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1) No class is particularly 'uber' in WoW, they are pretty well balanced overall, although in particular circumstances one will better the other as in any game.
2) Yes, they do decent damage and are considered a 'medium tank'. 3) Any WoW class can solo pretty well. 4) Don't ask me
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The Old Guy and Big Fan of Teedles |
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But yes, they make reasonable tanks with nice damage output. I have had one person complain because he was in a group with my Rouge - but he was also complaining the Priest was a n00b because he wasn't CCing As for talents, don't think of them like you would the DAoC skill system. It's different from the "you must spec this to get that" approch DAoC takes, in the majority of cases they will only boost abilities you already have. But it is by no means a make or break system. There are a few instances where you'll gain an ability from 'speccing' highly in a particular talant-line but at current there is not right or wrong way to go about it. Still, if it helps here's a cute little Talent Calc. which gives more detail on what each talent will give you.
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[FONT=Arial Narrow]Archeon, lvl40 Priest Voltari, lvl60 Warlock For Some Reason Still A Member Of Tyr's Handful, Draenor [/FONT]
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You want a good solo PvE class, play a Warrior or a Hunter. Don't expect the Warrior to be any good solo PvP though. Rogue probably isn't so good at solo PvE(I'm assuming, I don't know this for a fact) but it's a great solo PvP class for obvious reasons.
Talents do kind of matter, not at low levels though. I got to 20+ without spending 1 point, now I'm putting all into fury and arms since I hear that protection Warriors are buggy and gimped... even moreso than the arms/fury ones.. Your character can be "broken" by your trainer at any time if you don't like how you've specced anyway, this basically means that you get all of your talent points back at a price. The downside is that the price goes up every time you do it. Erm, I'm answering your questions in the wrong order but whatever... I've never actually seen a rogue turned away from a group just for being a rogue... yet. Mainly groups will ask specifically for Priests/Warriors/Mages/Tanks/Healers or whatever, but you will still be picked up by groups. I haven't noticed any hate towards rogues in groups yet. Yes. I am finished pretending that I know anything about the game now. Oh and there are no talks of nerfs yet. Only thing that is being changed in the near future is the Warrior being buffed up a bit, due to all the whining on the yank WoW forums about it being shit in PvP. Naturally all the Paladins/Rogues replies are "Well you are good in PvE". Hahahaha. Last edited by Dillinja; 18th February 2005 at 02:40 AM. |
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Well, IMO rogue is the best PvE class next to a hunter. Supermassive DPS (most DPS in the game, situational), and you can always escape using sprint wich only has a 5 min cooldown (you shouldn't come in a life-threatening situation more than once every 5 minute anyways).
Rogues are pretty much top of the foodchain too really, if a rogue get's to jump on you and he knows what he's doing, 90% of the time you'll loose. I won't say they're overpowered and need to get nerfed, but they're very very strong PvP classes.
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WAR Karak Azgal Ytse, 3X Ironbreaker |
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I dunno. It might well be that rogues are too powerful. |
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If you use the talent calculator for which Archeon posted the link, you can also find templates there :-)
I'll send you my template. I'm not saying it's a good one though, just one I'm experimenting with. Feel freeto comment upon it
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He died because of his dodging? Not sure I understand that... and if he died in 3 hits he must be wearing paper for armour. Given the circumstances, and all else being equal, he should have dropped you without too much trouble. Obviously he doesn't know his class and you do know yours.
I play a rogue myself, and like most classes it's deadly if you play it right. Just backstabbing someone and tanking it out won't get you very far. I do see a lot of badly played rogues, but I've also seen some very well played ones, and they are nothing short of deadly. The key is to use all the tricks available, including potions, poisons, vanish, blind and cheap shot, assessing what to spend combo points on is also a big factor (do you DoT, stun, hit or reduce armour... each situation is different). The only class that I'm wary of taking on is the Mage... just screw up one move and they have you.
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Work Consume Die |
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A rogue dodging is a warrior's dream, simply because it leaves them open for overpower. This is great because with only 2 talent points in improved overpower you can get a 50% chance of crit every time you use it which means 50% of the times that the rogue dodges they are leaving themselves open for a crit (assuming that the warrior has enough rage to perform overpower).
This is probably the main reason why well played warriors can kill most rogues. |
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pressing the overpower button doesnt make a warrior "well played"
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