Quote:
Originally Posted by Patriarch<>Matriarch
Hmm, yah you got some good points there. I merly thought of using the Hero / champ as a defensive guarder against a tank heavy group, especially with DW nerf, making gaurd very nice. Giving up a perma spot to a warden for situational use of guard is in my book harsh
The added 24% resis is raped by debuffs though, debuff on 50% body and debuff on 26% body yields roughly the same dmg kinda, caps you in either way ( iirc ).
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I'd prefer to play hero for sure, warden can do the pure guard job and be picked for guard firstly. If your group is very good, then once threats to casters have been removed, then warden can use some of his many abilities. As always with warden, none are absolute difference makers on paper.
How a warden would do in a sort of 1.64/5 variant of daoc against 3 strong tanks remains to be seen. He would last longer than now using toa +caps for sure. Could a warden with 42shield, some mob and decent dex withstand as a guard 2 zerkers and a valk for example? Depends a lot on what they do anyway with slam. If they remove it as an anytime then wardens simply can't afford to spec any higher than 42 shield even if they keep the offblock at 50 shield. Making a warden 50 shield gimps him completely with 1.8 spec points.
The fact always remains is a warden has several hundred hps less than a hero regardless of anything else. He just wouldn't do as good as a pure guard as the class is not as tough as either champ or hero. Strong tanks and casters could take down the warden guarder first, whereas they never could target the guard first. As examples toa wardens as BG get maed down, whereas hero can't be maed down in anything like the time, even with the extra dps of +caps/speed etc. In essence a s/s champ could make a good guard, but still way short of heavy tank survivability wise.
I think in reality all that will happen if teams run warden as pure guard is he will be maed down first.