Quote:
Originally Posted by Faeldawn
Read what you just posted and apply it to old and current mmo's where many, many player have for decades played support classes, healers etc and been very happy playing that role. If they are a key part of the overall success and are indeed essential crewmen, it won't be a problem.
I'm sorry, but if you think EVERYONE will want to be blowing shit up, your really quite naieve as to what mmo players actually want in their gaming and even more out of touch with the kind of thing Star Trek fans want.
Honestly you'll probably find more players want to play Tactical Officers, Helmsmen and Engineers than actual Captains.
You asked about Star Trek "flavour" and what Star Trek fans want, well there it is from my perspective.
|
A healer is totally different and I think you miss the point I'm trying to make. Yes, support classes are as much fun as any other (I played a Cleric myself in DAOC) but what I am trying to say is, how would you want to be stuck in a engineering room (for example) without seeing ANY of the combat. Its the combat and tactical space combat that makes Star Trek interesting (the space combat part anyway.) I'm sure the class would be perfectly fine like any other if you beam to a planet and start fighting your way through with the others, say the same engineer can setup turrets or fix Radar arrays that no other crewman can. A Healer class as you put it is a totally different fish, your there, you can see the combat, even if your just sat there hitting the 1 heal button
I'm not arguing with you, Faeldawn, I'm simply trying to make sure everyone in the game gets a fair share of the action... whatever they are doing.