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Not sure if I remember this correctly, but I'll give it a try.
For rogue: (AP = Attack Power) 1 Strength = 1 AP 1 Agility = 1 AP, ~ 1/30% chance to crit (1/20 for other classes except hunter which is something like 1/47), ~ 1/20 % chance to dodge/parry (not sure about the dodge/parry part, I don't have a rogue at 60) 1 Stamina = 10 health 14 AP = 1 DPS, For instant attacks: Damage contributed from AP is based on a fixed speed depending on weapon type (rather than your weapons swing speed as it used to be). Swing speed is calculated by looking at the Swing Speed of your weapon. (not like in Daoc) +Dagger skill would count as if you were higher level. For PvP I'm not sure how much it affects to-hit, crit etc but for PvE vs high level mobs it will atleast reduce the amount of glancing blows unless I'm mistaken. |
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29 agility = 1% crit.
14.5agilty = 1%dodge Agility don't affect parry chance. Agility also affect armor.. 1 agility = 1-2 armor.. can't remember if it was 1 or 2 ![]() 1 Agility = 1 Attack Power. 14 attack power = 1dps And weapon speed changed in the latest patch. All instant attacks (sinister strike, ambush, backstab) will be calculated with a speed of 1.7. So even if your dagger got a 2.0spd it will be counted as 1.7 on instant attacks. Sword have a speed of 2.4 on instant attacks.
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WAR Urme - Shaman (Server: KEP) AoC Inactive: lvl 80 HoX on Dagon DAoC Inactive: 8 level 50 chars on Exc. SM on US Classic WoW - Stormscale Flurme 70 Troll Rogue - Inactive |
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