Thread: [GAMES] Star Trek MMO
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Old 18th June 2008, 01:01 PM
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Originally Posted by Faeldawn View Post
As i said above, i agree they need to focus on something specifically, not try and fit it all in as it's 30 years of history and a huge undertaking trying to make space, land and ships all work at once in an MMO.

If you are trying to market a Star Trek MMO you have to realise everyone will primarily want to experience starship play, thats what it's famous for. If it's land-based then your only essentially making another mmo with a Star Trek flavour, same as Lotro, DDO, SWG etc etc. Sure add this content later, but i think you would be making a huge mistake if this is the basis of the game.

I think your dead wrong btw about everyone wanting to be the captain (reread my opinions above on how to make this work) . If a starship crew is run in the same way as a guild it will work as you need a good mix of crew types to make it all work properly. You just need to have smaller fighter-class ships for those intrepid soloers and other types of ships for players who play in small groups. Also you'll have a large number of players who want to experience being part of a large starship crew and thats best experienced for some as an engineer, tactical, medical or science officer.

Starships and their crews are the key to making this successful, it would be something new and unique AND something thousands of gamers have been waiting for since the days of Elite. You'll tap the MMO market, mainstream gamers and Trekkie fans alike.
If say your engineers are offline, bank holiday weekend? then how are you going to maintain the ship? The original STO idea revolved around the idea that engineers would maintain/craft and keep the general ship running, but how likely is it that, if the Captain or Command structure are having fun blasting away on the top deck, the engineers and other 'classes' will want to be confined to the lower decks doing something else and feeling less involved?

And the problems with hitting the MMO Market is, it would have to come to a compromist on what Trekkie fans wanted... and ultimately at a cost of £££££££'s - which i hear is very high for the Star Trek license (as to be expected)
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