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#1
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shrug...
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( >.<) Kitty needs a hug! (")_(") http://www.orcnet.info |
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#2
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Awesome, I only have to win 40 mini games to get a wank point
![]() I haven't actually been able to play one yet I apply when I login and it appears to never invite me.Powerpants seem silly and daft to me, not necessarily in that order. But I live happily in the knowledge that it's probably completely irrelevant and won't work anyway ![]() Btw I love this game and am a fan boy(i?)
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#3
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That seems to be a really crappy thing to do to casual players and those who like to solo.
No guild? We don't like your playstyle or respect your right to play the game on your own, you get nothing. No guild, hence no battlekeep? Join a guild, you must comply with what we want or again, you get nothing. Don't like pvp? We want you to pvp, no pvp, no points, so do what we want or you get nothing. So how do the pve players get their points? Post-level 80 reward system Okay, so you have reached level 80 and there are no more experience levels to reach. But with the Powerpoint system you will now earn one point each time you were supposed to reach a new level, effectively rewarding you for continuing to develop your character! Grind more pve noob? PvP and guilded players get points for just being in a guild with a keep, you monkeys have to go out and grind mobs for days to get your share... Smacks of a poorly thought-out system to me which will reward certain players and inadvertantly alienate those players who want to play the game a certain way (i.e. solo, unguilded, pve).
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Formerly Zinzan, RR8 Druid of Excalibur Currently Zinzan, Rune Priest of Karak Hirn |
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#4
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newsflash: pve players will be killing loads of mobs every night while raiding. seems pretty balanced to me. also, pve guilds are the ones more likely to have more members/keeps/battlekeeps so i don't think they're shortchanging the pve gamers at all.
no real way to tell how this system will turn out, i am dubious about it but we'll see. i think the worst thing is encouraging people to have guilds with 100+ members. absolutely stupid imo, rewarding people for making stupid zerg guilds... woo.
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AoC: fail; War: fail; Aion: fail; back to DAoC: Meeree - Eldritch <Mainstream> |
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#5
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I suppose this is flamebait...but hell...I ll bite...
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BTW, you forgot something. You will get points by having an active subscription. ZOMG! What about the cancellers? How will they get their points anyway? I think they need to show some respect! |
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#6
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There is no contradiction here, i can't see where you get that from. Read whats posted before you reply. I said, CLEARLY, you will not get "no points ever", but what i SAID and the POINT is that if you don't pvp, join a guild, hold a keep you get nothing (not NOTHING EVER, sheesh!) while those sheep who do those things and follow the path FC have laid out for them get rewarded. Heaven forbid a player want's to play the game their way, this IS supposed to be a MMORPG isn't it? Not a linear RPG. I wasn't being judgemental, i was commenting on the reported changes which are clear. There is a big difference. I also did not mention the sub points as it's irrelevant, everyone gets their token point per month, whoop-de-do. Thats probably only there to keep players subbed. EvE did a similar thing with their offline training, you keep the sub even if you don't want to play because you gain something while offline. Bottom line at this stage with the limited information available it looks like FC rewarding pvp players, guilds and pvp guilds and giving the middle digit to everyone else. |
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#7
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What i am starting to see is, if you want to do battlekeeps/top tiers crafting or compete with the new points you need a guild with 100's of people in it
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#8
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1000's.
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#9
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PVP gives you points.
Points give you gear. Gear gets you more(easier?) points from PVP. If you PVE and solo, why the hell would you need any better gear? Play your game, and then when you want, gather points. If your whole game experience is about a +1 item/feat, then you should quit. Bottom line; you don't need the gear to enjoy PVE, your solo career or the story. EDIT: Sounds ruder then meant. I just really dislike people saying "that's not how it should be!" about movies/games that are JUST as they should be. When you create a movie/game, then, and only then, can you say how things SHOULD be. EDIT2: Actually, you can say how things should be, but you can't say that things are wrong
Last edited by old.Tohtori; 5th July 2008 at 02:14 PM. |
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#10
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![]() I just dislike the way they sem to be going about rewarding certain players and ignoring others simply based on their chosen style of play. I hope the rewards, when announced, are more aesthetic than effective. If the best gear is achieved this way, hence potentially putting it out of reach of casual players, it might promote a certain type of gaming that is certainly not to my personal tastes. |
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#11
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If you quote, you should only quote the part you are referring to. Fullquoting is bad style.
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While you are at it, would you mind telling me why it is problematic that PvP players get their goodies thru sieges and mini games, when PvE players get theirs thru raiding? Quote:
How did you increase the points gained by what you call offline training? If you have an inactive subscription, does the training stop? If you only log in to change your training for a year, will that make you competitive? You can build the same sentence if you exchange PvP with PvE/Raiding or casual with hardcore. BTW, I dont think the new sentence would be any less ignorant. |
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#12
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I've now quit the game, this is the end. Incidently would like to add this system of rewarding massive guild really annoys me. Personally i don`t ever want to be in a guild over 100 people yet Funcom are trying to force us to do this with rewards for huge guilds and massive requirements for the guild city system.
Very disapointed bring on WAR
__________________
Currently playing: Endathril : Blackguard Aellath : Sorceror Daeneyris : Witchelf Greenbits: Shammie www.therigante.com Guildmaster of The Rigante
Last edited by Case; 7th July 2008 at 10:33 AM. |
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#13
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i have been trying to go slow in game and hope for good patches. although i do enjoy parts of the game this new points system, which pretty much makes you have to be in a big guild has ruined it for me. will be cancelling my subs, still have 3 weeks left though. shame a potentially great game is ruined once again by its creators.
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#14
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The more i read peoples comments, the more i get the idea that if not all % and point systems, and all other "excel she(i)t" stuff isn't exactly like they want, they quit.
What ever happened to "not fun!"
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#15
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Let them quit. Rigante plays every game that comes out anyway, like many other guilds, it lies more within the nature of the guild or the person quitting than in anything else.
I don't mean it in a negative way btw, but I think most people are just doing a fast blame on Funcom instead of taking a step back and thinking twice about what they say. First big zerg guilds complained about instanced border keeps a lot, without ever been to there and now small guilds and solo players complain about a disadvantage they get from being small/alone - and the system isn't even in place yet! Guess what, no matter if you like it or not, but being a huge entity/not alone gives advantages, if you think that Conan is ruling his empire on his own then you're wrong. I personally don't like big guilds, my magic number is around 30 people and 10-15 on daily, that should be enough for 1-2 groups each evening. If it strokes your epeen that a 300 men strong guild has other opportunities than you have some issues, not Funcom or Age of Conan. It's hilarious really, first the nay-sayers cry "omg AoC isn't an MMO, it's an instance" and now the nay-sayers cry "omg Massive guilds Multiplaying (as in playing together) Online get benefits" I don't get. I've heard Funcom will expand AoC in the year 2012 and remove all female characters because Conan called them all in for a personal investigation. I am quitting now!!1 |
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