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primary and secondary powers are ALWAYS better then pool powers.
on top of that, Targetting drone works only for the player, while tactics affects the group as a whole.
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<Ancient Shadows> Karak-Hirn Bonegnasher - Black Ork Shaver - Shaman Gaurak - Squig Herder Belsameth - Zealot |
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It's great how scrappers are penalised on leadership
![]() Shame that, you'd have thought they'd be above par on at least one part of their powers ![]() (ps, i'm just kidding )Still a shame how the melee types aren't allowed to have the same amount of leadership powers...balance I know but doing the whole sweeping statement thing about them being poorer leaders than everyone else schtick is a shame *cry*
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<Insert witty comment here> |
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Defenders/Controllers do such pitiful damage, that their buffs, debuffs, cc, healing etc. is their attraction to groups. Give other archetypes the ability to buff as well as the Defenders/Controllers, and you reduce their attraction to groups. |
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Scrappers and blasters get a bonus on all personal damage adds and all damage. Defenders get a bonus on all buffs that affect groups and all healing. Blasters get a bonus on all end usage. Tanks get a bonus on all personal defensive buffs. Defenders get a penalty on all damage. Scrappers, tanks, and blasters get a penalty on all group buffs and healing. Controllers get no bonuses or penalties. If you actually work the numbers, pool powers aren't significantly less powerful than primaries, it's just that if you pick up a pool power it's usually becuase you are playing an archetype without equivalent powers in it's primary line, and as a result it usually turns out that the power you are picking has no AT bonuses attached.
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Arindra (50 Cleric) Arindrey (48 Cabalist) <Shadowlords Society> |
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Invite my emp/rad defender into your groups and you get maneuvers and tactics leadership skills thrown in as a bonus.
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Gumbo - Shaman KEP. REMEMBER : When life hands you lemons, ask for tequila and salt. ex -DAoC, WoW, CoX, TR & AoC
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