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Old 27th December 2004, 04:20 AM
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Resistance Debuff?

Two of the warlock curses have resistance debuffs, i think they cover all 5 resistances, or 4 (fire and ice debuff, and then a shadow and arcane debuff iirc).

So i was wondering, like in daoc, and d2, can you debuff _below_ 0 resists? effectively increasing the damage you do base on 0 resist targets, or does it simply knock off 60 (or whatever the value was) or however much they have, from the target?

Whichever though, i could imagine warlock + mage / shadow priest combo must work surprisingly well, the warlock can debuff for the mage / priest, and use destruction spells if debuffing for the mage, or use shadow bolt if debuffing for the priest etc.

Just some thoughts.
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Old 27th December 2004, 08:24 AM
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Resists do not decrease the damage you get, but decrease the chance that you resist spells I thought, or atleast they don't increase the damage as much as in DaoC
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Old 27th December 2004, 10:56 AM
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Ye, resistances doesnt increase the damage you do, but decrease chance to resist, and gives higher chance to hit for damage cap on that type of spell. (spelldamage in WoW is listed as "does minDmg - maxDmg spelltype damage")
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Old 27th December 2004, 11:16 AM
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Thank god for misconceptions!

When you are hit by a direct-damage spell, you have a chance to resist 100%, 75%, 50%, 25%, or 0% of the spell's damage, depending on your resistance score in relation to the level of the attacking caster. Your average percentage of damage resisted is the weighted average of your resistance percentages for each level of damage resistance (100%, 75%, 50%, 25%, and 0%). Using, as an example, a fire resistance score of 250 vs. a level-50 mage's fire spell, you would on average resist roughly 75% of the damage of that spell. To further the example, if you had fire resistance of 100, you would, on average, resist roughly 30% of the spell's damage.

Now, please tell me how lowering your targets resistance doesn't increase damage. You said it yourself that it increases chance to hit for damage cap, that's a bloody increase in damage.
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Old 27th December 2004, 11:20 AM
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Tenuous link, but theres a mob that pettable by hunters which has 100 pts in all resists, seems to be the fotm PvP hunter pet. I hope that WoW wont turn into everyone runnin around looking the same a la Trials of Adlantis, variety is the spice of life.
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Old 27th December 2004, 11:31 AM
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Well, its not supposed to increase the given damage... but oh well
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Old 27th December 2004, 12:14 PM
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Quote:
Originally Posted by LordjOX
Well, its not supposed to increase the given damage... but oh well
Soz for aggro tone in my post, was tired after coding guild's forum all night
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Old 27th December 2004, 04:17 PM
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Quote:
Originally Posted by AhoyHoy
Tenuous link, but theres a mob that pettable by hunters which has 100 pts in all resists, seems to be the fotm PvP hunter pet. I hope that WoW wont turn into everyone runnin around looking the same a la Trials of Adlantis, variety is the spice of life.
The thing is that wow max resists are 200 I think
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Old 27th December 2004, 04:38 PM
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Quote:
Originally Posted by Whisperess
Soz for aggro tone in my post, was tired after coding guild's forum all night
I was planning to cry myself to sleep
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Old 27th December 2004, 05:11 PM
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Ok after that explaination by Whisperess im still pretty confused, maybe you can go over it again if you can be bothered :P

However, still im interested to know if resists can go negative.

And would a 60 resist debuff actually be worth the effort? or would another curse be better (you can only apply one curse at a time, and the debuffs are curses).
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Old 27th December 2004, 05:23 PM
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hmm, i think what hes trying to say is debuff do and will increase your damage, they wont increase your cap though.

Put it this way, Say i debuff fire someone. Now they have low resistance to fire. So now when i nuke him with a fire damage nuke. This fellow wont resist my fire spell as much. And i "think" it will allow me to hit my max nuke damage. The DD spells have a min and a max damage, so if their fire resists did go into the -0 area, the nuke would still only nuke for its Max damage. Nothing more. Unless you got + damage items.

This is what i've come to understand by reading this thread anyway, i hav'nt looked into it.

Or if this is like daoc. And when you have say 30% resistance, you resist 30% of the damage taken. Or the DD's spell Min and Max damage are only in effect when the target has 0 resists?.

All too complicated when there isn't a % >_<

*Edit* In other words, if a warlock was to debuf their own DD. Could they be just as effective as a spirit cabby on daoc?
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Old 28th December 2004, 12:43 AM
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Simply said: It don't affect the damage you do on 1 spell. Over time, with lower enemy resists you will hit more than miss so will do more damage over time. Right?
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Old 28th December 2004, 01:45 AM
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It does affect damage. I think whisp explained it, but look here if you still cant work it out:

http://www.worldofwarcraft.com/info/...haracters.html (riiiiight at the bottom).

You have a chance to do full damage, or less than full damage, half damage.. etc, based on resist.
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