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.. and its one of the strangest MMOs I've played. Its much closer to the D&D ruleset than I expected, if you play D&D you're going to be off to a large headstart with character creation and getting the most out of your skills.
But, I can't help but feel it doesn't really "work" as an MMO. Its still very early days (I've played for what, 3 hours?), and there are some things I really like (I'm playing a rogue and there seems to be loads of roguey things to do), I'm undecided on the graphics (the screen seems very "busy", it feels like I should be playing at a much higher resolution than I am to fit everything on) and the combat system suffers from what most MMOs do at the start - very little to do other than hit the "fight" button (and the occasion tumble and block).
I suppose it reminds me of a multiplayer game like neverwinter nights, wrappered up in an MMO universe, rather than a proper MMO. The taverns are little more than meeting rooms, many people walking about and very little communication. Like I said though it is early days still.
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EQ2 Tumbletop level 68 Halfling Brigand, 69 Jeweler, Antonia Bayle
DAOC Knarl Trollslayer (pryd) s/s Armsman LGM AC ML7 rr4L5 Retired
DAOC Crookshanks (pryd) Mercenary LGM WC Retired
WoW Tumbleton level 70 Cow Warrior
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