Thread: [GAMES] Star Trek MMO
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Old 19th June 2008, 01:05 PM
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Faeldawn Faeldawn is offline
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Quote:
Originally Posted by Dreamor View Post
A healer is totally different and I think you miss the point I'm trying to make. Yes, support classes are as much fun as any other (I played a Cleric myself in DAOC) but what I am trying to say is, how would you want to be stuck in a engineering room (for example) without seeing ANY of the combat. Its the combat and tactical space combat that makes Star Trek interesting (the space combat part anyway.) I'm sure the class would be perfectly fine like any other if you beam to a planet and start fighting your way through with the others, say the same engineer can setup turrets or fix Radar arrays that no other crewman can. A Healer class as you put it is a totally different fish, your there, you can see the combat, even if your just sat there hitting the 1 heal button

I'm not arguing with you, Faeldawn, I'm simply trying to make sure everyone in the game gets a fair share of the action... whatever they are doing.
I understand what you are saying, but i think you are looking at it too one dimentionally. Who says all an engineer can see is a bulkhead and a flashy light? It's a game, you can do all sorts of things, provide all sorts of views and interactions. There doesn't have to be any significant difference between the engineer and a support class in any other mmo.

The entire point of mmo gaming for the vast majority of players is to play with other players. There is a great opportunity for this to work with Star Trek on Starships, but it will take a lot of development and a lot of original thinking. Comments like "it'll just be EvE with a Star Trek skin job" annoy me, it smacks of the usual blinkered mind-set we have come to expect from the modern gaming monkey.

Lack of imagination plagues modern mmo's, I fear such companies take the easy options rather than actually thinking about the process or trying to come up with a new concept that works. I know the current formats work and sell well, but thats really besides the point. You can break the mould and still be successful.

IMO in making a Star Trek land-based game there is a good chance it'll be a cop out, it's the easy option and the one eveyone else takes to cash-in on a brand title. If it's done right im sure it can work, but in all honesty whats the chance it'll be anything other than Planetside with phasers?

Try something new, or just go ahead and take a slice of the WoW pie, don't procrastinate
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