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  #1 (permalink)  
Old 26th May 2004, 10:19 AM
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Targeting Drone VS. Tactics ?

So how much difference is it?

Do they scale different with +HitBuff ?
If not then wouldn't Tactics > Targeting Drone for a blaster?

Hope to get some informative answers, thanks.

I've asked it on the official forum but no answers yet.
Would be great to know, hoping Tactics is as good as TD % wise.
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  #2 (permalink)  
Old 26th May 2004, 02:06 PM
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primary and secondary powers are ALWAYS better then pool powers.
on top of that, Targetting drone works only for the player, while tactics affects the group as a whole.
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  #3 (permalink)  
Old 26th May 2004, 02:17 PM
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I want the numbers

Yes I know all about the powers what they do and so on.
Just curious of the +% acc difference on the 2 powers.

Got a really cool build for a blaster but I really depend on Tactics being good.
Maybe not AS good as TD but near.
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Old 26th May 2004, 02:22 PM
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All leadership buffs do 12.5% for Defenders, something else for Controllers, and 7% for all other classes.
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Old 26th May 2004, 02:24 PM
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ok then I only need to know the TD works with +%acc and stuff.

10% for controllers, is what I read.
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Old 27th May 2004, 03:14 PM
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Quote:
Originally Posted by Belsameth
primary and secondary powers are ALWAYS better then pool powers.
on top of that, Targetting drone works only for the player, while tactics affects the group as a whole.
but provoke > taunt ? or am i seeing something wrong here ?
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Old 27th May 2004, 03:44 PM
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yup, mostly because provoke is AE, even if taunt lasts longer
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Old 27th May 2004, 07:00 PM
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provoke is da pwn
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Old 27th May 2004, 11:25 PM
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It's great how scrappers are penalised on leadership

Shame that, you'd have thought they'd be above par on at least one part of their powers



(ps, i'm just kidding )


Still a shame how the melee types aren't allowed to have the same amount of leadership powers...balance I know but doing the whole sweeping statement thing about them being poorer leaders than everyone else schtick is a shame *cry*
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Old 28th May 2004, 10:00 AM
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Quote:
Originally Posted by FuzzyLogic
It's great how scrappers are penalised on leadership

Shame that, you'd have thought they'd be above par on at least one part of their powers



(ps, i'm just kidding )


Still a shame how the melee types aren't allowed to have the same amount of leadership powers...balance I know but doing the whole sweeping statement thing about them being poorer leaders than everyone else schtick is a shame *cry*
It's more because Defenders, and, to some extent, Controllers, are seen as the 'buffing classes'. Scrappers and Blasters are the damage dealers, and Tankers are the meatshields.

Defenders/Controllers do such pitiful damage, that their buffs, debuffs, cc, healing etc. is their attraction to groups. Give other archetypes the ability to buff as well as the Defenders/Controllers, and you reduce their attraction to groups.
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  #11 (permalink)  
Old 28th May 2004, 11:27 AM
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Baah stop chatting about crap in my thread

Anyways, thanks for the info...
Gonna stick to my boring cookie-cutter blaster and someday I'll make my strange energy/ice/hasten/leadership/fly blaster.
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Old 29th May 2004, 09:28 PM
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Quote:
Originally Posted by FuzzyLogic
It's great how scrappers are penalised on leadership

Shame that, you'd have thought they'd be above par on at least one part of their powers
Assuming it hasn't changed since beta....

Scrappers and blasters get a bonus on all personal damage adds and all damage.

Defenders get a bonus on all buffs that affect groups and all healing.

Blasters get a bonus on all end usage.

Tanks get a bonus on all personal defensive buffs.

Defenders get a penalty on all damage.

Scrappers, tanks, and blasters get a penalty on all group buffs and healing.

Controllers get no bonuses or penalties.



If you actually work the numbers, pool powers aren't significantly less powerful than primaries, it's just that if you pick up a pool power it's usually becuase you are playing an archetype without equivalent powers in it's primary line, and as a result it usually turns out that the power you are picking has no AT bonuses attached.
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Old 3rd June 2004, 12:46 AM
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Invite my emp/rad defender into your groups and you get maneuvers and tactics leadership skills thrown in as a bonus.
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Old 3rd June 2004, 04:22 AM
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Thanks for the "Hi" in game today Bone
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  #15 (permalink)  
Old 3rd June 2004, 07:19 AM
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Close thread please, ppl just chatting about garbage

giv % on powers please.
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