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1) no
2) it helps if you pull, makes things less chaotic 3) it's up to you, though having a good weapon is important Here's a few tips for aggro: - be the one pulling and if it's multiple stuff use demo shout to grab some initial aggro on all the mobs - if you're getting outdamaged and losing aggro, make sure you stay in defensive stance. Abilities and attacks while in defensive stance generate more aggro. - taunt doesn't give you any additional aggro at all, if you use it on something that is already attacking you it does absolutely nothing. when you lose aggro on a monster and it goes for someone else, taunting it will put you back on top of the aggro list, immediately follow it with a sunder armor or other ability to establish the aggro and you should be ok. Anyways to sum it up, use sunder armor, demo shout and rend a lot, make sure you are in defensive stance and you will have no problem. If it's a multiple pull, demo shout and then throw a sunder on each, if people are assising that will be enough to keep them on you and not the healer. If you have 2 damage dealers on 2 different monster though things will get a bit more messy. Sorry for the confused rambling I'm in a hurry ![]() edit: oh I noticed you're level 8, make sure you do the quest for defensive stance at 10 you should have all the abilities I mentioned by level 14 or so.
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Kuroi - Hero // Kirei - Druid // <Rage> Last edited by gia; 10th January 2005 at 02:18 PM. |
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Thanks gia - I guess I'll likely have to wait for my caster/hybrid group-mates to get fed up of dying alot and settle down to the RPG-style 'someone pulls then you kill it' method as opposed to the 'lets all run around pulling whatever we see and hope we get away with it' method
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Demo shout draws agro from healers,works like taunt.You shall use it more often in instances.On named elites spamm taunt/shieldblock,surrander armor x5 and demo shout.Oh yes,use defensive stance all the time if you are maintank of fg ^^
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Don't worry about it too much at this early stage, the casters are not as squishy as in DAoC and can generally handle one, or even two, mobs themselves. Problems arise when you start doing instances or if you are in the middle of a camp and the whole place spawns at the same time -- that's when a tank is worth his/her weight in gold.
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