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  #241 (permalink)  
Old 24th June 2008, 10:58 AM
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Originally Posted by Manisch Depressiv View Post
It's getting a bit more detailed now and people are complaining already.

I give it 1-3 months.

Missed your happy pill today?
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  #242 (permalink)  
Old 24th June 2008, 04:49 PM
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Originally Posted by Drucken View Post
I think it means there won't be any stat cap or toa bonuses (alittle stat cap was introduced in SI right? but since they won't implant that..)
No stat cap increases until ToA as far as i can remember.
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  #243 (permalink)  
Old 24th June 2008, 07:53 PM
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Anyone else feel a bit iffy about the Theurgist removal? I won't be playing Alb I just think it's more sensible to adress the issue of pet spamming rather than removing the class completely, especially as it's an ORIGINal class.
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  #244 (permalink)  
Old 24th June 2008, 11:01 PM
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I dunno re Theurg. They are a great class. Back pre SI they were still significant for good Alb groups. I think the increase in casting speeds and caps helped them quite a lot post toa. I dunno, I wonder if Alb might have the short end of the wedge with Origins. It will have to be seen how they spread some of the Thug's abilities amongst other classes. It could go the other way. Mids having Valks makes them very strong still especially if it retains charge.

Hib may get some alterations to Ments, which might be something of interest as they always seemed to be taken away from group spots by the utility of the Eld and the chanter debuff.

Determination being removed potentiially makes having charge essential, even if CC duration is significantly reduced. What that does is go and do exactly what used to happen, make groups for only a select few classes. Hihi multiple savage groups etc, only this time its zerkers or valks, mercs and Bms.

They've at least got historical fact on their side, we can hope.
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  #245 (permalink)  
Old 25th June 2008, 04:32 PM
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Quote:
Originally Posted by BloodOmen View Post
I do however like the new CC changes "No mezz lasts longer than 20-25 seconds" mid tank grps with 3x healers are going to be fun to fight against with such shitty mezz durations.
Those changes are new how and for who? For the RR1 zerg with 0% in resists?

Groups ran 26%+ resists, mezz feedbacks, demezzers and mezz immune tanks so the duration was low already.

In long fights you will now get mezzed more often for less duration.

Same beer.

Ofc no one wants to see OF red AoE mezz with 400 RR1 in it.
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  #246 (permalink)  
Old 25th June 2008, 06:07 PM
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Originally Posted by Manisch Depressiv View Post
Those changes are new how and for who? For the RR1 zerg with 0% in resists?

Groups ran 26%+ resists, mezz feedbacks, demezzers and mezz immune tanks so the duration was low already.

In long fights you will now get mezzed more often for less duration.

Same beer.

Ofc no one wants to see OF red AoE mezz with 400 RR1 in it.
The duration on the mezzes in orgins will be 20-25 seconds and thats not taking resists or det into account.

Ofcourse this still could change but thats currently what it is and that includes bolt range sorc mezz lasting for a max of 25 seconds (not taking resists or det into account once again)
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  #247 (permalink)  
Old 25th June 2008, 08:44 PM
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Quote:
Originally Posted by BloodOmen View Post
The duration on the mezzes in orgins will be 20-25 seconds and thats not taking resists or det into account.

Ofcourse this still could change but thats currently what it is and that includes bolt range sorc mezz lasting for a max of 25 seconds (not taking resists or det into account once again)
Bard returns to being an end bot?? Queue whine for being the only cc'r with no other form of crowd control & without the healers healing or the sorcs dmg. No matter though as they can play end.....

A Det5 hero/warrior/armsman should be mezzed for less than 9 seconds iirc currently so by the Origins ruleset they'll..... blink & miss it?

Though Mani does have a point - it should mean you're mezzed more often for less duration if they stick to their current immunity formula.
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  #248 (permalink)  
Old 25th June 2008, 09:20 PM
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Your all missing the point, will DF be back to 9 secs?
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  #249 (permalink)  
Old 25th June 2008, 09:21 PM
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P.S. Givf TT grpeh..
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  #250 (permalink)  
Old 25th June 2008, 10:38 PM
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No battlegrounds.

They will loose a lot of players -.-
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  #251 (permalink)  
Old 25th June 2008, 10:59 PM
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Originally Posted by Genedril View Post
Bard returns to being an end bot?? Queue whine for being the only cc'r with no other form of crowd control & without the healers healing or the sorcs dmg. No matter though as they can play end.....

A Det5 hero/warrior/armsman should be mezzed for less than 9 seconds iirc currently so by the Origins ruleset they'll..... blink & miss it?

Though Mani does have a point - it should mean you're mezzed more often for less duration if they stick to their current immunity formula.
Thought I read somewhere that determination might also get removed? I might be mistaken, I usually am. Will be loller for roots with no determination and cc constantly reapplying as immunity interval will be shorter.

What was that inane time when tanks were rooted for like half an hour? Was some time between the changes for Det. It sucked, tanks were still rooted when rest of group dead. :| Strong shortbow 4tw.
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  #252 (permalink)  
Old 26th June 2008, 04:34 AM
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Originally Posted by Pswoevgia View Post
No battlegrounds.

They will loose a lot of players -.-
Some players are worth losing ...
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  #253 (permalink)  
Old 26th June 2008, 07:23 AM
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A thid player calling TT rvr wannabes, riiiiight.
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  #254 (permalink)  
Old 26th June 2008, 10:32 AM
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Originally Posted by Pswoevgia View Post
No battlegrounds.

They will loose a lot of players -.-
I think you got a point there. It can easily get boring to level a char when there's no option to do anything else than pve. Battlegrounds are brilliant in that you can take a break from pve at any level. If there were battlegrounds in AoC for example, I would most likely have been playing it still. Reason I'm not, is because I got bored to death by pve and quests, and having no option to do something else like battlegrounds once in a while.

Even in DAOC, pve can get tedious and boring. Pve will always be pve.
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  #255 (permalink)  
Old 26th June 2008, 12:19 PM
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Quote:
Originally Posted by Genedril View Post
Bard returns to being an end bot?? Queue whine for being the only cc'r with no other form of crowd control & without the healers healing or the sorcs dmg. No matter though as they can play end.....

A Det5 hero/warrior/armsman should be mezzed for less than 9 seconds iirc currently so by the Origins ruleset they'll..... blink & miss it?

Though Mani does have a point - it should mean you're mezzed more often for less duration if they stick to their current immunity formula.
I agree with what mani said sadly I can't change what mythic are doing.. I doubt heroes/armsman would even need det5 to counter that mezz tbh prob det4 max + Resists.. still get det5 tho I guess for roots etc unless they plan on reducing those durations also.
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