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  #16  
Old 22nd May 2008, 12:28 PM
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to build the lvl1 keep , the 5 towers, the 10 walls and the gate
320 ash
520 sandstone
50 silver
160 copper

cba to count the fully operational keep
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  #17  
Old 22nd May 2008, 01:58 PM
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Yup, it's not a solo effort. If everyone chips in now and then, it'll be done no problem. Remember that you are not alone in this collective effort.

We'll take things one step/building at a time and of course it's not mandatory, those that want to help build something permanent are more than welcome.
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  #18  
Old 22nd May 2008, 02:04 PM
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Originally Posted by LordjOX View Post
it's not mandatory, those that want to help build something permanent are more than welcome.
Remains to be seen and hopefully you're right.
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  #19  
Old 23rd May 2008, 11:24 AM
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what is the criteria for starting/booking the guild village?
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  #20  
Old 23rd May 2008, 11:37 AM
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what is the criteria for starting/booking the guild village?
Guild leader level 40 and 24 members in guild to book a spot. Architect crafting profession by someone in the guild (usually guild leader) to build buildings. It also cost gold to buy the stuff to make the plans.
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  #21  
Old 28th May 2008, 12:53 AM
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I'm really struggling to get resources, every time I happen on a node its max 15%. I've not even managed to fill the quest criteria, any tips?
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  #22  
Old 28th May 2008, 07:57 AM
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It's really difficult atm Pez, everyone has the harvesting skills and seems to use them at every point. I was thinking about instances in the gathering areas, would it be possible to gather all resources in one instance and then switch to another and repeat?

I have read that our guild city instance resources will just be for us and the other two guilds towns in our area, but am not sure how that would work to be honest.
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  #23  
Old 28th May 2008, 12:44 PM
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Guild Keep is up. Mind you, buildings do nothing atm. In a few weeks they will probably have useful functionality (teleporters, traders etc).

Next building will be trade post. After that we'll have to vote / discuss which building to erect. Keep the donations coming guys, we are doing great!
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  #24  
Old 29th May 2008, 08:19 AM
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So far I am a tad puzzled why you would need walls on a PvE server. AFAIK you can attack the cities on PvP servers and OFC you can attack battlekeeps, but walls in the crafting areas dont seem to make sense. If you had tons of resource nodes within the walls it would be a different story, but I didnt see any so close to our town...
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  #25  
Old 3rd June 2008, 08:01 PM
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Trade Post is up! An empty shell, but still.
Excellent going with the donations!
What will the next building be? We'll have to decide. When the time is right I'll ask for everyone to give their opinions (when we know exactly what benefits the profession / crafting buildings give).
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  #26  
Old 4th June 2008, 12:18 PM
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take a few screenshots would be nice
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  #27  
Old 5th June 2008, 12:36 PM
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Trade Post is up! An empty shell, but still.
Excellent going with the donations!
What will the next building be? We'll have to decide. When the time is right I'll ask for everyone to give their opinions (when we know exactly what benefits the profession / crafting buildings give).
you basically need temple and gate next to make most of the other buildings anyway. Lots of prereqs for each buildings its kinda already decided the order you make the buildings in by the way they've made the prereqs
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  #28  
Old 5th June 2008, 09:18 PM
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rogue building!

i went to the covenant guild city south of us (they steal all the resources ) they have everything but walls up... looks real nice

what materials do we need now? i can get most resources now as i finished getting all the rare parts today.
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  #29  
Old 5th June 2008, 11:09 PM
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Always- Ash, Sandstone, Copper or Silver until otherwise is notified. And most of all cash.
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  #30  
Old 10th June 2008, 11:59 AM
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Can also add you can port to guild city from any of the 3 guys standing outside resource zones.
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