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Originally Posted by FuzzyLogic
It's great how scrappers are penalised on leadership
Shame that, you'd have thought they'd be above par on at least one part of their powers 
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Assuming it hasn't changed since beta....
Scrappers and blasters get a bonus on all personal damage adds and all damage.
Defenders get a bonus on all buffs that affect groups and all healing.
Blasters get a bonus on all end usage.
Tanks get a bonus on all personal defensive buffs.
Defenders get a penalty on all damage.
Scrappers, tanks, and blasters get a penalty on all group buffs and healing.
Controllers get no bonuses or penalties.
If you actually work the numbers, pool powers aren't significantly less powerful than primaries, it's just that if you pick up a pool power it's usually becuase you are playing an archetype without equivalent powers in it's primary line, and as a result it usually turns out that the power you are picking has no AT bonuses attached.