![]() |
| Sponsored Links |
|
||||
|
glad someone else has played it aside me.
i was runnign aorund on the 32 man servers against bots and empty 64 man maps. yeah the dark is cool...but wtach out for the frigging mini genrators. Was charging along in my ATV and hit one....flip flip flip roll crunch....booom They are perfectly black so even NVG doens't show them up ): Also...did you ffind that NVG made the ground uniformly black in dark areas? Assault + Spec ops + Support + Medic = you can get anywhere and fight from it
__________________
boX? TF2 Clan - Poag
Last edited by Poag; 24th November 2005 at 12:35 PM. |
|
||||
|
sounds like a wasp stuck in a bottle.
Aside that its pretty speedy and supriesingly doens't blow up that easy. i took the new spec ops gun and emtpied a mag into it and it didn't start smoking, i'm guessing that players would die before that tho. C4 seems too have gotten a boost and has a large "kill" area now aswell. |
|
||||
|
Quote:
Tip... don't run around mountains with no NV on :P i've lost count how many mountains ive fell down now and killed myself :P |
|
||||
|
Not that impressed tbh.
__________________
My Travel Blog |
|
||||
|
Quote:
I'm not having much fun on the night maps, too much of a snipers' paradise for me, particularly the airfield one. The other problem is just the code, its a laggy POS half the time, particularly inside buildings. It reminds me (a lot) of the bigger (and laggier) DC maps, like Urban Siege, which is no surprise of course given where the Trauma guys ended up. I'm running a decent spec machine with a lot of RAM and an X800 Pro and its not great. Plus, what's going on with the load times? A couple of times when I played last night it actually looked like it had crashed to desktop before coming back up again, and it keeps 'optimising shaders'. The new weapons are alright I suppose, but the Hind is stupid (why is it two seat only?), the BMP weak, and flashbangs just annoying. Ziplines are fun, but not worth the price of admission. Oh, and the British accents are quite possibly the worst I've heard since Dick Van Dyke |
|
||||
|
Quote:
amd 64 3400 2 gig ram 400 gig hdd x850 256mb. As for the night maps.. yeah it can be annoying getting pwnd every 2 seconds but i think they are the most fun. One thing that is fucked up is the balance between the sides.. US/SAS get nice weapons with scopes etc while the other side are still running round with AKs. |
|
|||
|
Quote:
Makes my getting wasted over and over again by another bunny hopping moron liveable. Some of the SAS maps are very good - particularly like the one with the palace and the deserted town where you fight the Russki's.
|
|
||||
|
Hmm, warming to it. Still have big problems with the night maps (I maintain the code ain't up handling lots on screen and then switching nightvision on) but I like all of the other maps. But I stand by what I said about the BMP and the Hind. Oh, and what's up with the SAS assault rifle? (F2000?) It looks cool but its crap. The medic's G36 is far better.
|
|
||||
|
Only played a few maps which are ok but to be honest I see this more as an update not an addon .. this is nothing new ok a few new toys maps and night visoin but was it worth £20 ? nah if this was a CSS update U would have got it free EA sux and is a rip off those who aint got it dont waste ya money £20 is almost a shag from a whore in amsterdam and believe me that would be money well spent ! re the PC stuff ... I drank 3 whiskys and smoked 2 cigs when the video settings optimised ! Gh3y
|
|
||||
|
i talked about this in IRC last gnith and thought about it on the way too work this morning.
The SF server is now in 32 man mode, hopefully this will spark it a bit more too get more players. Secondly I have returned the Urban/Wake Server but in 32 man mode. Each servers has 1 [one] empty slot due too the lower player cap. |
|
||||
|
Quote:
|
![]() |
|
| Tags |
| awsome, sf |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Capisce & Awsome | Xplo | Battleground Discussions | 11 | 8th December 2004 09:02 PM |