Thread: [GAMES] Star Trek MMO
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Old 19th June 2008, 05:45 PM
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Originally Posted by Faeldawn View Post
I understand what you are saying, but i think you are looking at it too one dimentionally. Who says all an engineer can see is a bulkhead and a flashy light? It's a game, you can do all sorts of things, provide all sorts of views and interactions. There doesn't have to be any significant difference between the engineer and a support class in any other mmo.

The entire point of mmo gaming for the vast majority of players is to play with other players. There is a great opportunity for this to work with Star Trek on Starships, but it will take a lot of development and a lot of original thinking. Comments like "it'll just be EvE with a Star Trek skin job" annoy me, it smacks of the usual blinkered mind-set we have come to expect from the modern gaming monkey.
Faeldawn, you seem intent on trying to rip my posts apart without reading my enire post or even putting the entire line of my text in . I'm just saying that as of RIGHT now or any Perpetual/P2 ideas provided to the press ,search the web (for there 'art plenty), the engineer role sucks. And regardless of how you shape it up, if you can't make everything as exciting for all classes or be in a position to shape it early on people will get bored and whine. yes you can't please everyone all the time I know. The issue is really down to games like Star Wars whereby people enjoyed it as it was and when the changes Lucas Arts made with going from 40+ classes to just 9 (iirc) then it was really a question of 'who wants to be Luke' and 'who wants to play Han Solo' as apposed to a really decent class. I can see the same happening in Star Trek. People will play other classes, granted, but who will want to be Gerodie Le Forge when you can be Juan Luc Picard? (The TNG Universe/Series had better characters) or worse U'Huru (spelling) - who will want to sit there taking Comm' calls?

I think the game all depends on what part of the franchise they pick early on, Deep Space 9 is totally different to The Next Generation as much as The original series is to Voyager.

Like I say Faeldawn, I'm not against your ideas, I AGREE with you in part, but your looking at it from a player point of view.

Anyway, I'm off to watch more 'stills' for some of this and see what happens
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