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Originally Posted by Patriarch<>Matriarch
Why a warden  ? Last I checked they are useless in train even with celerity, their heals not needed ( can't really heal while following tanks with celerity ), buffs not needed all get full buffs from 2x druids and 1 bard.
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Hero or warden for guard if running hybrid group. Lots of pros and cons for either. Wardens have guard so could do the old guard job that heroes did upto 1.64/5. Not as durable as hero who will be far harder to kill than now either way.
Depends whats on the server, what sort of groups you face and so forth. 24% extra body resists as won't be any champion resists might be okay, plus q a lot of wardens util comes with hots(sadly nerfed now tho), insta heal(VR)/insta rez, twf and kite to position heal, mass preheal, drop to guarding etc.
Hero has a lot of util as off and def. Popping warden on train isn't really much good, but playing warden in free role, knowing when to interupt, twf, drop backand heal or just plain guard then roam when tanks dead might work out.
Then again you could spec a warden on a train perhaps. Get AOTG, d/add chant, twist with celerity so can get extra 27.5dps and then use RR5 and hots. Tanks will benefit from that dps, just not from warden much.
Hero/Arms/Warriors magic damage resistance plus soldiers barricade might make them a really good option as there won't be banelords. Bms, mercs, zerks will have charge (they have to remove it from valks or its gonna be totally one-sided) and just use heavy tanks to soak damage which will be a lot less than toa servers. All in all be down to what you face in the main, hopefully it won't be everyone runs exact same setup.
Game going to be about the cc timers and reapp of cc more so than now, even in short fights. That's dependindgon if they implement it as they currently suggest.