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Hasten lasts two minutes. By then I've already been complete out of endurance for 1 and a half minutes. But when I do have end when it wears off, I've not thought it was that bad. I've got no numbers but "not all that bad" is what I'd say. And it's definately worth having as a blaster. Dunno about the other chars.
I think you'd be fine with superspeed... you'd have to be more careful than fliers I guess... but the mobs take a while to react and aren't gonna be able to follow you far at the speed you're going.
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Sarum All your dreams come true and all your nightmares too Kath'n Black Freedom And Flames Freddys Fury - Virtue |
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And superspeed is very fast. Much faster than Fly, or even Superjump. I think teleport is the only travel power that's faster... and apparently teleport is an endurance hog
![]() I'd just get pissed off using Superspeed, though. Having to find a way around a wall instead of just jumping/flying over it would annoy me to no end
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I'm like Jesus, only without the facial hair. |
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Still, I reckon a couple of DO or SO end reductions should sort that out...
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Gonna get TP on one of my alts, some time
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But as you say it suites melee chars the best, as combat jumping gives +def. Super speed dont really give you agro when you run through mobs, the chance is kinda low. BUT you can get agro. But with SS it will be hard to get on roofs and other stuff you need SJ or Flight or TP.
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tis sad really, it's the only travel power that requires you to dump some end end reduction in it, at the cost of a range upgrade or an extra slot on another power
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<Ancient Shadows> Karak-Hirn Bonegnasher - Black Ork Shaver - Shaman Gaurak - Squig Herder Belsameth - Zealot |
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