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Old 6th November 2004, 02:53 PM
rynnor's Avatar
Bring back Zoats!

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List of EQ2 emotes?

I tried a bit of searching around but all I could find was a short video of a halfling doing various emotes

If anyone has seen a list anywhere I'd be much obliged
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  #2 (permalink)  
Old 6th November 2004, 06:58 PM
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I don't have a list here, but i counted over one hundred emotes.
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Old 6th November 2004, 07:06 PM
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Yeah, haven't seen a list either, but as far as I know, its a total of 110 emotes in the game.
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Old 7th November 2004, 11:21 PM
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Full list of game commands, including emotes:

Chat
/shout -- zonewide shout chat
/ooc -- zonewide out-of-character chat
/auction -- zonewide way to announce items you want to sell
/g or /gsay -- group chat
/r -- raidchat
/em *text* -- emotes *text* (e.g. "/em sings a song" will output "Merecraft sings a song" to any nearby players).
/brb -- you tell everyone around you that you will brb
/t *charname* *text* -- send *text* to *charname*
/telltarget or /tt -- sends a /tell to your target
/reply -- replies to your last tell


Miscellaneous/Utility
/showhood -- toggle your headgear's visibility on and off, whilst still wearing the headgear
/bubble_fontsize *n* -- change the text size in chat bubbles to size *n*
/kill -- kills yourself - be careful using this command!
/dis -- disables combat experience. Typing it a second time re-enables combat experience
/motd -- shows the game message of the day
/filter -- toggles obscenity filter
/friend name -- adds/removes name from your friend list
/ignore name -- adds/removes name from your ignore list
/log – logs text to a .txt file
/played -- character played time information
/time -- displayes in game followed by real life time
/mood *mood* -- where *mood* is "afraid", "happy", "sad", "tired", "angry", or "none" - moods persist until changed
/sit -- makes your character sit down
/stand -- makes your character stand up
/camp, /exit, /quit -- quits out of Everquest 2
/yell -- breaks a combat encounter and yells for help
/con -- considers target and reports how tough your target is and whether they will attack you
/pizza -- sends you to the preorder EQ2 Collectors Edition webpage
/random *1* *100* -- generates a random number between *1* and *100* (change the numbers to whatever you like)
/list_houses -- lists the houses that you own. There will be a long ID number at the end of them
/relinquish_house *house ID#* -- destroys that house and anything that was inside of it, but will normally let you buy a new one.


Groups and Raids
/invite -- invites your target to group with you
/invite *charname* -- invites character *charname* to group with you
/makeleader -- makes your target leader of your group
/makeleader *charname* -- makes character *charname* leader of your group
/raidinvite -- invites a targetted group to join your group in a raid
/leavegroup, /leave -- causes you to leave your group
/leaveraid -- causes your group to leave a raid
/kickfromgroup -- kicks your target from your group
/kickfromraid -- kicks your target group from your raid
/disband -- disbands the group member you have targeted
/follow -- you will follow your target
/assist *charname* -- you will automatically target *charname’s* target
/target *name* -- targets *name*


Character Status Flags
/anon -- anonymous: hides class/level/etc
/role -- roleplaying: hides class/level/etc but keeps guildname visible
/afk *optional message* -- away from keyboard: anyone sending you a /tell will receive *optional message* as a reply
/lfg -- looking for group: adds you to the lfg search results


Who & Example Uses
Note: The cap on how many names are displayed is 100. So if the /who result is 100, it is likely that there are more results than that. Try narrowing your /who command by adding more parameters, such as a level range.
just /, or /who (will bring up a list of people currently in the same zone as you)
/who all -- (can be many things)
/who all, good, evil, roleplay, scout, bard, dirge, 30 40, 30, friends
/who all GM -- brings up a list of in game customer service reps
/who all shaman 10 12 -- brings up all shamans level 10 to 12 in the same zone as you
/who all 8 -- brings up anyone level 8, whichever zone they may be in
/whotarget -- runs a /who on your target


Chat Channels
/tellchannel or /csay -- sends a message to the specified channel
/# -- tell command for channel number assignment (e.g. "/1" will send the message to channel number 1)
/joinchannel -- enter a channel (or create it if doesn't exist)
/leavechannel -- leave a channel
/leaveall -- exit all channels you are currently in
/channellist -- lists all the chat channels you are currently in
/whochannel # -- lists all users in the specified channel number
The channel number is displayed next to the channel name in the chat window whenever receive message regarding that channel (e.g "You tell channelname (1), "hello channel" ")


Guild
/guild invite -- targets a player in the same zone and invites them to join your guild. You must be an officer to do this
/guild kick -- kicks your target from the guild. You must be an officer to do this
/guild promote -- promotes your target to a full member or officer. You must be an officer to do this
/who all guild -- lists all guild members online
/gu or /guildsay -- sends a message to the guild
/guild motd *message* -- adds a message that all guild members will see when they log on. You must be an officer to do this


Pets
/pet attack -- pet will attack your current target
/pet backoff -- pet will cease attacking its target
/pet stayhere -- pet will stop following you and remain where it is
/pet followme -- pet will follow you
/pet report -- pet will announce his health in a percentage
/pet guardme -- pet will guard and follow you
/pet guardhere -- pet will guard its current location
/pet who -- pet will announce its master
/pet getlost -- pet will disappear

Feedback
/typo -- allows you to submit cosmetic spelling mistakes
/bug -- report a bug in the game
/feedback -- offer feedback for ideas, suggestions, and comments
/petition -- reports a player


Useful Information
For keyboard commands consult EQII_Commands.doc in your local Everquest II install folder.

You can repeat your last entry in the chat window by clicking in it (or hitting enter to enter chat mode) then hitting the up arrow key to scroll through previous entries. Hitting the down arrow key will scroll down through entries to the most recent, then to a blank. Holding shift and hitting up or down goes to the first recorded entry (up) or clears the chat box (down).

% codes -- These are useful for hotkeyed macros (created via the Socials Window, Macro tab)
When speaking, you can now use a series of “%-codes” that expand into various pieces of information (the same as in EQ Live).
%M -- returns the character's pet's name (when they have a pet)
%T -- returns the current target
%S -- returns the subjective gender-specific pronoun for the target (he, she, it)
%O -- returns the objective gender-specific pronoun for the target (him, her, it)
%P -- returns the possessive gender-specific pronoun for the target (his, her, its)
%R -- returns the race of the target (only works on Player Characters)
%G -- returns the gender of the target


Emotes
Emotes are commands that describe an action your character takes in game, and are normally associated with an animation as well. If you have a target when doing an emote the action will be directed at your target. If you have no target the emote will normally be directed at everyone (or on occasion the gods!). The following is a list of emotes currently in the game.

/agree -- character agrees with target
/applaud -- character applauds target
/attention -- character snaps to attention
/beckon -- character beckons target to follow
/beg -- character begs target for favour
/blow -- character blows a kiss at target
/boggle -- character boggles at the opportunities presented by target
/bonk -- character bonks target on the head
/bounce -- character bounces around target with excitement
/bow -- character bows to target
/brandish -- character brandishes their weapon at target
/bye -- character waves goodbye to target
/cackle -- character cackles gleefully at target
/cheer -- character cheers for target
/chuckle -- character chuckles at target
/confused -- character stumbles around, obviously confused by target
/crazy -- character rambles insanely at target
/cringe -- character cringes away from target
/sob -- character sobs pitifully at target
/curse -- character curses target
/curtsey -- character curtseys to target
/cut -- character runs their thumb around their throat, threatening target
/dance -- character dances with target
/doh -- character smacks his forehead at target
/double -- character does a doubletake at target
/duck -- character ducks
/flex -- character flexes at target
/flirt -- character starts flirting with target
/flourish -- character flourishes their weapon at target
/flustered -- character appears flustered with target
/frustrated -- character appears frustrated with target
/full -- character formally curtsies at target
/gag -- character gags at target
/giggle -- character giggles at target
/glare -- character glares menacingly at target
/grumble -- character grumbles about target
/gut -- character doubles over in pain and stumbles about
/happy -- character happily bounces around target
/hear -- character covers their ears and pays no heed to target
/heart -- character clutches their chest
/heel -- character jumps in the air with a loud clicking of heels
/heck -- character declines target. HECK NO!
/hello -- character waves hello to target
/listen -- character listens intently to target
/look -- character looks away from target
/moon -- character shows target what they feel about it
/neener -- character childishly taunts target
/no -- character gives an emphatic no to target
/nod -- character nods in agreement with target
/notworthy -- character genuflects to target
/peer -- character peers curiously at target
/point -- character points at target
/ponder -- character ponders target
/pout -- character pouts dramatically at target
/raise -- character frantically raises their hand
/rofl -- character rolls on the floor laughing at target
/royal -- character regally waves at target
/rude -- character gestures rudely at target
/sad -- character makes a sad face at target
/salute -- character crisply salutes target
/sarcasm -- character sarcastically applauds target
/scheme -- character rubs their hands together, obviously scheming
/scold -- character sternly scolds target
/scratch -- character scratches
/scream -- character screams in frustration at target
/see -- character covers their eyes to avoid seeing what target is doing
/shake -- character shakes their fist at target
/shame -- character appears ashamed
/shimmy -- character shimmies
/shiver -- character shivers at target
/shrug -- character shrugs at target
/sigh -- character sighs disappointedly at target
/smile -- character smiles at target
/smirk -- character smirks at target
/sneer -- character sneers at target
/snicker -- character snickers quietly and pouts at target
/sniff -- character sniffs at target - what smells?!
/speak -- character covers their mouth to prevent saying anything to target
/square -- character shapes a box in the air for target
/squeal -- character squeals in delight at target
/stare -- character stares fixedly at target
/stinky -- character makes a stinky face at target
/stretch -- character stretches lazily
/sulk -- character sulks quietly
/swear -- character swears loudly at target
/tantrum -- character throws a temper tantrum at target
/tap -- character taps their foot impatiently
/taunt -- character mercilessly taunts target
/thank -- character graciously thanks target
/threaten -- character threatens target
/thumbs -- character ives the thumbs up to target
/violin -- character plays on an imaginary violin in mock sympathy for target
/wave -- character waves at target
/whistle -- character whistles appreciatively at target
/whome -- character gestures at target, who me?!
/wince -- character winces at target
/wink -- character winks at target
/woo -- character draws an image for target
/yawn -- character yawns rudely in targets face
/yeah -- character fervently agrees with target
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  #5 (permalink)  
Old 7th November 2004, 11:35 PM
Super Freddie
 
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Wow Mere hell of a lot of info there

Later
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Old 7th November 2004, 11:37 PM
rynnor's Avatar
Bring back Zoats!

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Excellent - cheers!
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