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Dilema on warrior build
Ive been thinking about this alot due to not having a working pc up until 2 weeks ago, but ive not been able to decide exactly how to sepnd the points. I have an idea but im not so sure which of the arms abilitys to get. At the moment im thinking of going fury/arms (30/21 or 31/20).
So far this is what i know i want: Fury Talents (30 points) Cruelty - 5/5 points Increases your chance to get a critical strike with melee weapons by 5%. Booming Voice - 5/5 points Increases the duration of your Battle Shout and Demoralizing Shout by 50%. Improved Demoralizing Shout - 5/5 points Increases the attack power reduction of your Demoralizing Shout by 25%. Piercing Howl - 1/1 point Causes all enemies near the warrior to be dazed for 6 seconds. Improved Cleave - 3/3 points Increases the bonus damage done by your Cleave ability by 60%. Enrage - 5/5 points Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike. Death Wish - 1/1 point When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds. Flurry - 5/5 points Increases your attack speed by 30% for your next 3 swings after dealing a critical strike. --------- this being the extra point in fury if i choose that way Bloodthirst - 1/1 point Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage. With the arms tree, im interested in impale and overpower maxed, atleast rank 2 in tactical mastery though im not sure if rank 5 is worth it. Deep wounds sounds good, the other abilities im not too bothered about, just want some advice ![]() Arms Talents (20 points) Improved Rend - 3/3 points Increases the bleed damage done by your Rend ability by 35%. Deflection - 5/5 points Increases your Parry chance by 5%. Tactical Mastery - 5/5 points You retain up to 25 of your rage points when you change stances. Improved Overpower - 2/2 points Increases the critical strike chance of your Overpower ability by 50%. Deep Wounds - 3/3 points Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds. Impale - 2/2 points Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%. ------ This being the extra point in arms if i go this way Sweeping Strikes - 1/1 point You next 5 melee weapon swings strike an additional nearby opponent. If any can give constructive criticism and any advice it would be very welcome
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I dual wield most of the time, when I'm not ill be using slow one hander and shield. and this is what I'll be using. No it doesn't have MS
Fury 22 Pts Cruelty 5/5 Improved Demoralizing Shout 5/5 Unbridled Wrath 4/5 Piercing Howl 1/1 Enrage 5/5 Improved Intercept 2/2 Protection 21 Pts Shield Specialization 5/5 Improved Bloodrage 2/2 Toughness 5/5 Last Stand 1/1 Improved Shield Block 1/3 Improved Revenge 3/3 Improved Disarm 3/3 Concussion Blow 1/1 Arms 8 Pts Deflection 5/5 Tactical Mastery 3/5 Imp. Intercept - Helps me ALOT in PVP, mages usually blink out of this. Concussion Blow - 5s stun, free hits on mages if you can get close enough (after they blink out of intercept) Piercing Howl - I use this more offensively then defensively, always use it before any CC happens to me. Yes, Hamstring does last longer, this is just my preferance. Shield Block - When dual wielding I find it tough to kill rogues, since no imp. overpower. Timing this right has helped me on countless occasions. Also works nicely with imp. revenge... Imp. Disarm - Same as Shield block really, also helps alot when fighting any class that uses a 2hand wep to melee. Last Stand - Free 30% hp for 1 talent point? 10 min timer sucks though. My 2c. Some points may seem insignificant to others that feel the "2h MS" build is the way to go...Keep in mind this is my build and I prefare this to the MS build
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Nugusta - Hero - Excal - Brotherhood of Hibernia |
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Most think 2h MS is the way to go, because it really is more effective in PVP than the other builds.
Sure, you can make a fine DW build. It won't be as good overall though.
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I need scissors! 61! the man who makes the impossible possible www.roxya.com kekbur agol |
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Got a guildie who is MS specced and has a reaper, the damage is very very good.If warrior DW was maybe 10% miss rate on offhand or so then it could of been worth considering for pvp...they really should give warriors a talent that boosts the DW rate or damage of offhand.Oh well they still very good in the right hands, better than the palas that shield on 5% knowing they going to get their asses kicked and still die. xD
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{Guildmaster Of Forgotten Legends} Albion Prydwen:Account Closed Sycho rr10 0 Mercenary Firepower rr6 5 Wizard Mattshanes rr4 3 Theurgist Shinigami World Of Warcraft Euro- Stormscale(PvP) Trent lv70 Undead Mage Reznor lv70 Orc Warrior Malarky lv70 Undead Rogue |
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Unfortunatly, all warrior abilities and talents favor a 2h (apart from heroic strike and unbridled wrath.
I started out as a fury warrior, with the intention of DW'ing. After i got to 40, and tried out Bloodthirst (final fury skill) i realised how going full fury just doesnt work. You NEED to have mortal strike, its damage output surpasses fury in burst dps, and sustained, and has the benefit of knocking 50% heal effectiveness off your target. Plus if you go 30/31 fury, you cant get a weapon specialization to increase crit rate by another 5% (or stun rate, or double hit rate if you are mace or sword). I think some balancing might be in order, a final tier skill in the fury tree that prefers DW (heroic strike that swings both weapons maybe?). The only current advantage i can think of for DW atm, is that it interupts your targets casting better (not a big deal though) and you generate a bit more rage. If you do decide to go fury and DW, make sure you setup a macro to swap to a big slow 2h weapon for over power. |
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31/20 MS
anything else you need to know? nothing whatsoever..
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Captain jack, but lucky or sparrow? http://www.seizurerobots.com/ Visit us all in! #ot.exc (Clicky) ziva 5.2 k9 9.1 Scotty doesn't know! Scotty doesn't know! Scotty doesn't know! Scotty doesn't know! So don't tell scotty! |
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http://www.guildname.co.uk/Default.a...&g=posts&t=144
watch the vid link in this forum post, shows warrior powah - fury i think
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Yes I played DAoC, I'm not proud of it, but at least i aint you! Bloodhoof.
Delerium lvl 60 Priest - I Heal you follow Vantros lvl 60 Hunter Methos lvl 60 Warlock Jimmeh lvl 60 Warrior donated by Jimmeh. Jimathy lvl 51 Rogue donated by Jimmeh. |
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If you like pvp, surely you like winning instead of losing? MS build gives you the best chance of winning. Playing a "gimped" spec just to show it can be done is a lame attempt at boosting your ego. |
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Either way, maybe when I get bored of my current spec, I'll retrain my talents to the coockie cutter build and try that while dual wielding, more rage in a shorter amount of time will mean more MS spam and as I may group alot to pvp it introduces some utility. Mages/rogues can take care of damage, the only reason I don't play full prot is due to it having next to no effect in pvp. Replace Shield Discipline with an ability to block for a group mate and I'll definately go for that. |
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A bit off-topic but I don't think it's worthy of its own thread:
Anyone else noticed that intercept stun and charge stun are resisted like 20% of the time since the patch? Was this intended? :\ Also, some abilities (hamstring mainly) seem to miss a lot more than they did before. Are these stealth nerfs or am I imagining it? |
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i have noticed this as well... every time i rend/hamstring a rogue and start beating his ass down and he vanishes/sprints manages to get away i have had a track record of like 33% resists on my intercepts.. its not cool at all |
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