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I have also not had a problem with nod32.
Also there are two "source" engines.
There is v1 which is HL2 HL2:EP1 DOD:S CSS etc
Then there is "Orangebox" which is HL2:EP2 TF2
All games will eventually be updated to the orangebox versions.
The difference betweent he two is mainly in the scripting for commands, opposed to gfx engine differences.
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