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Old 6th July 2008, 04:38 PM
Patriarch<>Matriarch Patriarch<>Matriarch is offline
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Quote:
Originally Posted by Tuorin View Post
Hero or warden for guard if running hybrid group. Lots of pros and cons for either. Wardens have guard so could do the old guard job that heroes did upto 1.64/5. Not as durable as hero who will be far harder to kill than now either way.

Depends whats on the server, what sort of groups you face and so forth. 24% extra body resists as won't be any champion resists might be okay, plus q a lot of wardens util comes with hots(sadly nerfed now tho), insta heal(VR)/insta rez, twf and kite to position heal, mass preheal, drop to guarding etc.

Hero has a lot of util as off and def. Popping warden on train isn't really much good, but playing warden in free role, knowing when to interupt, twf, drop backand heal or just plain guard then roam when tanks dead might work out.
Then again you could spec a warden on a train perhaps. Get AOTG, d/add chant, twist with celerity so can get extra 27.5dps and then use RR5 and hots. Tanks will benefit from that dps, just not from warden much.

Hero/Arms/Warriors magic damage resistance plus soldiers barricade might make them a really good option as there won't be banelords. Bms, mercs, zerks will have charge (they have to remove it from valks or its gonna be totally one-sided) and just use heavy tanks to soak damage which will be a lot less than toa servers. All in all be down to what you face in the main, hopefully it won't be everyone runs exact same setup.

Game going to be about the cc timers and reapp of cc more so than now, even in short fights. That's dependindgon if they implement it as they currently suggest.

Hmm, yah you got some good points there. I merly thought of using the Hero / champ as a defensive guarder against a tank heavy group, especially with DW nerf, making gaurd very nice. Giving up a perma spot to a warden for situational use of guard is in my book harsh

The added 24% resis is raped by debuffs though, debuff on 50% body and debuff on 26% body yields roughly the same dmg kinda, caps you in either way ( iirc ).

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@Cadelin
Having a 2h hybrid paladin in the albion armsman train is alot better then having a warden in a hib grp where he cant heal and provide cele at same time+interrupt. It isn't so easy to explain but hibs get most of their key abils already, and having that warden is more situational then actually making that group work.

The Hybrid paladin specced 42 shield, 44 2h 51 compsite weapon will carry the grp with gellow celerity and gellow endo and gellow / blue elemental resis. Armsman + hybrid pala does alot alot alot more dps then only an armsman.

About the sorc stuff, ofc a sorc CAN do it all but enemy group will not have a hard time locking one class, it is like placing too many eggs in one basket going to the market... if you loose one egg you loose them all basically.

Thats why Bard who can cc, and interrupt, end song, spd for support to pre kite...
An Eldritch, diease spam ( form of cc + interrupt + cripple heals for burst dmg ), aoe snares ( cc ), ns..
and a Champion with ST, instant interrupts, debuffs, slam, 2h dmg will have it alot easier doing the rupts, it is spread over 3 classes that does the same thing in diffrent ways. It will be superior to a sorc running away from a bers the whole fight

Last edited by Patriarch<>Matriarch; 6th July 2008 at 04:43 PM.
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