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Fingotic's Guide to Albion Catacombs
In the interests of maybe having some people to group with hanging around at the obelisks thought I'd give a level guide to the catacombs areas (no, not the task dungeons, the bit underground incase you've not found it yet)
To get into the main catacombs areas: Camelot, head towards the north gate but don't leave the city. On the east side is a pipe sticking out of the wall. This takes you into: Roman Aqueducts: Monsters of level 0 to 27, loads of miniquests from the guards near the entrance (and also poor Staarzi located by the normal entrance to the Inconnu Crypt) /map works - use it! Two instance dungeons, one near the camelot entrance (south, west, south, south, looks like an air raid shelter door on the left) Adjusts from 4 level 10s to 4 level 18s. Second towards the inconnu crypt entrance after going down the main drain. Obelisks: This is the first obelisk - superb things for getting around the place, situated at the top of the main drain in the aqueducts (and marked on your map) this will take you quickly to the Inconnu crypt to train or whatever. Right click to activate them, and you'll be able to return to it from the inconnu crypt. (NB. some obelisks are one-way, and are only useable to return to the crypt, I'll mention these in the later zones) Inconnu crypt: Whether you take the obelisk here or take a long walk through the aqueducts on some quest you'll come to the Catacombs City for Albion: The inconnu crypt. Entering from the roman aqueducts there's a corridor leading north - the east branch leads to the abandoned mines, the north branch to the main city hall. The city hall has the aurulite merchants on the inside, and standing around outside are class trainers for all the classes. On the west side is an obelisk (right click it to port to any other obelisks you've activated, plus to activate it so you can port there directly from the Channeler in camelot). North of the city hall a corridor leads to the Deadlands of Annwn, west of the city hall across the bridges is a bindstone, a healer and a hastener (great place to bind for getting back to anywhere in catacombs - run across a bridge, obelisk port to wherever yer going to and run on hastener speed to your end destination). Also in the west segment are merchants: the north part has armour merchants (and an arrow merchant outside the door), the middle part sells weapons and the south part sells craft goods and dyes. There's quests in here from level 1 to your 40s, so keep an eye out for yellow circles (or talk to the travellers). The obelisk in here should be the meeting place for a catacombs xp group, since it's so quick to get anywhere else.
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Humberton Blackguard - http://www.roguishness.com/war/ "Without the use of a winking smiley or other blatant display of humor, it is impossible to make a parody of whine that someone won't mistake for the real thing." "Flim's idea of emo is noticing he's ran out of beer and yawning" - Roo Last edited by Flimgoblin; 5th April 2005 at 02:14 PM. |
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Thanks, can't believe how little info is out there on Catacombs... the tip of activating the Obilisks rocks /em points to blonde hair
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Underground Forest
Filled with terracites and nasty aggro spiders (along with the neutral mossy sprite things that I feel bad when I kill) this isn't a completely hostile zone - there's a camp of inconnu and others in the northwest corner along with a very very useful obelisk (two-way, hurrah, right click to activate it then when you try to join a Dark spire group you won't have ot tell them "wait 30m whilst I get my arse there through three dungeons") Loads of quests to be had at the nw camp. Monsters here for levels 35+ though there's not an awful lot past level 45 (better hunting in the adjacent zones) Exits lead to the north side of the Lower Crypt (the south side connects back to the deadlands of annwn), back to the Glashtin Forges, the albion version of the Frontlines, the albion version of The Otherworld and the Dark Spire. No instances in this zone. Lower Crypt The evil corrupted version of the inconnu crypt, not a huge zone and actually fairly easy to navigate given the amount of aggro around - the aggro range is quite small so you can sneak past most of the monsters without being killed if yer lucky. There's two instances, one near the south exit to the Deadlands (for around level 40ish) and one in the northeast corner. One named fellow that drops loot (the others are for quests) in the northeast corner (around level 45+ was a good challenge for a half group of 50s) just outside the northeast instance. There is an obelisk in the middle of the zone but it's one-way only (good escape if you happen to annoy all those inconnu gathered on the same platform). The sentinels in here are nice for focusing on as a heretic stupid archers Monsters range from about 35 to 60+ (some purples) and the camp bonus is great (though maybe not if everyone and their dog come along to xp of course) This zone has exits to the Deadland and the Underground Forest and can be used to get from the Inconnu crypt to the UF but I find the forges an easier route. Frontlines Our version of the mid zone - filled with mad kobolds (monsters not players - there's no RvR in catacombs), some named and an instance that starts at 4 level 49s (Snarg's Grotto) and goes on forever... good loot at the end though. Great zone for level 40+ and still challenging at level 50. There's an obelisk right at the entrance but it's one-way yet again, so just an escape from the horde of crazy chanting runemasters. Some named monsters around level 45ish and a big purple named fellow deep within Nyttheim at the southern end of the zone. Only exit is back to Underground Forest. Otherworld Our version of the hib zone - looks like the surface of Mars, very cool place to visit. Much like the frontlines for what's around to kill (back in beta the aggro was a bit nuts though - not sure if we have the patch that fixes it yet though - think it was a later 1.73 patch which we'd have but might be in 1.74). A few high level named hiding in the queens labyrinth in the southeast corner of the zone along with another level 49+ instance with presumably some nice loot at the end. Only exit is back out to the Underground Forest. Dark spire The Caer Sidi of Catacombs - except you only get to bring 7 friends instead of 70. Filled with lots (and lots and lots) of purple crazy monsters, with named and lewt and crystals and weird stuff I'd recommend taking a well tooled out group of 50s in here... though if yer level 45 and get in one of these groups the XP is nifty. Won't put much about it as I've not made it to the end yet and I wouldn't wanna spoil it for anyone even if I had. Plus if you really want a darkspire guide there's plenty on VN. There is nice loot that drops in there though ![]() This zone is instanced btw so you need to be in the group to get into the same version as your friends (you can /invite across zones now though). But it does mean that we don't need a Dark Spire booking thread and you won't find some necromancer in there farming it already - or rather if they are then you get your own instance anyway... Artifact XP Catacombs brings a few more places to get artifact XP but it's not massively clear to everyone so here's an explanation: Arifacts which get XP in SI dungeons or Mainland dungeons will get XP in the instances off of the old world dungeons (of which there are 2 in each) - i.e. the Lost Wing in Barrows. Artifacts which get XP in ToA Dungeons (e.g. Guard of Valour) will get XP in the instance soff of the catacombs zones (e.g. the ones off of the lower crypt/frontlines/otherworld) Unfortunately you won't gain artifact xp in Dark Spire Hope this thread is of of use to someone, and hopefully we'll see some level 40 groups gathering around the UF obelisk rather than the AC entrance for a change
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Instanced Task Dungeons 101:
Scattered about the realm are several toons called Taskmasters. These task masters have a level range they support. Near each of these taskmasters (normally less than a 30s run) is a dungeon. If you go to the dungeon w/out going to the taskmaster, you will receive a message stating "You need permission to enter this zone". Once you've spoken w/ the Taskmaster, he will give you the option of performing a task in a nearby dungeon (normally, it's either kill X of a specific mob, kill a named specific mob, or clear the dungeon completely).Come 1.74 to make life a bit easier for casters: You will also be given the option of either the maze like dungeons w/ lots of twists and turns, or the long corridor types for ranged classes. Get your task, and head to the dungeon. Once you zone in, you'll be in an instanced dungeon where the mobs will spawn relative to your level (normally low yellow or high blue). When I did my instance runs, these dungeons had a base 50% instanced bonus to xp, do these kills are *very* worthwhile, and xp scales pretty well w/ your level. Once you complete your task in the dungeon, you will be awarded an additional chunk of xp in addition to the xp you've gotten from killing the mobs in the dungeon. A couple of things: - These are considered 'tasks', and abide by the 120 min time limit. Most of these can be cleared in 10-15 minutes tops, so that won't be an issue unless you go afk - If you die, zone out, or LD, you will fail the task. This means you'll need to go back to the Taskmaster in order to get a new task and get back into the dungeon. Taskmaster locations and levels: Albion Taskmasters Levels 1-10 Taskmaster Traint (Cotswold) Levels 11-20 Taskmaster Prairdred (Prydwen Keep) Levels 21-30 Taskmaster Lucir (Avalong Marsh) Levels 31-40 Taskmaster Mairlin (Caer Ulfwych) Levels 41-50 Taskmaster Trudan (Castle Sauvage) Hibernia Taskmasters Levels 1-10 Taskmaster Seviria (Mag Mell) Levels 11-20 Taskmaster Nelarid (Howth) Levels 21-30 Taskmaster Jeryd (Tir na mBeo) Levels 31-40 Taskmaster Praest (Outside of Tir na Nog) Levels 41-50 Taskmaster Vaellyn (Druim Ligen) Midgard Taskmasters Levels 1-10 Taskmaster Bernard (Mularn) Levels 11-20 Taskmaster Cheri (Audliten) Levels 21-30 Taskmaster Bisil (Gna Faste) Levels 31-40 Taskmaster Domli (Haggerfel) Levels 41-50 Taskmaster Trinnan (Svausud Faste) If you speak to any Taskmaster, and you are not of the correct level range to do a task from that particular Taskmaster, they will direct you to the appropriate town and Taskmaster you can get one from. |
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Do artis which exp in Mainland open zones get exp from anywhere in catacombs ?
Took a stroll around the aquaduct then couldn't be bothered to go any further
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Lord Kagato's Siege Guide I know that I shall meet my fate, Somewhere among the clouds above; Those that I fight I do not hate, Those that I guard I do not love. Ouch! Quote:
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Darkspire i have to say looks fun cant wait to have a good look in there.
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Quote:
nor do SI or ToA open zone artis
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Make sticky imo
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Flim you are uberlicious and I love you........people like me need more people like you....I be fick see and you be so uber and clever.......now giv me plats!
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Yay... Now we got this info guess its an excuse to actually go and explore Catas with the 'tic....
Cheers flim!
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