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on a ToA enabled server i'd say no, its not that bad. but on a "classic" server i think it would be. mostly because even if ToA and the artifacts isnt gonna be there u'd still run around with capped, or near capped stats. making the whole server pretty pointless as its just gonna be a ghetto version of ToA. lets just hope they modify SC enough so that it aint happening.
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<Merely Mortal>
A Warhammer Online and DAoC Origins Guild Currently playing: WAR - Karak Eight Peaks Jarakin - Bright Wizard |
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Tuorin 11X Warden ML10 Mesch 11X Hero ML10 Tuo 6X Banshee 0 time |
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.I keep meaning to log on for a Sunday night session & somehow life just gets in the way. On top of that my accounts are expiring & I've no motivation to renew.
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Playing Eve where good PvP is as frequent as me playing well in DAoC |
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They announce a pre-SI, OF server, then proceed to do the usual Mythic flip-flop and change it. Oh, we'll let Valks in, we'll allow cata races, we'll use the new archery system, we'll remove theurgs, we'll put in some kind of half-assed level griefing restrictions etc etc.
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Formerly Zinzan, RR8 Druid of Excalibur Currently Zinzan, Rune Priest of Karak Hirn |
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I can just see the whine from players getting farmed by assassins while trying to grind in (or running to and from) the crafting keeps (you wanted pre-SI OF, you got it, no realm-side high level crafting merchants boys and girls!).....unless ofc they change ANOTHER thing, further removing it from the initial concept. If i remember rightly, it cost 20p+ to level a SC in SI, with no housing merchants, no drops worth much because of no ToA hyper-inflation that is a LOT of cash to farm from mobs who drop basically sod-all but the occasional useless (thanks to min/maxing) rare drop. Will they revert to the original crafting gain system, or use the new one? Again, the new on is far, far easier (and a damn site better), but it's another thing thats not pre-SI OF DAoC. Farming high level mobs with no anis, theurgs, necros, BD's etc does appeal to the masocchist in me, 8-man tank-group pve was fun back in the day ![]() The more you look, the more there is to consider and im betting the more it will stop resembling the server they are toting it as. |
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![]() used to pve with tank grps alot aye tho was well fun especially with a full dark RM in grp for damage add.
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belive im gonna give it a try, been missing daoc so much
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DAoC: Gwalmar, Paladin 11L0 Gwal, Blademaster 11L6 Gwalmar, Berserker 10L0 WoW: Gwal, Warlock AoC: Gwal, Barbarian Gwalmar, Tempest of Set - Your quality shall be known amongst your enemies, before ever you meet them |
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Haha, min/maxing started with SC? It _CURED_ min/maxing (until the release of ToA), everyone could get capped stats with moderate ease. SI perioid was the best daoc has ever had when it comes to simplicity of pve and getting ready for rvr. Just do a couple of straight-forward item quests, buy your armor and get it sc'd and off you go, the best system that daoc has ever had. Before that, it was countless hours spent camping item drops (Siabra queen in Bog of Cullen anyone) OTD drops (YEAH DOB IS GONNA SPAWN SOON.. 6 hrs later.. yeah lets try this tomorrow again!)
It was horrible. The idea in everyone's mind that people were not running templates before SC is so horribly wrong it boggles my mind. People were min/maxing to high heaven and it took so much effort most people didnt even start to think anyone did it. I bet EVERYONE would love to do countless Cursed Forest runs again, yeah? You guys are so blinded by nostalgia it makes me sick. Atleast we have crafting calculators now so we dont have to do it in Notepad anymore. Why does it matter to me, the hardcore DAoC'er? First of all, I will have a competitive and a good all around template, no matter what, that's just the way I work. The easier and faster it is to get, the better. Why? Because I wont enjoy getting it, but I will get it simply because I refuse to lose because someone else did get theirs. And if its easy to get, EVERYONE will be able to get it and finally you guys wont be crying about templates, realm rank or what not when I grind you to the ground, just like in SI. It really confuses me why 'casuals' would be against spellcrafting because thats the goddamn answer to putting all the gamers on the same starting line without tricked out templates and endless hours spent camping mobs. Oh and removing theurg makes perfect sense. Anyone who has the slightest clue how pets and interrupt work in DAoC RvR knows how sickeningly overpowered class the theurgist is, then you have the noobs who think theurgist is an 'ok' class and some are stupid enough to actually think they are somehow underpowered. The whole class was a mistake to begin with.
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Last edited by Eleasias; 12th June 2008 at 01:27 AM. |
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Classic, atleast in my books is just that, none of that SI and above shit. Yes i know SC came 1 (2 in the US) patches before SI did but its still very much a part of SI. hell i remember when that lvl 24(?) +2 stealth cloak in albion were THE cloak to get for their stealthers. ppl were paying 2+ plat for it from low lvl's that did the quest. or when having 2 band of ice were special, especially for albs or hibs as those only dropped in midgard frontiers. ppl dont want a classic server. they want a non ToA server with ToA bonuses enabled... and that sure as hell isnt classic. |