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I dunno re Theurg. They are a great class. Back pre SI they were still significant for good Alb groups. I think the increase in casting speeds and caps helped them quite a lot post toa. I dunno, I wonder if Alb might have the short end of the wedge with Origins. It will have to be seen how they spread some of the Thug's abilities amongst other classes. It could go the other way. Mids having Valks makes them very strong still especially if it retains charge.
Hib may get some alterations to Ments, which might be something of interest as they always seemed to be taken away from group spots by the utility of the Eld and the chanter debuff. Determination being removed potentiially makes having charge essential, even if CC duration is significantly reduced. What that does is go and do exactly what used to happen, make groups for only a select few classes. Hihi multiple savage groups etc, only this time its zerkers or valks, mercs and Bms. They've at least got historical fact on their side, we can hope.
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Tuorin 11X Warden ML10 Mesch 11X Hero ML10 Tuo 6X Banshee 0 time |
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Groups ran 26%+ resists, mezz feedbacks, demezzers and mezz immune tanks so the duration was low already. In long fights you will now get mezzed more often for less duration. Same beer. Ofc no one wants to see OF red AoE mezz with 400 RR1 in it. |
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Ofcourse this still could change but thats currently what it is and that includes bolt range sorc mezz lasting for a max of 25 seconds (not taking resists or det into account once again)
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Warhammer - is pap. World of Warcraft Ever Quest Ever Quest 2 Dark Age of Camelot Eve Online City of Heroes City of Villains Final Fantasy XI Legend of Mir II Legend of Mir III Tabula Rasa Lineage II Rappelz |
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A Det5 hero/warrior/armsman should be mezzed for less than 9 seconds iirc currently so by the Origins ruleset they'll..... blink & miss it? Though Mani does have a point - it should mean you're mezzed more often for less duration if they stick to their current immunity formula.
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Playing Eve where good PvP is as frequent as me playing well in DAoC |
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Your all missing the point, will DF be back to 9 secs?
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<Tedious Ten> Kizasha - Archmage - (no idea name) Kizasha - Healer - Einherjar Kizasha - Cleric - Lion Knight Kizasha - Druid - Brehon Do you see a pattern here? Elajt - Infil - Lady |
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Will be loller for roots with no determination and cc constantly reapplying as immunity interval will be shorter.What was that inane time when tanks were rooted for like half an hour? Was some time between the changes for Det. It sucked, tanks were still rooted when rest of group dead. :| Strong shortbow 4tw. |
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I think you got a point there. It can easily get boring to level a char when there's no option to do anything else than pve. Battlegrounds are brilliant in that you can take a break from pve at any level. If there were battlegrounds in AoC for example, I would most likely have been playing it still. Reason I'm not, is because I got bored to death by pve and quests, and having no option to do something else like battlegrounds once in a while.
Even in DAOC, pve can get tedious and boring. Pve will always be pve.
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Kimkasper RR9+ Skald Master of Aquamarine |
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sadly I can't change what mythic are doing.. I doubt heroes/armsman would even need det5 to counter that mezz tbh prob det4 max + Resists.. still get det5 tho I guess for roots etc unless they plan on reducing those durations also.
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