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Old 28th February 2005, 04:02 PM
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Early attempt at Warrior spec for PvP

Hi all,

gonna open the floodgates I am sure but I thought I'd post up an early template for my warrior. This is aimed at PvP and damage dealing. Comments, suggestions and helpful hints are welcome. Posts saying 'OMFG NO THAT SUXXORS' will be removed, possibly together with the poster's access. Remember, this is not the DAOC forum so try to keep it constructive and explain reasoning behind your comments please.

Quote:
Class: Warrior
Level: 60

Arms Talents (32 points)


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

Deflection - 5/5 points
Increases your Parry chance by 5%.

Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee
weapon's average damage over 12 seconds.

Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle,
Defensive, and Berserker stance by 20%.

Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.

Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your
Sword.

Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.

Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.

Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing
the effectiveness of any healing by 50% for 10 seconds.



Fury Talents (11 points)

Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.


Protection Talents (8 points)

Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

Improved Bloodrage - 2/2 points
Reduces the duration required to generate rage from your Bloodrage ability by 4
seconds.

Iron Will - 1/5 point
Increases your chance to resist stun and charm effects by 3%.
It is very arms biased as I wanted to get the mortal strike ability. The fury level gets me the piercing howl which seems to be a pretty decent get out of jail for it's cost. Add in a bit of shield from protection for variety
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Old 28th February 2005, 04:42 PM
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OMFG NO THAT SUXXORS

If you're a damage dealer, why have you put points into shield specialisation? If it was just to get the bloodrage stuff then fair enough but you've put five points into two-handed weapon specialisation as well, or do you intend to switch between both when neccesary? It does seem nicely balanced though

I've not paid much attention to my talent points really, I've just put them into areas which will make me do as much damage as possible.
http://wow.allakhazam.com/profile.html?53586
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Old 28th February 2005, 05:02 PM
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Quote:
Originally Posted by mank
I've not paid much attention to my talent points really, I've just put them into areas which will make me do as much damage as possible.

and draw as much aggro as possible
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Old 28th February 2005, 05:09 PM
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Quote:
Originally Posted by Gat_Decor
and draw as much aggro as possible

hahaaaahahahaha

sorry Jup....

and back on topic I think the thing with talents is to experiment the first change only costs 1g so put them where you like for now and if you find you are a bit gimped later on recert
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Old 28th February 2005, 05:13 PM
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Quote:
Originally Posted by Gat_Decor
and draw as much aggro as possible
at least I can kill more than just rats
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Old 28th February 2005, 05:18 PM
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Quote:
Originally Posted by Yoni
hahaaaahahahaha

sorry Jup....



Quote:
Originally Posted by Yoni
and back on topic I think the thing with talents is to experiment the first change only costs 1g so put them where you like for now and if you find you are a bit gimped later on recert
Well that's what I have done so far really, putting points into things that seem of interest, but because for now we are mainly PvEing I put a few into the shield. I haven't really looked more at the fury lines to see whether there are good damage abilities that I could get if I released the protection points. Of course, it does make alot of sense to build this up for PvE while levelling then recert to a better PvP build.

Mank, from what I've read it seems pretty commonplace to be changing stance in PvP hence the points in the tactical mastery to maintain some rage. I would plan to typically use a nice 2 handed melee weapon but the ability to perhaps swap to shield for a slam in a fight might be useful (provided my button mashing fingers hit the keys ok). Yoni - you wtfkthxbbqpwned me yesterday with your l33t 3 level advantage, but did my occasional slams stop you casting or cause problems?
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Old 28th February 2005, 05:39 PM
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Atm im a paladin and only really seen duels but from the duels ive seen a fury specced 2h warrior beat almost any1.This is lv60 duels.
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Old 28th February 2005, 06:16 PM
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Quote:
Originally Posted by Jupitus
Yoni - you wtfkthxbbqpwned me yesterday with your l33t 3 level advantage, but did my occasional slams stop you casting or cause problems?
You are a little more difficult yes

btw that haha was at gat's comment not you
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Old 28th February 2005, 06:37 PM
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Quote:
Originally Posted by Jupitus
Mank, from what I've read it seems pretty commonplace to be changing stance in PvP hence the points in the tactical mastery to maintain some rage. I would plan to typically use a nice 2 handed melee weapon but the ability to perhaps swap to shield for a slam in a fight might be useful (provided my button mashing fingers hit the keys ok).
Tactical mastery definitely, don't know whether you've got Beserker stance but there's some nice abilities you can only use within that stance, just as Disarm is only for Defensive etc. Being able to adapt to different situations during fights, i.e. switching from a 2h melee weapon when fighting melee npc's and switching to a shield to disrupt casters. However, you also learn kick later in the game which you can use to disrupt casters without a shield equipped I believe. By the sounds of it you want to be a damage dealer so putting points into protection if you're mostly going to be using 2h melee weapons seems a waste of points imo
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Old 28th February 2005, 08:52 PM
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Quote:
Originally Posted by mank
By the sounds of it you want to be a damage dealer so putting points into protection if you're mostly going to be using 2h melee weapons seems a waste of points imo
Thanks for the advice, and I'm very close to berserker stance now, albeit with some doubtless evil quest to do to get it I hightlighted mostly as that's exactly it while there is much PvPing to be done... I can always respec at 60 if needed. I guess if that's the worst you can say the template can't be too bad eh?
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Old 28th February 2005, 09:09 PM
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cheeky git

The beserker stance quest isn't too difficult but depends what level you do it at, I imagine Dex and Mike will need to do it soon so you could all go and do it together or give me a shout.
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Old 1st March 2005, 10:48 AM
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just a small point.....

Out of all the servers WoW has to offer we have 4 warriors? and they all belong to the same guild, come on guys/girls j00p has asked for some advice give him your opinion (or have u all rolled uber l337 undead mages) yeah and i know you know he's one of the mods..
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Old 1st March 2005, 11:06 AM
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I can't really offer much as I'm still playing around with it myself. Though I wanted to go Duel Wield and have been putting my talents in most of the same mentioned above, except instead of Shield I went Anticipation. I then started with 2h and Polearms, so much to play with, I'll offer better info when I'm 60.
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Old 1st March 2005, 01:09 PM
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Things to bare in mind when makeing your template are

* Rage cost <-> Effectiveness <-> Talent Point cost


For instance in a mele heavy group pve group with all agro on me so im generateing enough rage, the group DPS boost shout may be worth the rage cost (20 Points). Solo 20 rage points for a small DPS boost probably is not worth it. Same goes with Improved Demoralizing Shout, is the DPS debuff % increase realy worth the 5 points? If you look on your charecter screen and move the curser over attack power it tells you how much the Dam increase per swing is, which will give you an idea about whether you think its worth it.

At the end of the day warriors have alot of moves (thunderclap etc) that are a complete waste of rage in PvP since you will rarely have 10+ people hitting you.

__________________________________________________ ____________



This is a personal thing but here is the Talent spec im gonna use for my Warrior (note no deathwish but being undead there is no real need for it).
Its based around a few principles

Absorbing Damage - Full points in Parry and Block and full points in AF boost improved shield block.

Stuns - I like stuns ! Not only does it meen you can get some cheap shots in but they dont attack back meening even more damage your not takeing. So ive gone for improved revenge (40% chance of stun) and Concussion Blow (15 rage cost and 5 sec stun)

Improved Crits - Since im mainly gonna be in useing S&B im gonna need to improve my damage slightly so ive gone and boosted my chance to crit and the damage caused by crits.

Tactical Mastery - Probably to most usefull talent a warrior has. To be most effective you need to be able to change stances when needed to utalise all the moves you have. Looseing rage by changeing stance defeats that so 5 points good .. 3 points is a must.


Arms Talents (25 points)


Deflection - 5/5 points
Increases your Parry chance by 5%.


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.


Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.


Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.


Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.


Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.


Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.



Fury Talents (5 points)


Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.



Protection Talents (21 points)


Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.


Toughness - 5/5 points
Increases your armor value from items by 10%.


Improved Shield Block - 3/3 points
Allows your Shield Block ability to block an additional attack, and increases the duration by 2 seconds.


Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.


Improved Disarm - 3/3 points
Increases the duration of your Disarm ability by 3 seconds.


Improved Sunder Armor - 1/3 point
Increases the armor reduction of your Sunder Armor by 10%.


Concussion Blow - 1/1 point
A brutal strike that deals weapon damage and stuns the opponent for 5 seconds.
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Old 1st March 2005, 01:57 PM
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Thanks for that Garok - I had considered that I could go more absorption while PvEing and this is quite nice for that, but I decided I'd quite like to stay fairly close to my final template if possible. You're putting alot of faith in crits with that build... good luck and I hope it works out
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  FreddysHouse > Role Playing Games > World of Warcraft > Class Discussion

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