules server, the player based named them the classic servers, they are just no TOA.

-------

This server fromw what I can understand will be Just Classic lands, just classic classes, and no expansions.

anything else what they do on the server is till pure speculation.
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  #50 (permalink)  
Old 9th May 2008, 02:23 PM
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Won't be the same at all though unless the RA's classes are the same though. But yer good point about the 'Classic servers', completely forgot about that.
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  #51 (permalink)  
Old 9th May 2008, 03:44 PM
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"I would give anything to smell the grass of Emain ones again, even if that required me laying flat on its ground most of the time".
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  #52 (permalink)  
Old 9th May 2008, 04:25 PM
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Same old faces posting "yeah Id play it" who said the same about classic, then abandoned it a year later.

Too little too late IMO, sod grinding more to 50 again in spind rogs or waiting my turn while the uber setup groups farm TG and rape our wallets for cash to buy the drops, or queuing at moderna for a spot in a group that never comes.

Only good thing about this at all is the buff solution, but they dont tell you if that will be some crappy timed buffs from an NPC thats a milllion miles from where you want to XP and will cost $$ everytime you use them.

Something tells me those people I mentioned at the beginning, havnt really thought this through, and will help vote in yet another DAoC lemon.
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  #53 (permalink)  
Old 9th May 2008, 04:41 PM
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Leveling to 50 really shouldn't be an issue. If they keep the exp the same as it is now (or even just give some exp bonuses) then it's less than a day's playtime. Anyone who's going to be put off by having to do 20 hours of exping really isn't going to play for more than a month on the server anyway now are they.

The problem is we don't miss old frontiers. We miss the fact that the game was new and the attitudes towards zerging was different. There was enough new players that set groups could kill the zerg, and rp's were hard enough to get that your average DAoC newbies didn't have purge and stuff to stop them.
Fast forward to today and people won't accept being RR3 for 2 months. There won't be a constant churn of RR1 players for the set groups to zerg surf and what will happen is a big zerg v zerg v zerg stand off in email bowl. Zergs were only fun in OF because the players in them were new to the game and the experienced players could still fight them and win.

The 15 minute wait for porters has to exist for old frontiers or else you'll get the equivalent of putting 700 people into thidranki and watching what happens. What the porters did was mean that when you killed someone they stayed gone for 15 minutes, so the good groups were the only ones around 10 minutes after the porter had done his magic. The mistake of NF was in allowing zergs to port back 3 seconds later so you couldn't kill them. Make that mistake on an old emain map and you'll kill it.
Yet everyone here is wanting the porters removed.. So you want 300 people at each milegate all the time without any way of removing them?? Some people really are clueless.
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  #54 (permalink)  
Old 9th May 2008, 05:46 PM
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Originally Posted by Gahn View Post
Either one or the other tbh.
no, get both. because if you take one or the other ppl will still die to fast. and again, especially to casters. because even with either half damage or double the HP they can still dish out WAY more damage then you will have HP for in a matter of seconds.

now tank vs tank combat might be balanced somewhat, or melee vs melee in general. but caster vs melee sure isnt. mostly because of the insane casting speed they have.

tbh they should look at WoW for that. there the casters spells take longer to cash the higher level the spells are. sure they got spell haste there to but its no where near as overpowered as it is in DaoC. mostly because for anyone but healers its more or less useless in pvp.

and their instant spells only gain 50% of the bonus damage they have. not that theres any abundance of insta cast spells in DAoC but still. should be a simmilar idea to the spells in DaoC as there are for the tanks.

the faster they cast the less damage they do. because 2000+ HP in DAoC right now isnt anything a caster cant deal with in about 4 - 5 casts. and with around a second cast time thats really no time at all.
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  #55 (permalink)  
Old 9th May 2008, 07:02 PM
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  #56 (permalink)  
Old 9th May 2008, 07:27 PM
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For a moment i thought "shite, GOA actually thought of something new".
It was a very brief moment tho.A whole 2 seconds.
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  #57 (permalink)  
Old 9th May 2008, 09:28 PM
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  #58 (permalink)  
Old 9th May 2008, 10:14 PM
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Quote:
Originally Posted by Golena View Post
The 15 minute wait for porters has to exist for old frontiers or else you'll get the equivalent of putting 700 people into thidranki and watching what happens. What the porters did was mean that when you killed someone they stayed gone for 15 minutes, so the good groups were the only ones around 10 minutes after the porter had done his magic. The mistake of NF was in allowing zergs to port back 3 seconds later so you couldn't kill them. Make that mistake on an old emain map and you'll kill it.
Yet everyone here is wanting the porters removed.. So you want 300 people at each milegate all the time without any way of removing them?? Some people really are clueless.
are you slow or something?
the teleporter itself built the zerg
all ppl who died the last 15 mins teleport and leave the keep at the same time
there are only 2 choke points for all server in emain
as we know daoc pve sux and many ppl left the game just for that
most ppl who still play, stay only for the pvp
the only way to satisfy all player no matter how they want to play (1v1 , small grps , fg or zerg) , was duel after challenge and instance pvp like wow
i read in a magazine there will be 75 vs 75 in war together with other stuff
i dont know if they could actually do such thing in daoc or they didnt do it just because it would spoil the feeling of the game
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  #59 (permalink)  
Old 10th May 2008, 12:44 AM
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Well if such a server becomes a reality, i would join it instantly, creating a skald againg heh.....after 5 years of not playing daoc, actually not playing anything.
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  #60 (permalink)  
Old 10th May 2008, 08:40 AM
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Originally Posted by partyanimal View Post
are you slow or something?
the teleporter itself built the zerg
all ppl who died the last 15 mins teleport and leave the keep at the same time
there are only 2 choke points for all server in emain
And what would of happened without the teleporter then..

Irvr in NF has shown us exactly what would of happened, you'd have 100 mids on one side the the chokepoint and 100 albs on the other side..

You'd storm in and kill 50 of them, then 30 seconds later that 50 would be right back there again.

Except there was only 2 choke points so the ability to walk round the perma standoff would be none existant.
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  FreddysHouse > Role Playing Games > Dark Age of Camelot > General Discussion

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