Quote:
Originally Posted by Golena
The 15 minute wait for porters has to exist for old frontiers or else you'll get the equivalent of putting 700 people into thidranki and watching what happens. What the porters did was mean that when you killed someone they stayed gone for 15 minutes, so the good groups were the only ones around 10 minutes after the porter had done his magic. The mistake of NF was in allowing zergs to port back 3 seconds later so you couldn't kill them. Make that mistake on an old emain map and you'll kill it.
Yet everyone here is wanting the porters removed.. So you want 300 people at each milegate all the time without any way of removing them?? Some people really are clueless.
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are you slow or something?
the teleporter itself built the zerg
all ppl who died the last 15 mins teleport and leave the keep at the same time
there are only 2 choke points for all server in emain
as we know daoc pve sux and many ppl left the game just for that
most ppl who still play, stay only for the pvp
the only way to satisfy all player no matter how they want to play (1v1 , small grps , fg or zerg) , was duel after challenge and instance pvp like wow
i read in a magazine there will be 75 vs 75 in war together with other stuff
i dont know if they could actually do such thing in daoc or they didnt do it just because it would spoil the feeling of the game